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https://github.com/citra-emu/citra.git
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Buffer allow read (#7)
* Rasterizer: Implement W-Buffer * Fix ftoi and disable VFPv3 * removeme-debug-hw-depth-print * GL: Fix HW depth-buffering * Rasterizer: Respect buffer-read allow registers * OpenGL: Respect color-read allow register * OpenGL: Respect depth-read allow register * OpenGL: Respect stencil-read allow register
This commit is contained in:
parent
8cecbb5231
commit
e2f444394f
@ -422,6 +422,10 @@ ARMDecodeStatus DecodeARMInstruction(u32 instr, s32* idx) {
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n = arm_instruction[i].attribute_value;
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base = 0;
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// 3DS has no VFP3 support
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if (arm_instruction[i].version == ARMVFP3)
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continue;
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while (n) {
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if (arm_instruction[i].content[base + 1] == 31 && arm_instruction[i].content[base] == 0) {
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// clrex
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@ -560,7 +560,7 @@ static u32 vfp_double_ftoui(ARMul_State* state, int sd, int unused, int dm, u32
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if (vdm.exponent >= 1023 + 32) {
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d = vdm.sign ? 0 : 0xffffffff;
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exceptions = FPSCR_IOC;
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} else if (vdm.exponent >= 1023 - 1) {
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} else if (vdm.exponent >= 1023) {
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int shift = 1023 + 63 - vdm.exponent;
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u64 rem, incr = 0;
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@ -644,7 +644,7 @@ static u32 vfp_double_ftosi(ARMul_State* state, int sd, int unused, int dm, u32
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if (vdm.sign)
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d = ~d;
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exceptions |= FPSCR_IOC;
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} else if (vdm.exponent >= 1023 - 1) {
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} else if (vdm.exponent >= 1023) {
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int shift = 1023 + 63 - vdm.exponent; /* 58 */
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u64 rem, incr = 0;
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@ -64,8 +64,6 @@ static void InitScreenCoordinates(OutputVertex& vtx)
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viewport.halfsize_y = float24::FromRaw(regs.viewport_size_y);
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viewport.offset_x = float24::FromFloat32(static_cast<float>(regs.viewport_corner.x));
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viewport.offset_y = float24::FromFloat32(static_cast<float>(regs.viewport_corner.y));
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viewport.zscale = float24::FromRaw(regs.viewport_depth_range);
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viewport.offset_z = float24::FromRaw(regs.viewport_depth_far_plane);
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float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w;
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vtx.color *= inv_w;
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@ -78,7 +76,7 @@ static void InitScreenCoordinates(OutputVertex& vtx)
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vtx.screenpos[0] = (vtx.pos.x * inv_w + float24::FromFloat32(1.0)) * viewport.halfsize_x + viewport.offset_x;
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vtx.screenpos[1] = (vtx.pos.y * inv_w + float24::FromFloat32(1.0)) * viewport.halfsize_y + viewport.offset_y;
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vtx.screenpos[2] = viewport.offset_z + vtx.pos.z * inv_w * viewport.zscale;
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vtx.screenpos[2] = vtx.pos.z * inv_w;
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}
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void ProcessTriangle(const OutputVertex &v0, const OutputVertex &v1, const OutputVertex &v2) {
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@ -23,6 +23,8 @@
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/shader/shader_interpreter.h"
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#include <GL/gl.h>
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namespace Pica {
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namespace CommandProcessor {
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@ -169,6 +171,13 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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if (g_debug_context) {
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g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);
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}
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float depth;
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uint8_t stencil;
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glReadPixels(regs.framebuffer.GetWidth() / 2, regs.framebuffer.GetHeight() / 2, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth);
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glReadPixels(regs.framebuffer.GetWidth() / 2, regs.framebuffer.GetHeight() / 2, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &stencil);
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printf("Read depth: %f, stencil: 0x%02X\n", depth, stencil);
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}
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break;
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@ -69,7 +69,7 @@ struct Regs {
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INSERT_PADDING_WORDS(0x9);
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BitField<0, 24, u32> viewport_depth_range; // float24
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BitField<0, 24, u32> viewport_depth_far_plane; // float24
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BitField<0, 24, u32> viewport_depth_near_plane; // float24
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BitField<0, 3, u32> vs_output_total;
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@ -121,7 +121,20 @@ struct Regs {
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BitField<16, 10, s32> y;
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} viewport_corner;
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INSERT_PADDING_WORDS(0x17);
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INSERT_PADDING_WORDS(0x1);
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//TODO: early depth
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INSERT_PADDING_WORDS(0x1);
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INSERT_PADDING_WORDS(0x2);
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enum DepthBuffering : u32 {
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WBuffering = 0,
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ZBuffering = 1,
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};
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BitField< 0, 1, DepthBuffering> depthmap_enable;
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INSERT_PADDING_WORDS(0x12);
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struct TextureConfig {
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enum WrapMode : u32 {
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@ -578,13 +591,19 @@ struct Regs {
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}
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struct {
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INSERT_PADDING_WORDS(0x3);
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INSERT_PADDING_WORDS(0x2);
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union {
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BitField<0, 4, u32> allow_color_read; // 0 = disable, else enable
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};
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union {
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BitField<0, 4, u32> allow_color_write; // 0 = disable, else enable
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};
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INSERT_PADDING_WORDS(0x1);
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union {
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BitField<0, 2, u32> allow_depth_stencil_read; // 0 = disable, else enable
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};
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union {
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BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable
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@ -1273,10 +1292,11 @@ ASSERT_REG_POSITION(cull_mode, 0x40);
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ASSERT_REG_POSITION(viewport_size_x, 0x41);
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ASSERT_REG_POSITION(viewport_size_y, 0x43);
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ASSERT_REG_POSITION(viewport_depth_range, 0x4d);
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ASSERT_REG_POSITION(viewport_depth_far_plane, 0x4e);
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ASSERT_REG_POSITION(viewport_depth_near_plane, 0x4e);
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ASSERT_REG_POSITION(vs_output_attributes[0], 0x50);
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ASSERT_REG_POSITION(vs_output_attributes[1], 0x51);
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ASSERT_REG_POSITION(viewport_corner, 0x68);
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ASSERT_REG_POSITION(depthmap_enable, 0x6D);
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ASSERT_REG_POSITION(texture0_enable, 0x80);
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ASSERT_REG_POSITION(texture0, 0x81);
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ASSERT_REG_POSITION(texture0_format, 0x8e);
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@ -814,7 +814,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
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};
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if (stencil_action_enable) {
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old_stencil = GetStencil(x >> 4, y >> 4);
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old_stencil = (regs.framebuffer.allow_depth_stencil_read != 0) ? GetStencil(x >> 4, y >> 4) : 0;
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u8 dest = old_stencil & stencil_test.input_mask;
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u8 ref = stencil_test.reference_value & stencil_test.input_mask;
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@ -859,13 +859,34 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
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}
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}
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// interpolated_z = z / w
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float interpolated_z_over_w = (v0.screenpos[2].ToFloat32() * w0 +
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v1.screenpos[2].ToFloat32() * w1 +
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v2.screenpos[2].ToFloat32() * w2) / wsum;
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// Z-Buffer (z / w * scale + offset)
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float depth_scale = float24::FromRaw(regs.viewport_depth_range).ToFloat32();
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float depth_offset = float24::FromRaw(regs.viewport_depth_near_plane).ToFloat32();
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float depth = interpolated_z_over_w * depth_scale + depth_offset;
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// Potentially switch to W-Buffer
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if (regs.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) {
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float interpolated_w = interpolated_w_inverse.ToFloat32() * wsum;
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// W-Buffer (z * scale + w * offset = (z / w * scale + offset) * w)
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depth *= interpolated_w;
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}
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// Clamp the result
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depth = MathUtil::Clamp(depth, 0.0f, 1.0f);
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// Convert float to integer
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unsigned num_bits = Regs::DepthBitsPerPixel(regs.framebuffer.depth_format);
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u32 z = (u32)((v0.screenpos[2].ToFloat32() * w0 +
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v1.screenpos[2].ToFloat32() * w1 +
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v2.screenpos[2].ToFloat32() * w2) * ((1 << num_bits) - 1) / wsum);
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u32 z = (u32)(depth * ((1 << num_bits) - 1));
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if (output_merger.depth_test_enable) {
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u32 ref_z = GetDepth(x >> 4, y >> 4);
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u32 ref_z = (regs.framebuffer.allow_depth_stencil_read != 0) ? GetDepth(x >> 4, y >> 4) : 0;
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bool pass = false;
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@ -917,7 +938,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
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if (stencil_action_enable)
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UpdateStencil(stencil_test.action_depth_pass);
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auto dest = GetPixel(x >> 4, y >> 4);
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auto dest = (regs.framebuffer.allow_color_read != 0) ? GetPixel(x >> 4, y >> 4) : Math::Vec4<u8>(0,0,0,0);
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Math::Vec4<u8> blend_output = combiner_output;
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if (output_merger.alphablend_enable) {
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@ -991,6 +1012,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
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return 255 - combiner_output.a();
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case Regs::BlendFactor::DestAlpha:
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case Regs::BlendFactor::DestColor:
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return dest.a();
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case Regs::BlendFactor::OneMinusDestAlpha:
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@ -151,8 +151,8 @@ void RasterizerOpenGL::Reset() {
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SyncBlendFuncs();
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SyncBlendColor();
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SyncLogicOp();
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SyncStencilTest();
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SyncDepthTest();
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SyncStencilTest();
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SyncColorWriteMask();
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SyncStencilWriteMask();
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SyncDepthWriteMask();
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@ -250,10 +250,15 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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// Depth modifiers
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case PICA_REG_INDEX(viewport_depth_range):
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case PICA_REG_INDEX(viewport_depth_far_plane):
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case PICA_REG_INDEX(viewport_depth_near_plane):
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SyncDepthModifiers();
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break;
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// Depth buffering
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case PICA_REG_INDEX(depthmap_enable):
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state.draw.shader_dirty = true;
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break;
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// Blending
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case PICA_REG_INDEX(output_merger.alphablend_enable):
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SyncBlendEnabled();
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@ -286,6 +291,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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// (Pica depth test function register also contains a depth and color write mask)
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case PICA_REG_INDEX(output_merger.depth_test_enable):
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SyncDepthTest();
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SyncStencilTest();
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SyncDepthWriteMask();
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SyncColorWriteMask();
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break;
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@ -303,6 +309,18 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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SyncColorWriteMask();
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break;
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// Color read mask
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case PICA_REG_INDEX(framebuffer.allow_color_read):
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SyncLogicOp();
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SyncBlendFuncs();
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break;
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// Stencil and depth read mask
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case PICA_REG_INDEX(framebuffer.allow_stencil_read):
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SyncDepthTest();
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SyncStencilTest();
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break;
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// Logic op
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case PICA_REG_INDEX(output_merger.logic_op):
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SyncLogicOp();
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@ -865,9 +883,9 @@ void RasterizerOpenGL::SyncCullMode() {
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void RasterizerOpenGL::SyncDepthModifiers() {
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float depth_scale = -Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32();
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float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_far_plane).ToFloat32() / 2.0f;
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float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
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// TODO: Implement scale modifier
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uniform_block_data.data.depth_scale = depth_scale;
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uniform_block_data.data.depth_offset = depth_offset;
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uniform_block_data.dirty = true;
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}
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@ -878,10 +896,33 @@ void RasterizerOpenGL::SyncBlendEnabled() {
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void RasterizerOpenGL::SyncBlendFuncs() {
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const auto& regs = Pica::g_state.regs;
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state.blend.src_rgb_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_rgb);
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state.blend.dst_rgb_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_rgb);
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state.blend.src_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_a);
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state.blend.dst_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_a);
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// This function pretends the destination read was 0x00 if the reads are not allowed
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auto BlendAllowedFunc = [&](bool dest, Pica::Regs::BlendFactor factor) -> GLenum {
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if (regs.framebuffer.allow_color_read == 0x0) {
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// Destination would only read zero, so we can multiply by ZERO in blend func
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if (dest)
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return GL_ZERO;
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if (factor == Pica::Regs::BlendFactor::DestColor ||
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factor == Pica::Regs::BlendFactor::DestAlpha)
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return GL_ZERO;
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if (factor == Pica::Regs::BlendFactor::OneMinusDestColor ||
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factor == Pica::Regs::BlendFactor::OneMinusDestAlpha)
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return GL_ONE;
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}
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return PicaToGL::BlendFunc(factor);
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};
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state.blend.src_rgb_func = BlendAllowedFunc(false, regs.output_merger.alpha_blending.factor_source_rgb);
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state.blend.dst_rgb_func = BlendAllowedFunc(true, regs.output_merger.alpha_blending.factor_dest_rgb);
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state.blend.src_a_func = BlendAllowedFunc(false, regs.output_merger.alpha_blending.factor_source_a);
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state.blend.dst_a_func = BlendAllowedFunc(true, regs.output_merger.alpha_blending.factor_dest_a);
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}
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void RasterizerOpenGL::SyncBlendColor() {
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@ -901,7 +942,61 @@ void RasterizerOpenGL::SyncAlphaTest() {
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}
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void RasterizerOpenGL::SyncLogicOp() {
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state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.output_merger.logic_op);
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const auto& regs = Pica::g_state.regs;
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if (regs.framebuffer.allow_color_read == 0x0) {
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// Pretend that the destination reads always return 0
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switch (regs.output_merger.logic_op) {
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// Always 0
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case Pica::Regs::LogicOp::Clear:
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case Pica::Regs::LogicOp::And:
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case Pica::Regs::LogicOp::AndInverted:
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state.logic_op = GL_CLEAR;
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break;
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// Always s
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case Pica::Regs::LogicOp::AndReverse:
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case Pica::Regs::LogicOp::Copy:
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case Pica::Regs::LogicOp::Or:
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case Pica::Regs::LogicOp::Xor:
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state.logic_op = GL_COPY;
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break;
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// Always 1
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case Pica::Regs::LogicOp::Set:
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case Pica::Regs::LogicOp::Invert:
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case Pica::Regs::LogicOp::Nand:
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case Pica::Regs::LogicOp::OrReverse:
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state.logic_op = GL_SET;
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break;
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// Always ~s
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case Pica::Regs::LogicOp::CopyInverted:
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case Pica::Regs::LogicOp::Nor:
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case Pica::Regs::LogicOp::Equiv:
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case Pica::Regs::LogicOp::OrInverted:
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state.logic_op = GL_COPY_INVERTED;
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break;
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// FIXME: Decide for one of those:
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//a. NoOp means reading zero, writing back zero
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//b. NoOp means not touching the framebuffer
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case Pica::Regs::LogicOp::NoOp:
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state.logic_op = GL_CLEAR; // a
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state.logic_op = GL_NOOP; // b
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break;
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default:
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LOG_CRITICAL(Render_OpenGL, "Unknown logic op %d", regs.output_merger.logic_op);
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UNREACHABLE();
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break;
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}
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} else {
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state.logic_op = PicaToGL::LogicOp(regs.output_merger.logic_op);
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}
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}
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void RasterizerOpenGL::SyncColorWriteMask() {
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@ -931,23 +1026,143 @@ void RasterizerOpenGL::SyncDepthWriteMask() {
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: GL_FALSE;
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}
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// Depends on the correct GL DepthTest state!
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void RasterizerOpenGL::SyncStencilTest() {
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const auto& regs = Pica::g_state.regs;
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state.stencil.test_enabled = regs.output_merger.stencil_test.enable && regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
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state.stencil.test_func = PicaToGL::CompareFunc(regs.output_merger.stencil_test.func);
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state.stencil.test_ref = regs.output_merger.stencil_test.reference_value;
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state.stencil.test_mask = regs.output_merger.stencil_test.input_mask;
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state.stencil.action_stencil_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail);
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state.stencil.action_depth_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail);
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state.stencil.action_depth_pass = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass);
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const auto& stencil_test = regs.output_merger.stencil_test;
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state.stencil.test_enabled = stencil_test.enable && regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
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if (state.stencil.test_enabled) {
|
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if (!regs.framebuffer.allow_stencil_read) {
|
||||
|
||||
// All stencil reads must be emulated as 0x00
|
||||
|
||||
u8 masked_ref = (stencil_test.reference_value & stencil_test.input_mask);
|
||||
|
||||
if (masked_ref == 0x00) {
|
||||
// x = 0x00
|
||||
state.stencil.test_func = PicaToGL::CompareXToXFunc(stencil_test.func);
|
||||
} else {
|
||||
// x = masked stencil ref
|
||||
state.stencil.test_func = PicaToGL::CompareXToZeroFunc(stencil_test.func);
|
||||
}
|
||||
|
||||
//FIXME: check if writeback is possible, otherwise this is useless
|
||||
if (true) {
|
||||
|
||||
// We need a stencil read if we can't decide the stencil test staticly
|
||||
bool needs_stencil_read = (state.stencil.test_func != GL_NEVER &&
|
||||
state.stencil.test_func != GL_ALWAYS);
|
||||
|
||||
//TODO: In rare cases the stencil test doesn't depend on the masked ref ('Never' and 'Always') and only 1 specific value for
|
||||
// the stencil op writes is necessary. In those cases one could set the ref and ref-mask to the required value.
|
||||
//FIXME: Return value instead..?
|
||||
auto StencilAllowedOp = [&](Pica::Regs::StencilAction action) -> GLenum {
|
||||
|
||||
switch (action) {
|
||||
|
||||
// FIXME: Decide for one of those:
|
||||
//a. Keeping the framebuffer value means reading zero, writing back zero
|
||||
//b. Keeping the framebuffer value means not touching it
|
||||
case Pica::Regs::StencilAction::Keep:
|
||||
return GL_ZERO; // a
|
||||
return GL_KEEP; // b
|
||||
|
||||
// Always 0x01, requires 0x01 in masked_ref to work
|
||||
case Pica::Regs::StencilAction::Increment:
|
||||
case Pica::Regs::StencilAction::IncrementWrap:
|
||||
if (masked_ref != 0x01) {
|
||||
needs_stencil_read = true;
|
||||
}
|
||||
return GL_REPLACE;
|
||||
|
||||
// Always 0xFF, requires 0xFF in masked_ref to work
|
||||
case Pica::Regs::StencilAction::Invert:
|
||||
case Pica::Regs::StencilAction::DecrementWrap:
|
||||
if (masked_ref != 0xFF) {
|
||||
needs_stencil_read = true;
|
||||
}
|
||||
return GL_REPLACE;
|
||||
|
||||
// Always masked ref
|
||||
case Pica::Regs::StencilAction::Replace:
|
||||
return GL_REPLACE;
|
||||
|
||||
// Always 0x00
|
||||
case Pica::Regs::StencilAction::Zero:
|
||||
case Pica::Regs::StencilAction::Decrement:
|
||||
return GL_ZERO;
|
||||
|
||||
default:
|
||||
LOG_CRITICAL(Render_OpenGL, "Unknown stencil action %x", (int)action);
|
||||
UNIMPLEMENTED();
|
||||
return GL_KEEP;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// If the stencil test can fail we have to check the stencil op
|
||||
if (state.depth.test_func != GL_ALWAYS) {
|
||||
state.stencil.action_stencil_fail = StencilAllowedOp(stencil_test.action_stencil_fail);
|
||||
}
|
||||
|
||||
// If the depth test can pass we have to check the stencil op
|
||||
if (state.depth.test_func != GL_NEVER) {
|
||||
state.stencil.action_depth_fail = StencilAllowedOp(stencil_test.action_depth_pass);
|
||||
}
|
||||
|
||||
// If the depth test can fail we have to check the stencil op
|
||||
if (state.depth.test_func != GL_ALWAYS) {
|
||||
state.stencil.action_depth_pass = StencilAllowedOp(stencil_test.action_depth_fail);
|
||||
}
|
||||
|
||||
// Now check if we support this mode
|
||||
if (needs_stencil_read) {
|
||||
LOG_CRITICAL(Render_OpenGL, "Can't emulate disabled read from stencil yet");
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
state.stencil.test_func = PicaToGL::CompareFunc(stencil_test.func);
|
||||
state.stencil.test_ref = stencil_test.reference_value;
|
||||
state.stencil.test_mask = stencil_test.input_mask;
|
||||
state.stencil.action_stencil_fail = PicaToGL::StencilOp(stencil_test.action_stencil_fail);
|
||||
state.stencil.action_depth_fail = PicaToGL::StencilOp(stencil_test.action_depth_fail);
|
||||
state.stencil.action_depth_pass = PicaToGL::StencilOp(stencil_test.action_depth_pass);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Always call SyncStencilTest after this returns!
|
||||
void RasterizerOpenGL::SyncDepthTest() {
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
state.depth.test_enabled = regs.output_merger.depth_test_enable == 1 ||
|
||||
regs.output_merger.depth_write_enable == 1;
|
||||
state.depth.test_func = regs.output_merger.depth_test_enable == 1 ?
|
||||
PicaToGL::CompareFunc(regs.output_merger.depth_test_func) : GL_ALWAYS;
|
||||
|
||||
// Enable depth test so depth writes can still occur
|
||||
state.depth.test_enabled = GL_TRUE;
|
||||
|
||||
if (!regs.output_merger.depth_test_enable) {
|
||||
state.depth.test_func = GL_ALWAYS;
|
||||
} else {
|
||||
|
||||
if (!regs.framebuffer.allow_depth_read) {
|
||||
|
||||
// If reads are not allowed we have to patch the depth test accordingly
|
||||
state.depth.test_func = PicaToGL::CompareXToZeroFunc(regs.output_merger.depth_test_func);
|
||||
|
||||
// Check if the result is known at this point, if not it depends on the framebuffer really being zero
|
||||
if (state.depth.test_func != GL_NEVER && state.depth.test_func != GL_ALWAYS) {
|
||||
LOG_CRITICAL(Render_OpenGL, "Can't emulate disabled read on depth yet");
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
} else {
|
||||
state.depth.test_func = PicaToGL::CompareFunc(regs.output_merger.depth_test_func);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncCombinerColor() {
|
||||
|
@ -35,6 +35,8 @@ struct PicaShaderConfig {
|
||||
PicaShaderConfig res;
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
|
||||
res.depthmap_enable = regs.depthmap_enable;
|
||||
|
||||
res.alpha_test_func = regs.output_merger.alpha_test.enable ?
|
||||
regs.output_merger.alpha_test.func.Value() : Pica::Regs::CompareFunc::Always;
|
||||
|
||||
@ -141,6 +143,8 @@ struct PicaShaderConfig {
|
||||
return std::memcmp(this, &o, sizeof(PicaShaderConfig)) == 0;
|
||||
};
|
||||
|
||||
Pica::Regs::DepthBuffering depthmap_enable = Pica::Regs::DepthBuffering::WBuffering;
|
||||
|
||||
Pica::Regs::CompareFunc alpha_test_func = Pica::Regs::CompareFunc::Never;
|
||||
std::array<Pica::Regs::TevStageConfig, 6> tev_stages = {};
|
||||
u8 combiner_buffer_input = 0;
|
||||
@ -303,6 +307,7 @@ private:
|
||||
GLvec4 const_color[6];
|
||||
GLvec4 tev_combiner_buffer_color;
|
||||
GLint alphatest_ref;
|
||||
GLfloat depth_scale;
|
||||
GLfloat depth_offset;
|
||||
alignas(16) GLvec3 lighting_global_ambient;
|
||||
LightSrc light_src[8];
|
||||
|
@ -525,6 +525,7 @@ layout (std140) uniform shader_data {
|
||||
vec4 const_color[NUM_TEV_STAGES];
|
||||
vec4 tev_combiner_buffer_color;
|
||||
int alphatest_ref;
|
||||
float depth_scale;
|
||||
float depth_offset;
|
||||
vec3 lighting_global_ambient;
|
||||
LightSrc light_src[NUM_LIGHTS];
|
||||
@ -566,7 +567,15 @@ vec4 secondary_fragment_color = vec4(0.0);
|
||||
}
|
||||
|
||||
out += "color = last_tex_env_out;\n";
|
||||
out += "gl_FragDepth = gl_FragCoord.z + depth_offset;\n}";
|
||||
|
||||
out += "float z_over_w = gl_FragCoord.z * 2.0 - 1.0;\n";
|
||||
out += "float depth = z_over_w * depth_scale + depth_offset;\n";
|
||||
if (config.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) {
|
||||
out += "depth /= gl_FragCoord.w;\n";
|
||||
}
|
||||
out += "gl_FragDepth = depth;\n";
|
||||
|
||||
out += "}";
|
||||
|
||||
return out;
|
||||
}
|
||||
|
@ -155,6 +155,54 @@ inline GLenum CompareFunc(Pica::Regs::CompareFunc func) {
|
||||
return compare_func_table[(unsigned)func];
|
||||
}
|
||||
|
||||
/// Pretend we compare 'x FUNC x'
|
||||
inline GLenum CompareXToXFunc(Pica::Regs::CompareFunc func) {
|
||||
static const GLenum compare_func_table[] = {
|
||||
GL_NEVER, // CompareFunc::Never
|
||||
GL_ALWAYS, // CompareFunc::Always
|
||||
GL_ALWAYS, // CompareFunc::Equal
|
||||
GL_NEVER, // CompareFunc::NotEqual
|
||||
GL_NEVER, // CompareFunc::LessThan
|
||||
GL_ALWAYS, // CompareFunc::LessThanOrEqual
|
||||
GL_NEVER, // CompareFunc::GreaterThan
|
||||
GL_ALWAYS, // CompareFunc::GreaterThanOrEqual
|
||||
};
|
||||
|
||||
// Range check table for input
|
||||
if (static_cast<size_t>(func) >= ARRAY_SIZE(compare_func_table)) {
|
||||
LOG_CRITICAL(Render_OpenGL, "Unknown compare function %d", func);
|
||||
UNREACHABLE();
|
||||
|
||||
return GL_ALWAYS;
|
||||
}
|
||||
|
||||
return compare_func_table[(unsigned)func];
|
||||
}
|
||||
|
||||
/// Pretend we compare 'x FUNC 0' (unsigned)
|
||||
inline GLenum CompareXToZeroFunc(Pica::Regs::CompareFunc func) {
|
||||
static const GLenum compare_func_table[] = {
|
||||
GL_NEVER, // CompareFunc::Never
|
||||
GL_ALWAYS, // CompareFunc::Always
|
||||
GL_EQUAL, // CompareFunc::Equal
|
||||
GL_NOTEQUAL, // CompareFunc::NotEqual
|
||||
GL_NEVER, // CompareFunc::LessThan
|
||||
GL_LEQUAL, // CompareFunc::LessThanOrEqual
|
||||
GL_GREATER, // CompareFunc::GreaterThan
|
||||
GL_ALWAYS, // CompareFunc::GreaterThanOrEqual
|
||||
};
|
||||
|
||||
// Range check table for input
|
||||
if (static_cast<size_t>(func) >= ARRAY_SIZE(compare_func_table)) {
|
||||
LOG_CRITICAL(Render_OpenGL, "Unknown compare function %d", func);
|
||||
UNREACHABLE();
|
||||
|
||||
return GL_ALWAYS;
|
||||
}
|
||||
|
||||
return compare_func_table[(unsigned)func];
|
||||
}
|
||||
|
||||
inline GLenum StencilOp(Pica::Regs::StencilAction action) {
|
||||
static const GLenum stencil_op_table[] = {
|
||||
GL_KEEP, // StencilAction::Keep
|
||||
|
Loading…
Reference in New Issue
Block a user