mirror of
https://github.com/citra-emu/citra.git
synced 2024-11-26 11:20:05 +00:00
Push a few parts to the base class so they can be reused
This commit is contained in:
parent
bbfa9d0635
commit
f4d3669309
@ -4,6 +4,8 @@
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include "core/hw/hw.h"
|
||||
#include "core/hw/lcd.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/swrasterizer/swrasterizer.h"
|
||||
@ -21,3 +23,13 @@ void RendererBase::RefreshRasterizerSetting() {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
u32 RendererBase::GetColorFillForFramebuffer(int framebuffer_index) {
|
||||
// Main LCD (0): 0x1ED02204, Sub LCD (1): 0x1ED02A04
|
||||
u32 lcd_color_addr =
|
||||
(framebuffer_index == 0) ? LCD_REG_INDEX(color_fill_top) : LCD_REG_INDEX(color_fill_bottom);
|
||||
lcd_color_addr = HW::VADDR_LCD + 4 * lcd_color_addr;
|
||||
LCD::Regs::ColorFill color_fill = {0};
|
||||
LCD::Read(color_fill.raw, lcd_color_addr);
|
||||
return color_fill.raw;
|
||||
}
|
||||
|
@ -24,7 +24,9 @@ public:
|
||||
* Set the emulator window to use for renderer
|
||||
* @param window EmuWindow handle to emulator window to use for rendering
|
||||
*/
|
||||
virtual void SetWindow(EmuWindow* window) = 0;
|
||||
void SetWindow(EmuWindow* window) {
|
||||
render_window = window;
|
||||
}
|
||||
|
||||
/// Initialize the renderer
|
||||
virtual bool Init() = 0;
|
||||
@ -53,6 +55,9 @@ protected:
|
||||
std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
|
||||
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
|
||||
int m_current_frame = 0; ///< Current frame, should be set by the renderer
|
||||
EmuWindow* render_window; ///< Handle to render window
|
||||
|
||||
u32 GetColorFillForFramebuffer(int framebuffer_index);
|
||||
|
||||
private:
|
||||
bool opengl_rasterizer_active = false;
|
||||
|
@ -14,7 +14,6 @@
|
||||
#include "core/core_timing.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/hw/gpu.h"
|
||||
#include "core/hw/hw.h"
|
||||
#include "core/hw/lcd.h"
|
||||
#include "core/memory.h"
|
||||
#include "core/settings.h"
|
||||
@ -106,12 +105,7 @@ void RendererOpenGL::SwapBuffers() {
|
||||
for (int i : {0, 1}) {
|
||||
const auto& framebuffer = GPU::g_regs.framebuffer_config[i];
|
||||
|
||||
// Main LCD (0): 0x1ED02204, Sub LCD (1): 0x1ED02A04
|
||||
u32 lcd_color_addr =
|
||||
(i == 0) ? LCD_REG_INDEX(color_fill_top) : LCD_REG_INDEX(color_fill_bottom);
|
||||
lcd_color_addr = HW::VADDR_LCD + 4 * lcd_color_addr;
|
||||
LCD::Regs::ColorFill color_fill = {0};
|
||||
LCD::Read(color_fill.raw, lcd_color_addr);
|
||||
LCD::Regs::ColorFill color_fill{GetColorFillForFramebuffer(i)};
|
||||
|
||||
if (color_fill.is_enabled) {
|
||||
LoadColorToActiveGLTexture(color_fill.color_r, color_fill.color_g, color_fill.color_b,
|
||||
@ -410,14 +404,6 @@ void RendererOpenGL::DrawScreens() {
|
||||
/// Updates the framerate
|
||||
void RendererOpenGL::UpdateFramerate() {}
|
||||
|
||||
/**
|
||||
* Set the emulator window to use for renderer
|
||||
* @param window EmuWindow handle to emulator window to use for rendering
|
||||
*/
|
||||
void RendererOpenGL::SetWindow(EmuWindow* window) {
|
||||
render_window = window;
|
||||
}
|
||||
|
||||
static const char* GetSource(GLenum source) {
|
||||
#define RET(s) \
|
||||
case GL_DEBUG_SOURCE_##s: \
|
||||
|
@ -40,12 +40,6 @@ public:
|
||||
/// Swap buffers (render frame)
|
||||
void SwapBuffers() override;
|
||||
|
||||
/**
|
||||
* Set the emulator window to use for renderer
|
||||
* @param window EmuWindow handle to emulator window to use for rendering
|
||||
*/
|
||||
void SetWindow(EmuWindow* window) override;
|
||||
|
||||
/// Initialize the renderer
|
||||
bool Init() override;
|
||||
|
||||
@ -66,8 +60,6 @@ private:
|
||||
// Fills active OpenGL texture with the given RGB color.
|
||||
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, const TextureInfo& texture);
|
||||
|
||||
EmuWindow* render_window; ///< Handle to render window
|
||||
|
||||
OpenGLState state;
|
||||
|
||||
// OpenGL object IDs
|
||||
|
Loading…
Reference in New Issue
Block a user