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Pica/PrimitiveAssembly: Implement triangle strips.
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@ -30,20 +30,27 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandl
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}
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break;
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case Regs::TriangleTopology::Strip:
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case Regs::TriangleTopology::Fan:
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if (buffer_index == 2) {
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buffer_index = 0;
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if (strip_ready) {
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// TODO: Should be "buffer[0], buffer[1], vtx" instead!
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// Not quite sure why we need this order for things to show up properly.
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// Maybe a bug in the rasterizer?
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triangle_handler(buffer[1], buffer[0], vtx);
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}
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buffer[buffer_index] = vtx;
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triangle_handler(buffer[0], buffer[1], vtx);
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buffer[1] = vtx;
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} else {
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buffer[buffer_index++] = vtx;
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if (topology == Regs::TriangleTopology::Strip) {
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strip_ready |= (buffer_index == 1);
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buffer_index = !buffer_index;
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} else if (topology == Regs::TriangleTopology::Fan) {
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buffer_index = 1;
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strip_ready = true;
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}
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break;
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default:
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LOG_ERROR(Render_Software, "Unknown triangle topology %x:", (int)topology);
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LOG_ERROR(HW_GPU, "Unknown triangle topology %x:", (int)topology);
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break;
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}
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}
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@ -37,6 +37,7 @@ private:
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int buffer_index;
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VertexType buffer[2];
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bool strip_ready = false;
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};
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