code: Use std::span where appropriate (#6658)
* code: Use std::span when possible * code: Prefix memcpy and memcmp with std::
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@@ -226,7 +226,7 @@ void DumpShader(const std::string& filename, const ShaderRegs& config,
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std::vector<nihstro::ConstantInfo> constant_table;
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for (unsigned i = 0; i < setup.uniforms.b.size(); ++i) {
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nihstro::ConstantInfo constant;
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memset(&constant, 0, sizeof(constant));
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std::memset(&constant, 0, sizeof(constant));
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constant.type = nihstro::ConstantInfo::Bool;
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constant.regid = i;
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constant.b = setup.uniforms.b[i];
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@@ -234,7 +234,7 @@ void DumpShader(const std::string& filename, const ShaderRegs& config,
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}
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for (unsigned i = 0; i < setup.uniforms.i.size(); ++i) {
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nihstro::ConstantInfo constant;
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memset(&constant, 0, sizeof(constant));
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std::memset(&constant, 0, sizeof(constant));
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constant.type = nihstro::ConstantInfo::Int;
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constant.regid = i;
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constant.i.x = setup.uniforms.i[i].x;
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@@ -245,7 +245,7 @@ void DumpShader(const std::string& filename, const ShaderRegs& config,
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}
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for (unsigned i = 0; i < sizeof(setup.uniforms.f) / sizeof(setup.uniforms.f[0]); ++i) {
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nihstro::ConstantInfo constant;
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memset(&constant, 0, sizeof(constant));
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std::memset(&constant, 0, sizeof(constant));
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constant.type = nihstro::ConstantInfo::Float;
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constant.regid = i;
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constant.f.x = nihstro::to_float24(setup.uniforms.f[i].x.ToFloat32());
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