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https://github.com/citra-emu/citra.git
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citra_qt/multiplayer: three minor fixes
* Fix the issue that icons for owned games do not appear * Fix the issue where you would double click on a room and connect to another * Fix the issue that room name and nickname does not have size limitation
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parent
05118a2326
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cdd3bd72e5
@ -21,13 +21,24 @@
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Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
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Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
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std::shared_ptr<Core::AnnounceMultiplayerSession> session)
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std::shared_ptr<Core::AnnounceMultiplayerSession> session)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui(std::make_unique<Ui::Lobby>()), announce_multiplayer_session(session), game_list(list) {
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ui(std::make_unique<Ui::Lobby>()), announce_multiplayer_session(session) {
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ui->setupUi(this);
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ui->setupUi(this);
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// setup the watcher for background connections
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// setup the watcher for background connections
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watcher = new QFutureWatcher<void>;
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watcher = new QFutureWatcher<void>;
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model = new QStandardItemModel(ui->room_list);
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model = new QStandardItemModel(ui->room_list);
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// Create a proxy to the game list to get the list of games owned
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game_list = new QStandardItemModel;
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for (int i = 0; i < list->rowCount(); i++) {
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auto parent = list->item(i, 0);
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for (int j = 0; j < parent->rowCount(); j++) {
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game_list->appendRow(parent->child(j)->clone());
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}
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}
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proxy = new LobbyFilterProxyModel(this, game_list);
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proxy = new LobbyFilterProxyModel(this, game_list);
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proxy->setSourceModel(model);
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proxy->setSourceModel(model);
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proxy->setDynamicSortFilter(true);
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proxy->setDynamicSortFilter(true);
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@ -114,20 +125,21 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
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return;
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return;
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}
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}
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QModelIndex connection_index = proxy->index(index.row(), Column::HOST);
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const std::string nickname = ui->nickname->text().toStdString();
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const std::string ip =
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proxy->data(connection_index, LobbyItemHost::HostIPRole).toString().toStdString();
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int port = proxy->data(connection_index, LobbyItemHost::HostPortRole).toInt();
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// attempt to connect in a different thread
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// attempt to connect in a different thread
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QFuture<void> f = QtConcurrent::run([&, password] {
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QFuture<void> f = QtConcurrent::run([nickname, ip, port, password] {
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if (auto room_member = Network::GetRoomMember().lock()) {
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if (auto room_member = Network::GetRoomMember().lock()) {
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QModelIndex connection_index = proxy->index(index.row(), Column::HOST);
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const std::string nickname = ui->nickname->text().toStdString();
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const std::string ip =
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proxy->data(connection_index, LobbyItemHost::HostIPRole).toString().toStdString();
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int port = proxy->data(connection_index, LobbyItemHost::HostPortRole).toInt();
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room_member->Join(nickname, ip.c_str(), port, 0, Network::NoPreferredMac, password);
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room_member->Join(nickname, ip.c_str(), port, 0, Network::NoPreferredMac, password);
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}
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}
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});
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});
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watcher->setFuture(f);
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watcher->setFuture(f);
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// and disable widgets and display a connecting while we wait
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QModelIndex connection_index = proxy->index(index.row(), Column::HOST);
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// TODO(jroweboy): disable widgets and display a connecting while we wait
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// Save settings
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// Save settings
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UISettings::values.nickname = ui->nickname->text();
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UISettings::values.nickname = ui->nickname->text();
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@ -28,12 +28,12 @@ public:
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}
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}
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private:
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private:
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/// room name can be alphanumeric and " " "_" "." and "-"
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/// room name can be alphanumeric and " " "_" "." and "-" and must have a size of 4-20
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QRegExp room_name_regex = QRegExp("^[a-zA-Z0-9._- ]+$");
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QRegExp room_name_regex = QRegExp("^[a-zA-Z0-9._- ]{4,20}$");
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QRegExpValidator room_name;
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QRegExpValidator room_name;
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/// nickname can be alphanumeric and " " "_" "." and "-"
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/// nickname can be alphanumeric and " " "_" "." and "-" and must have a size of 4-20
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QRegExp nickname_regex = QRegExp("^[a-zA-Z0-9._- ]+$");
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QRegExp nickname_regex = QRegExp("^[a-zA-Z0-9._- ]{4,20}$");
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QRegExpValidator nickname;
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QRegExpValidator nickname;
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/// ipv4 address only
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/// ipv4 address only
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