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Add symbols map
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@ -186,6 +186,7 @@
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<ClInclude Include="std_thread.h" />
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<ClInclude Include="string_util.h" />
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<ClInclude Include="swap.h" />
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<ClInclude Include="symbols.h" />
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<ClInclude Include="thread.h" />
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<ClInclude Include="thunk.h" />
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<ClInclude Include="timer.h" />
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@ -205,6 +206,7 @@
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<ClCompile Include="misc.cpp" />
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<ClCompile Include="msg_handler.cpp" />
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<ClCompile Include="string_util.cpp" />
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<ClCompile Include="symbols.cpp" />
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<ClCompile Include="thread.cpp" />
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<ClCompile Include="timer.cpp" />
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<ClCompile Include="utf8.cpp" />
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@ -37,6 +37,7 @@
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<ClInclude Include="thunk.h" />
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<ClInclude Include="timer.h" />
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<ClInclude Include="utf8.h" />
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<ClInclude Include="symbols.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="break_points.cpp" />
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@ -56,6 +57,7 @@
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<ClCompile Include="timer.cpp" />
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<ClCompile Include="utf8.cpp" />
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<ClCompile Include="version.cpp" />
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<ClCompile Include="symbols.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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57
src/common/symbols.cpp
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57
src/common/symbols.cpp
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@ -0,0 +1,57 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "common/symbols.h"
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TSymbolsMap g_symbols;
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namespace Symbols
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{
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bool HasSymbol(u32 _address)
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{
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return g_symbols.find(_address) != g_symbols.end();
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}
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void Add(u32 _address, const std::string& _name, u32 _size, u32 _type)
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{
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if (!HasSymbol(_address))
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{
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TSymbol symbol;
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symbol.address = _address;
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symbol.name = _name;
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symbol.size = _size;
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symbol.type = _type;
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g_symbols.insert(TSymbolsPair(_address, symbol));
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}
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}
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TSymbol GetSymbol(u32 _address)
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{
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TSymbolsMap::iterator foundSymbolItr;
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TSymbol symbol;
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foundSymbolItr = g_symbols.find(_address);
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if (foundSymbolItr != g_symbols.end())
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{
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symbol = (*foundSymbolItr).second;
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}
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return symbol;
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}
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const std::string& GetName(u32 _address)
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{
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return GetSymbol(_address).name;
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}
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void Remove(u32 _address)
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{
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g_symbols.erase(_address);
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}
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void Clear()
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{
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g_symbols.clear();
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}
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}
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39
src/common/symbols.h
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39
src/common/symbols.h
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@ -0,0 +1,39 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include "common/common.h"
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class DebugInterface;
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struct TSymbol
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{
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TSymbol() :
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address(0),
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size(0),
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type(0)
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{}
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u32 address;
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std::string name;
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u32 size;
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u32 type;
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};
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typedef std::map<u32, TSymbol> TSymbolsMap;
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typedef std::pair<u32, TSymbol> TSymbolsPair;
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namespace Symbols
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{
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bool HasSymbol(u32 _address);
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void Add(u32 _address, const std::string& _name, u32 _size, u32 _type);
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TSymbol GetSymbol(u32 _address);
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const std::string& GetName(u32 _address);
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void Remove(u32 _address);
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void Clear();
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};
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