video_core/renderer_opengl/gl_rasterizer_cache: Create Format Reinterpretation Framework (#5170)

* video_core/renderer_opengl/gl_rasterizer_cache: Create Format Reinterpretation Framework

Adds RGBA4 -> RGB5A1 reinterpretation commonly used by virtual console
If no matching surface can be found, ValidateSurface checks for a surface in the cache which is reinterpretable to the requested format.
If that fails, the cache is checked for any surface with a matching bit-width. If one is found, the region is flushed.
If not, the region is checked against dirty_regions to see if it was created entirely on the GPU.
If not, then the surface is flushed.

Co-Authored-By: James Rowe <jroweboy@users.noreply.github.com>
Co-Authored-By: Ben <b3n30@users.noreply.github.com>

temporary change to avoid merge conflicts with video dumping

* re-add D24S8->RGBA8 res_scale hack

* adress review comments

* fix dirty region check

* check for surfaces with invalid pixel format, and break logic into separate functions
This commit is contained in:
Marshall Mohror
2020-04-07 09:12:32 -05:00
committed by GitHub
parent 3b1b8b7e1f
commit d37b0476ad
6 changed files with 480 additions and 133 deletions

View File

@@ -63,6 +63,9 @@ add_library(video_core STATIC
renderer_opengl/texture_filters/texture_filterer.h
renderer_opengl/texture_filters/xbrz/xbrz_freescale.cpp
renderer_opengl/texture_filters/xbrz/xbrz_freescale.h
#temporary, move these back in alphabetical order before merging
renderer_opengl/gl_format_reinterpreter.cpp
renderer_opengl/gl_format_reinterpreter.h
shader/debug_data.h
shader/shader.cpp
shader/shader.h