OpenGL: value-initialize variables which cause uninitialised access otherwise
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		| @@ -413,7 +413,7 @@ private: | ||||
|         UniformData data; | ||||
|         bool lut_dirty[6]; | ||||
|         bool dirty; | ||||
|     } uniform_block_data; | ||||
|     } uniform_block_data = {}; | ||||
|  | ||||
|     std::array<SamplerInfo, 3> texture_samplers; | ||||
|     OGLVertexArray vertex_array; | ||||
| @@ -422,5 +422,5 @@ private: | ||||
|     OGLFramebuffer framebuffer; | ||||
|  | ||||
|     std::array<OGLTexture, 6> lighting_luts; | ||||
|     std::array<std::array<GLvec4, 256>, 6> lighting_lut_data; | ||||
|     std::array<std::array<GLvec4, 256>, 6> lighting_lut_data{}; | ||||
| }; | ||||
|   | ||||
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	 Jannik Vogel
					Jannik Vogel