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fixup! fixup! OpenGL: Implement DOT3 texture combiner
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@ -199,7 +199,7 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper
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out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]";
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out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]";
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break;
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break;
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case Operation::Dot3_RGB:
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case Operation::Dot3_RGB:
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out += "vec3(dot(" + variable_name + "[0], " + variable_name + "[1]))";
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out += "vec3(dot(" + variable_name + "[0] - vec3(0.5), " + variable_name + "[1] - vec3(0.5)) * 2.0 + vec3(0.5))";
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break;
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break;
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default:
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default:
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out += "vec3(0.0)";
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out += "vec3(0.0)";
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