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fixup! vertex_shader: Optimized SIMD-based vertex shader interpreter for x86 systems.
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@ -2,7 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <string>
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#include <cstring>
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#include <vector>
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#include <vector>
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#include <nihstro/shader_bytecode.h>
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#include <nihstro/shader_bytecode.h>
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@ -193,7 +193,7 @@ static inline bool EvaluateCondition(const CoreState& state, bool refx, bool ref
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};
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};
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void InitCore(CoreState& state) {
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void InitCore(CoreState& state) {
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memcpy(&state.uniform[0].x, g_state.vs.uniforms.f, sizeof(state.uniform));
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std::memcpy(&state.uniform[0].x, g_state.vs.uniforms.f, sizeof(state.uniform));
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}
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}
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VertexShader::OutputVertex RunShader(CoreState& state, const VertexShader::InputVertex& input, int num_attributes) {
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VertexShader::OutputVertex RunShader(CoreState& state, const VertexShader::InputVertex& input, int num_attributes) {
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