Respond to notify iff hw rendering, current fb ptrs

This commit is contained in:
tfarley 2015-05-15 22:42:25 -07:00
parent aaa27ad92f
commit d517757053

View File

@ -170,6 +170,9 @@ void RasterizerOpenGL::DrawTriangles() {
}
void RasterizerOpenGL::NotifyPreCopy(PAddr src_addr, u32 size) {
if (!Settings::values.use_hw_renderer)
return;
render_window->MakeCurrent();
state.Apply();
@ -199,6 +202,9 @@ void RasterizerOpenGL::NotifyPreCopy(PAddr src_addr, u32 size) {
}
void RasterizerOpenGL::NotifyFlush(PAddr addr, u32 size) {
if (!Settings::values.use_hw_renderer)
return;
render_window->MakeCurrent();
state.Apply();
@ -538,7 +544,7 @@ void RasterizerOpenGL::SyncDrawState() {
}
void RasterizerOpenGL::ReloadColorBuffer() {
u8* color_buffer = Memory::GetPhysicalPointer(last_fb_color_addr);
u8* color_buffer = Memory::GetPhysicalPointer(Pica::registers.framebuffer.GetColorBufferPhysicalAddress());
if (color_buffer == nullptr)
return;
@ -571,7 +577,7 @@ void RasterizerOpenGL::ReloadColorBuffer() {
void RasterizerOpenGL::ReloadDepthBuffer() {
// TODO: Appears to work, but double-check endianness of depth values and order of depth-stencil
u8* depth_buffer = Memory::GetPhysicalPointer(last_fb_depth_addr);
u8* depth_buffer = Memory::GetPhysicalPointer(Pica::registers.framebuffer.GetDepthBufferPhysicalAddress());
if (depth_buffer == nullptr) {
return;