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fix compilation problems
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parent
dbc3c8e9bb
commit
d755a15891
@ -173,7 +173,8 @@ ResultStatus AppLoader_NCCH::Load(Kernel::SharedPtr<Kernel::Process>& process) {
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overlay_ncch = &update_ncch;
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}
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Core::Telemetry().AddField(Telemetry::FieldType::Session, "ProgramId", program_id);
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auto& system = Core::System::GetInstance();
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system.TelemetrySession().AddField(Telemetry::FieldType::Session, "ProgramId", program_id);
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if (auto room_member = Network::GetRoomMember().lock()) {
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Network::GameInfo game_info;
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@ -188,7 +189,7 @@ ResultStatus AppLoader_NCCH::Load(Kernel::SharedPtr<Kernel::Process>& process) {
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if (ResultStatus::Success != result)
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return result;
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Core::System::GetInstance().ArchiveManager().RegisterSelfNCCH(*this);
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system.ArchiveManager().RegisterSelfNCCH(*this);
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ParseRegionLockoutInfo();
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@ -1549,8 +1549,8 @@ vec4 secondary_fragment_color = vec4(0.0);
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// Blend the fog
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out += "last_tex_env_out.rgb = mix(fog_color.rgb, last_tex_env_out.rgb, fog_factor);\n";
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} else if (state.fog_mode == TexturingRegs::FogMode::Gas) {
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Core::Telemetry().AddField(Telemetry::FieldType::Session, "VideoCore_Pica_UseGasMode",
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true);
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Core::System::GetInstance().TelemetrySession().AddField(Telemetry::FieldType::Session,
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"VideoCore_Pica_UseGasMode", true);
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LOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode");
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out += "discard; }";
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return out;
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@ -83,8 +83,8 @@ inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) {
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}
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if (index > 3) {
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Core::Telemetry().AddField(Telemetry::FieldType::Session,
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"VideoCore_Pica_UnsupportedTextureWrapMode",
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Core::System::GetInstance().TelemetrySession().AddField(
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Telemetry::FieldType::Session, "VideoCore_Pica_UnsupportedTextureWrapMode",
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static_cast<u32>(index));
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LOG_WARNING(Render_OpenGL, "Using texture wrap mode {}", index);
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}
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@ -552,9 +552,10 @@ Core::System::ResultStatus RendererOpenGL::Init() {
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LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor);
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LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
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Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
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Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
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Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version);
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auto& telemetry_session = Core::System::GetInstance().TelemetrySession();
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telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
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telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
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telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version);
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if (!strcmp(gpu_vendor, "GDI Generic")) {
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return Core::System::ResultStatus::ErrorVideoCore_ErrorGenericDrivers;
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