Video Core: Add vertex loader cache

This commit is contained in:
James Rowe 2017-06-08 19:58:13 -06:00
parent 3146e95585
commit d8daf43d74
6 changed files with 54 additions and 24 deletions

View File

@ -63,6 +63,7 @@ set(HEADERS
texture/texture_decode.h texture/texture_decode.h
utils.h utils.h
vertex_loader.h vertex_loader.h
vertex_loader_base.h
video_core.h video_core.h
) )

View File

@ -308,14 +308,23 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
// Processes information about internal vertex attributes to figure out how a vertex is // Processes information about internal vertex attributes to figure out how a vertex is
// loaded. // loaded.
// Later, these can be compiled and cached. VertexLoaderBase* loader;
const u32 base_address = regs.pipeline.vertex_attributes.GetPhysicalBaseAddress(); const auto& vertex_attributes = regs.pipeline.vertex_attributes;
VertexLoader loader(regs.pipeline); const u64 cache_key = Common::ComputeHash64(&vertex_attributes, sizeof(vertex_attributes));
auto iter = vertex_loader_cache.find(cache_key);
if (iter != vertex_loader_cache.end()) {
loader = iter->second.get();
} else {
auto new_loader = std::make_unique<VertexLoader>(vertex_attributes);
loader = new_loader.get();
vertex_loader_cache.emplace_hint(iter, cache_key, std::move(new_loader));
}
// Load vertices // Load vertices
bool is_indexed = (id == PICA_REG_INDEX(pipeline.trigger_draw_indexed)); bool is_indexed = (id == PICA_REG_INDEX(pipeline.trigger_draw_indexed));
const auto& index_info = regs.pipeline.index_array; const auto& index_info = regs.pipeline.index_array;
const u32 base_address = vertex_attributes.GetPhysicalBaseAddress();
const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset); const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset);
const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8); const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
bool index_u16 = index_info.format != 0; bool index_u16 = index_info.format != 0;
@ -384,7 +393,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
if (!vertex_cache_hit) { if (!vertex_cache_hit) {
// Initialize data for the current vertex // Initialize data for the current vertex
Shader::AttributeBuffer input, output{}; Shader::AttributeBuffer input, output{};
loader.LoadVertex(base_address, index, vertex, input, memory_accesses); loader->LoadVertex(base_address, index, vertex, input, memory_accesses);
// Send to vertex shader // Send to vertex shader
if (g_debug_context) if (g_debug_context)
@ -620,6 +629,6 @@ void ProcessCommandList(const u32* list, u32 size) {
} }
} }
} // namespace } // namespace CommandProcessor
} // namespace } // namespace Pica

View File

@ -21,7 +21,7 @@ struct PipelineRegs {
FLOAT = 3, FLOAT = 3,
}; };
struct { struct VertexAttributes {
BitField<1, 28, u32> base_address; BitField<1, 28, u32> base_address;
PAddr GetPhysicalBaseAddress() const { PAddr GetPhysicalBaseAddress() const {

View File

@ -16,10 +16,7 @@
namespace Pica { namespace Pica {
void VertexLoader::Setup(const PipelineRegs& regs) { VertexLoader::VertexLoader(const PipelineRegs::VertexAttributes& attribute_config) {
ASSERT_MSG(!is_setup, "VertexLoader is not intended to be setup more than once.");
const auto& attribute_config = regs.vertex_attributes;
num_total_attributes = attribute_config.GetNumTotalAttributes(); num_total_attributes = attribute_config.GetNumTotalAttributes();
boost::fill(vertex_attribute_sources, 0xdeadbeef); boost::fill(vertex_attribute_sources, 0xdeadbeef);
@ -66,15 +63,11 @@ void VertexLoader::Setup(const PipelineRegs& regs) {
} }
} }
} }
is_setup = true;
} }
void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, void VertexLoader::LoadVertex(u32 base_address, int index, int vertex,
Shader::AttributeBuffer& input, Shader::AttributeBuffer& input,
DebugUtils::MemoryAccessTracker& memory_accesses) { DebugUtils::MemoryAccessTracker& memory_accesses) {
ASSERT_MSG(is_setup, "A VertexLoader needs to be setup before loading vertices.");
for (int i = 0; i < num_total_attributes; ++i) { for (int i = 0; i < num_total_attributes; ++i) {
if (vertex_attribute_elements[i] != 0) { if (vertex_attribute_elements[i] != 0) {
// Load per-vertex data from the loader arrays // Load per-vertex data from the loader arrays

View File

@ -3,6 +3,7 @@
#include <array> #include <array>
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/regs_pipeline.h" #include "video_core/regs_pipeline.h"
#include "video_core/vertex_loader_base.h"
namespace Pica { namespace Pica {
@ -14,16 +15,11 @@ namespace Shader {
struct AttributeBuffer; struct AttributeBuffer;
} }
class VertexLoader { class VertexLoader : public VertexLoaderBase {
public: public:
VertexLoader() = default; explicit VertexLoader(const PipelineRegs::VertexAttributes& vertex_attributes);
explicit VertexLoader(const PipelineRegs& regs) {
Setup(regs);
}
void Setup(const PipelineRegs& regs);
void LoadVertex(u32 base_address, int index, int vertex, Shader::AttributeBuffer& input, void LoadVertex(u32 base_address, int index, int vertex, Shader::AttributeBuffer& input,
DebugUtils::MemoryAccessTracker& memory_accesses); DebugUtils::MemoryAccessTracker& memory_accesses) override;
int GetNumTotalAttributes() const { int GetNumTotalAttributes() const {
return num_total_attributes; return num_total_attributes;
@ -36,7 +32,6 @@ private:
std::array<u32, 16> vertex_attribute_elements{}; std::array<u32, 16> vertex_attribute_elements{};
std::array<bool, 16> vertex_attribute_is_default; std::array<bool, 16> vertex_attribute_is_default;
int num_total_attributes = 0; int num_total_attributes = 0;
bool is_setup = false;
}; };
} // namespace Pica } // namespace Pica

View File

@ -0,0 +1,32 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <unordered_map>
#include "common/common_types.h"
#include "common/hash.h"
namespace Pica {
namespace DebugUtils {
class MemoryAccessTracker;
}
namespace Shader {
struct AttributeBuffer;
}
class VertexLoaderBase {
public:
virtual void LoadVertex(u32 base_address, int index, int vertex, Shader::AttributeBuffer& input,
DebugUtils::MemoryAccessTracker& memory_accesses) = 0;
};
using VertexLoaderCache = std::unordered_map<u64, std::unique_ptr<VertexLoaderBase>>;
static VertexLoaderCache vertex_loader_cache;
} // namespace Pica