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scripted_input is active is a script is loaded, not based on the button mapping
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@ -77,6 +77,10 @@ void ScriptRunner::LoadScript(std::string script_name) {
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fclose(file);
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}
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bool ScriptRunner::HasScript() const {
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return script.size() > 0;
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}
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void ScriptRunner::NotifyFrameFinished() {
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frame_number++;
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@ -31,6 +31,7 @@ class ScriptRunner final {
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public:
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void SetButtons(std::shared_ptr<ScriptedButtons> buttons);
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void LoadScript(std::string script_name);
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bool HasScript() const;
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void NotifyFrameFinished();
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private:
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@ -63,16 +63,11 @@ std::unique_ptr<Input::ButtonDevice> ScriptedButtons::Create(const Common::Param
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int index = IndexOfButton(button_str);
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if (index >= 0) {
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scripted_button_list.get()->buttons[index] = button.get();
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is_in_use = true;
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}
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return std::move(button);
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}
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bool ScriptedButtons::IsInUse() {
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return is_in_use;
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}
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void ScriptedButtons::SetActiveButtons(const std::vector<int>& buttons_active) {
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for (int i = 0; i < button_count; i++) {
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@ -26,15 +26,9 @@ public:
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*/
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std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
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/**
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* True if any button is being controlled
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*/
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bool IsInUse();
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void SetActiveButtons(const std::vector<int>& buttons_active);
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private:
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std::shared_ptr<ScriptedButtonList> scripted_button_list;
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bool is_in_use {false};
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};
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} // namespace InputCommon
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@ -31,8 +31,7 @@ void Shutdown() {
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}
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bool IsInUse() {
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//TODO return script_runner.HasScript();
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return scripted_buttons.get()->IsInUse();
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return script_runner.HasScript();
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}
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void NotifyFrameFinished() {
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