Fix for the refresh issue when no rendering is done

This commit is contained in:
LittleWhite 2015-08-26 22:04:12 +02:00
parent bc59aaccb1
commit f67c52a27d
2 changed files with 16 additions and 7 deletions

View File

@ -11,17 +11,16 @@
#include "bootmanager.h"
#include "main.h"
#include "common/string_util.h"
#include "common/scm_rev.h"
#include "common/key_map.h"
#include "common/scm_rev.h"
#include "common/microprofile.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/settings.h"
#include "core/system.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/video_core.h"
#include "citra_qt/version.h"
@ -87,6 +86,9 @@ public:
}
void paintEvent(QPaintEvent* ev) override {
if (do_painting) {
QPainter painter(this);
}
}
void resizeEvent(QResizeEvent* ev) override {
@ -94,8 +96,12 @@ public:
parent->OnFramebufferSizeChanged();
}
void DisablePainting() { do_painting = false; }
void EnablePainting() { do_painting = true; }
private:
GRenderWindow* parent;
bool do_painting;
};
GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) :
@ -269,8 +275,10 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,un
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
this->emu_thread = emu_thread;
child->DisablePainting();
}
void GRenderWindow::OnEmulationStopping() {
emu_thread = nullptr;
child->EnablePainting();
}

View File

@ -6,17 +6,18 @@
#include <condition_variable>
#include <mutex>
#include <QThread>
#include <QGLWidget>
#include <QThread>
#include "common/emu_window.h"
#include "common/thread.h"
class QScreen;
class QKeyEvent;
class QScreen;
class GRenderWindow;
class GGLWidgetInternal;
class GMainWindow;
class GRenderWindow;
class EmuThread : public QThread
{
@ -132,7 +133,7 @@ public slots:
private:
void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
QGLWidget* child;
GGLWidgetInternal* child;
QByteArray geometry;