Introduce VAddr and PAddr typedefs for ARM addresses.

This commit is contained in:
Yuri Kunde Schlesner 2014-08-28 15:20:55 -03:00
parent e7719a52cd
commit d90252f92d
2 changed files with 37 additions and 29 deletions

View File

@ -9,6 +9,10 @@
namespace Memory { namespace Memory {
// TODO: It would be nice to eventually replace these with strong types that prevent accidental conversion between each other.
typedef u32 VAddr; ///< Represents a pointer in the ARM11 virtual address space.
typedef u32 PAddr; ///< Represents a pointer in the physical address space.
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
enum { enum {
@ -127,25 +131,25 @@ void Init();
void Shutdown(); void Shutdown();
template <typename T> template <typename T>
inline void Read(T &var, const u32 addr); inline void Read(T &var, VAddr addr);
template <typename T> template <typename T>
inline void Write(u32 addr, const T data); inline void Write(VAddr addr, T data);
u8 Read8(const u32 addr); u8 Read8(VAddr addr);
u16 Read16(const u32 addr); u16 Read16(VAddr addr);
u32 Read32(const u32 addr); u32 Read32(VAddr addr);
u32 Read8_ZX(const u32 addr); u32 Read8_ZX(const u32 addr);
u32 Read16_ZX(const u32 addr); u32 Read16_ZX(const u32 addr);
void Write8(const u32 addr, const u8 data); void Write8(const VAddr addr, const u8 data);
void Write16(const u32 addr, const u16 data); void Write16(const VAddr addr, const u16 data);
void Write32(const u32 addr, const u32 data); void Write32(const VAddr addr, const u32 data);
void WriteBlock(const u32 addr, const u8* data, const int size); void WriteBlock(const VAddr addr, const u8* data, const size_t size);
u8* GetPointer(const u32 virtual_address); u8* GetPointer(const VAddr virtual_address);
/** /**
* Maps a block of memory on the heap * Maps a block of memory on the heap
@ -163,14 +167,18 @@ u32 MapBlock_Heap(u32 size, u32 operation, u32 permissions);
*/ */
u32 MapBlock_HeapGSP(u32 size, u32 operation, u32 permissions); u32 MapBlock_HeapGSP(u32 size, u32 operation, u32 permissions);
inline const char* GetCharPointer(const u32 address) { inline const char* GetCharPointer(const VAddr address) {
return (const char *)GetPointer(address); return (const char *)GetPointer(address);
} }
/// Converts a physical address to virtual address /// Converts a physical address to virtual address
u32 PhysicalToVirtualAddress(const u32 addr); VAddr PhysicalToVirtualAddress(const PAddr addr);
/// Converts a virtual address to physical address /// Converts a virtual address to physical address
u32 VirtualToPhysicalAddress(const u32 addr); PAddr VirtualToPhysicalAddress(const VAddr addr);
} // namespace } // namespace
// These are used often, so re-export then on the root namespace
using Memory::VAddr;
using Memory::PAddr;

View File

@ -18,7 +18,7 @@ std::map<u32, MemoryBlock> g_heap_gsp_map;
std::map<u32, MemoryBlock> g_shared_map; std::map<u32, MemoryBlock> g_shared_map;
/// Convert a physical address to virtual address /// Convert a physical address to virtual address
u32 PhysicalToVirtualAddress(const u32 addr) { VAddr PhysicalToVirtualAddress(const PAddr addr) {
// Our memory interface read/write functions assume virtual addresses. Put any physical address // Our memory interface read/write functions assume virtual addresses. Put any physical address
// to virtual address translations here. This is quite hacky, but necessary until we implement // to virtual address translations here. This is quite hacky, but necessary until we implement
// proper MMU emulation. // proper MMU emulation.
@ -34,7 +34,7 @@ u32 PhysicalToVirtualAddress(const u32 addr) {
} }
/// Convert a physical address to virtual address /// Convert a physical address to virtual address
u32 VirtualToPhysicalAddress(const u32 addr) { PAddr VirtualToPhysicalAddress(const VAddr addr) {
// Our memory interface read/write functions assume virtual addresses. Put any physical address // Our memory interface read/write functions assume virtual addresses. Put any physical address
// to virtual address translations here. This is quite hacky, but necessary until we implement // to virtual address translations here. This is quite hacky, but necessary until we implement
// proper MMU emulation. // proper MMU emulation.
@ -50,7 +50,7 @@ u32 VirtualToPhysicalAddress(const u32 addr) {
} }
template <typename T> template <typename T>
inline void Read(T &var, const u32 vaddr) { inline void Read(T &var, const VAddr vaddr) {
// TODO: Figure out the fastest order of tests for both read and write (they are probably different). // TODO: Figure out the fastest order of tests for both read and write (they are probably different).
// TODO: Make sure this represents the mirrors in a correct way. // TODO: Make sure this represents the mirrors in a correct way.
// Could just do a base-relative read, too.... TODO // Could just do a base-relative read, too.... TODO
@ -98,7 +98,7 @@ inline void Read(T &var, const u32 vaddr) {
} }
template <typename T> template <typename T>
inline void Write(u32 vaddr, const T data) { inline void Write(VAddr vaddr, const T data) {
// Kernel memory command buffer // Kernel memory command buffer
if (vaddr >= KERNEL_MEMORY_VADDR && vaddr < KERNEL_MEMORY_VADDR_END) { if (vaddr >= KERNEL_MEMORY_VADDR && vaddr < KERNEL_MEMORY_VADDR_END) {
@ -146,7 +146,7 @@ inline void Write(u32 vaddr, const T data) {
} }
} }
u8 *GetPointer(const u32 vaddr) { u8 *GetPointer(const VAddr vaddr) {
// Kernel memory command buffer // Kernel memory command buffer
if (vaddr >= KERNEL_MEMORY_VADDR && vaddr < KERNEL_MEMORY_VADDR_END) { if (vaddr >= KERNEL_MEMORY_VADDR && vaddr < KERNEL_MEMORY_VADDR_END) {
return g_kernel_mem + (vaddr & KERNEL_MEMORY_MASK); return g_kernel_mem + (vaddr & KERNEL_MEMORY_MASK);
@ -227,13 +227,13 @@ u32 MapBlock_HeapGSP(u32 size, u32 operation, u32 permissions) {
return block.GetVirtualAddress(); return block.GetVirtualAddress();
} }
u8 Read8(const u32 addr) { u8 Read8(const VAddr addr) {
u8 data = 0; u8 data = 0;
Read<u8>(data, addr); Read<u8>(data, addr);
return (u8)data; return data;
} }
u16 Read16(const u32 addr) { u16 Read16(const VAddr addr) {
u16_le data = 0; u16_le data = 0;
Read<u16_le>(data, addr); Read<u16_le>(data, addr);
@ -246,7 +246,7 @@ u16 Read16(const u32 addr) {
return (u16)data; return (u16)data;
} }
u32 Read32(const u32 addr) { u32 Read32(const VAddr addr) {
u32_le data = 0; u32_le data = 0;
Read<u32_le>(data, addr); Read<u32_le>(data, addr);
@ -263,31 +263,31 @@ u32 Read32(const u32 addr) {
return (u32)data; return (u32)data;
} }
u32 Read8_ZX(const u32 addr) { u32 Read8_ZX(const VAddr addr) {
return (u32)Read8(addr); return (u32)Read8(addr);
} }
u32 Read16_ZX(const u32 addr) { u32 Read16_ZX(const VAddr addr) {
return (u32)Read16(addr); return (u32)Read16(addr);
} }
void Write8(const u32 addr, const u8 data) { void Write8(const VAddr addr, const u8 data) {
Write<u8>(addr, data); Write<u8>(addr, data);
} }
void Write16(const u32 addr, const u16 data) { void Write16(const VAddr addr, const u16 data) {
Write<u16_le>(addr, data); Write<u16_le>(addr, data);
} }
void Write32(const u32 addr, const u32 data) { void Write32(const VAddr addr, const u32 data) {
Write<u32_le>(addr, data); Write<u32_le>(addr, data);
} }
void Write64(const u32 addr, const u64 data) { void Write64(const VAddr addr, const u64 data) {
Write<u64_le>(addr, data); Write<u64_le>(addr, data);
} }
void WriteBlock(const u32 addr, const u8* data, const int size) { void WriteBlock(const VAddr addr, const u8* data, const size_t size) {
int offset = 0; int offset = 0;
while (offset < (size & ~3)) { while (offset < (size & ~3)) {
Write32(addr + offset, *(u32*)&data[offset]); Write32(addr + offset, *(u32*)&data[offset]);