Multiplayer: Send an error message when connecting to a full room
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@@ -57,7 +57,8 @@ enum RoomMessageTypes : u8 {
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IdMacCollision,
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IdVersionMismatch,
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IdWrongPassword,
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IdCloseRoom
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IdCloseRoom,
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IdRoomIsFull,
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};
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/// This is what a server [person creating a server] would use.
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