video_core: Make global EmuWindow instance part of the base renderer …
…class Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
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@@ -40,12 +40,12 @@ static bool IsVendorAmd() {
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return gpu_vendor == "ATI Technologies Inc." || gpu_vendor == "Advanced Micro Devices, Inc.";
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}
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RasterizerOpenGL::RasterizerOpenGL()
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RasterizerOpenGL::RasterizerOpenGL(EmuWindow& window)
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: is_amd(IsVendorAmd()), shader_dirty(true),
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vertex_buffer(GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE, is_amd),
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uniform_buffer(GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE, false),
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index_buffer(GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE, false),
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texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false) {
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texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false), emu_window{window} {
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allow_shadow = GLAD_GL_ARB_shader_image_load_store && GLAD_GL_ARB_shader_image_size &&
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GLAD_GL_ARB_framebuffer_no_attachments;
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