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https://github.com/citra-emu/citra.git
synced 2024-11-26 11:50:06 +00:00
Push a few parts to the base class so they can be reused
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parent
bbfa9d0635
commit
f4d3669309
@ -4,6 +4,8 @@
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#include <atomic>
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#include <atomic>
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#include <memory>
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#include <memory>
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#include "core/hw/hw.h"
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#include "core/hw/lcd.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/swrasterizer/swrasterizer.h"
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#include "video_core/swrasterizer/swrasterizer.h"
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@ -21,3 +23,13 @@ void RendererBase::RefreshRasterizerSetting() {
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}
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}
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}
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}
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}
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}
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u32 RendererBase::GetColorFillForFramebuffer(int framebuffer_index) {
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// Main LCD (0): 0x1ED02204, Sub LCD (1): 0x1ED02A04
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u32 lcd_color_addr =
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(framebuffer_index == 0) ? LCD_REG_INDEX(color_fill_top) : LCD_REG_INDEX(color_fill_bottom);
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lcd_color_addr = HW::VADDR_LCD + 4 * lcd_color_addr;
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LCD::Regs::ColorFill color_fill = {0};
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LCD::Read(color_fill.raw, lcd_color_addr);
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return color_fill.raw;
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}
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@ -24,7 +24,9 @@ public:
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* Set the emulator window to use for renderer
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* Set the emulator window to use for renderer
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* @param window EmuWindow handle to emulator window to use for rendering
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* @param window EmuWindow handle to emulator window to use for rendering
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*/
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*/
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virtual void SetWindow(EmuWindow* window) = 0;
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void SetWindow(EmuWindow* window) {
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render_window = window;
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}
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/// Initialize the renderer
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/// Initialize the renderer
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virtual bool Init() = 0;
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virtual bool Init() = 0;
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@ -53,6 +55,9 @@ protected:
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std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
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std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
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f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
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f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
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int m_current_frame = 0; ///< Current frame, should be set by the renderer
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int m_current_frame = 0; ///< Current frame, should be set by the renderer
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EmuWindow* render_window; ///< Handle to render window
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u32 GetColorFillForFramebuffer(int framebuffer_index);
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private:
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private:
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bool opengl_rasterizer_active = false;
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bool opengl_rasterizer_active = false;
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@ -14,7 +14,6 @@
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#include "core/core_timing.h"
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#include "core/core_timing.h"
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#include "core/frontend/emu_window.h"
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#include "core/frontend/emu_window.h"
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#include "core/hw/gpu.h"
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#include "core/hw/gpu.h"
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#include "core/hw/hw.h"
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#include "core/hw/lcd.h"
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#include "core/hw/lcd.h"
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#include "core/memory.h"
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#include "core/memory.h"
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#include "core/settings.h"
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#include "core/settings.h"
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@ -106,12 +105,7 @@ void RendererOpenGL::SwapBuffers() {
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for (int i : {0, 1}) {
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for (int i : {0, 1}) {
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const auto& framebuffer = GPU::g_regs.framebuffer_config[i];
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const auto& framebuffer = GPU::g_regs.framebuffer_config[i];
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// Main LCD (0): 0x1ED02204, Sub LCD (1): 0x1ED02A04
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LCD::Regs::ColorFill color_fill{GetColorFillForFramebuffer(i)};
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u32 lcd_color_addr =
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(i == 0) ? LCD_REG_INDEX(color_fill_top) : LCD_REG_INDEX(color_fill_bottom);
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lcd_color_addr = HW::VADDR_LCD + 4 * lcd_color_addr;
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LCD::Regs::ColorFill color_fill = {0};
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LCD::Read(color_fill.raw, lcd_color_addr);
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if (color_fill.is_enabled) {
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if (color_fill.is_enabled) {
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LoadColorToActiveGLTexture(color_fill.color_r, color_fill.color_g, color_fill.color_b,
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LoadColorToActiveGLTexture(color_fill.color_r, color_fill.color_g, color_fill.color_b,
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@ -410,14 +404,6 @@ void RendererOpenGL::DrawScreens() {
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/// Updates the framerate
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/// Updates the framerate
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void RendererOpenGL::UpdateFramerate() {}
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void RendererOpenGL::UpdateFramerate() {}
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/**
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* Set the emulator window to use for renderer
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* @param window EmuWindow handle to emulator window to use for rendering
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*/
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void RendererOpenGL::SetWindow(EmuWindow* window) {
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render_window = window;
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}
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static const char* GetSource(GLenum source) {
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static const char* GetSource(GLenum source) {
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#define RET(s) \
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#define RET(s) \
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case GL_DEBUG_SOURCE_##s: \
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case GL_DEBUG_SOURCE_##s: \
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@ -40,12 +40,6 @@ public:
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/// Swap buffers (render frame)
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/// Swap buffers (render frame)
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void SwapBuffers() override;
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void SwapBuffers() override;
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/**
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* Set the emulator window to use for renderer
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* @param window EmuWindow handle to emulator window to use for rendering
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*/
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void SetWindow(EmuWindow* window) override;
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/// Initialize the renderer
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/// Initialize the renderer
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bool Init() override;
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bool Init() override;
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@ -66,8 +60,6 @@ private:
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// Fills active OpenGL texture with the given RGB color.
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// Fills active OpenGL texture with the given RGB color.
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void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, const TextureInfo& texture);
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void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, const TextureInfo& texture);
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EmuWindow* render_window; ///< Handle to render window
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OpenGLState state;
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OpenGLState state;
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// OpenGL object IDs
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// OpenGL object IDs
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