mirror of
https://github.com/citra-emu/citra.git
synced 2024-12-19 19:01:06 +00:00
gl_rasterizer: reset texture state context after every draw
This commit is contained in:
parent
72f9142bb1
commit
f0ee4c0595
@ -786,6 +786,13 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
|
|||||||
|
|
||||||
vertex_batch.clear();
|
vertex_batch.clear();
|
||||||
|
|
||||||
|
// Reset textures in rasterizer state context because the rasterizer cache might delete them
|
||||||
|
for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
|
||||||
|
state.texture_units[texture_index].texture_2d = 0;
|
||||||
|
}
|
||||||
|
state.texture_cube_unit.texture_cube = 0;
|
||||||
|
state.Apply();
|
||||||
|
|
||||||
// Mark framebuffer surfaces as dirty
|
// Mark framebuffer surfaces as dirty
|
||||||
MathUtil::Rectangle<u32> draw_rect_unscaled{
|
MathUtil::Rectangle<u32> draw_rect_unscaled{
|
||||||
draw_rect.left / res_scale, draw_rect.top / res_scale, draw_rect.right / res_scale,
|
draw_rect.left / res_scale, draw_rect.top / res_scale, draw_rect.right / res_scale,
|
||||||
|
Loading…
Reference in New Issue
Block a user