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Thread: Move StopThread to a member function
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4637df2721
commit
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@ -121,29 +121,24 @@ static bool CheckWaitType(const Thread* thread, WaitType type, Handle wait_handl
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/// Stops the current thread
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/// Stops the current thread
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ResultCode StopThread(Handle handle, const char* reason) {
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void Thread::Stop(const char* reason) {
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Thread* thread = g_handle_table.Get<Thread>(handle);
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if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel);
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// Release all the mutexes that this thread holds
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// Release all the mutexes that this thread holds
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ReleaseThreadMutexes(handle);
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ReleaseThreadMutexes(GetHandle());
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ChangeReadyState(thread, false);
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ChangeReadyState(this, false);
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thread->status = THREADSTATUS_DORMANT;
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status = THREADSTATUS_DORMANT;
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for (Handle waiting_handle : thread->waiting_threads) {
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for (Handle waiting_handle : waiting_threads) {
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Thread* waiting_thread = g_handle_table.Get<Thread>(waiting_handle);
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Thread* waiting_thread = g_handle_table.Get<Thread>(waiting_handle);
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if (CheckWaitType(waiting_thread, WAITTYPE_THREADEND, handle))
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if (CheckWaitType(waiting_thread, WAITTYPE_THREADEND, GetHandle()))
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ResumeThreadFromWait(waiting_handle);
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ResumeThreadFromWait(waiting_handle);
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}
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}
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thread->waiting_threads.clear();
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waiting_threads.clear();
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// Stopped threads are never waiting.
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// Stopped threads are never waiting.
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thread->wait_type = WAITTYPE_NONE;
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wait_type = WAITTYPE_NONE;
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thread->wait_handle = 0;
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wait_handle = 0;
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thread->wait_address = 0;
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wait_address = 0;
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return RESULT_SUCCESS;
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}
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}
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/// Changes a threads state
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/// Changes a threads state
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@ -75,6 +75,8 @@ public:
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u32 GetThreadId() const { return thread_id; }
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u32 GetThreadId() const { return thread_id; }
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void Stop(const char* reason);
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Core::ThreadContext context;
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Core::ThreadContext context;
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u32 thread_id;
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u32 thread_id;
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@ -107,9 +109,6 @@ Thread* SetupMainThread(s32 priority, int stack_size = Kernel::DEFAULT_STACK_SIZ
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/// Reschedules to the next available thread (call after current thread is suspended)
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/// Reschedules to the next available thread (call after current thread is suspended)
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void Reschedule();
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void Reschedule();
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/// Stops the current thread
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ResultCode StopThread(Handle thread, const char* reason);
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/// Resumes a thread from waiting by marking it as "ready"
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/// Resumes a thread from waiting by marking it as "ready"
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void ResumeThreadFromWait(Handle handle);
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void ResumeThreadFromWait(Handle handle);
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@ -245,14 +245,11 @@ static Result CreateThread(u32 priority, u32 entry_point, u32 arg, u32 stack_top
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}
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}
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/// Called when a thread exits
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/// Called when a thread exits
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static u32 ExitThread() {
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static void ExitThread() {
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Handle thread = Kernel::GetCurrentThread()->GetHandle();
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LOG_TRACE(Kernel_SVC, "called, pc=0x%08X", Core::g_app_core->GetPC());
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LOG_TRACE(Kernel_SVC, "called, pc=0x%08X", Core::g_app_core->GetPC()); // PC = 0x0010545C
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Kernel::GetCurrentThread()->Stop(__func__);
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Kernel::StopThread(thread, __func__);
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HLE::Reschedule(__func__);
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HLE::Reschedule(__func__);
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return 0;
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}
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}
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/// Gets the priority for the specified thread
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/// Gets the priority for the specified thread
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@ -389,7 +386,7 @@ const HLE::FunctionDef SVC_Table[] = {
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{0x06, nullptr, "GetProcessIdealProcessor"},
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{0x06, nullptr, "GetProcessIdealProcessor"},
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{0x07, nullptr, "SetProcessIdealProcessor"},
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{0x07, nullptr, "SetProcessIdealProcessor"},
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{0x08, HLE::Wrap<CreateThread>, "CreateThread"},
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{0x08, HLE::Wrap<CreateThread>, "CreateThread"},
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{0x09, HLE::Wrap<ExitThread>, "ExitThread"},
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{0x09, ExitThread, "ExitThread"},
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{0x0A, HLE::Wrap<SleepThread>, "SleepThread"},
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{0x0A, HLE::Wrap<SleepThread>, "SleepThread"},
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{0x0B, HLE::Wrap<GetThreadPriority>, "GetThreadPriority"},
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{0x0B, HLE::Wrap<GetThreadPriority>, "GetThreadPriority"},
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{0x0C, HLE::Wrap<SetThreadPriority>, "SetThreadPriority"},
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{0x0C, HLE::Wrap<SetThreadPriority>, "SetThreadPriority"},
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