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Thread: Remove the last Handle-based interfaces from Thread.cpp
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@ -40,11 +40,11 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3
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case ArbitrationType::Signal:
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case ArbitrationType::Signal:
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// Negative value means resume all threads
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// Negative value means resume all threads
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if (value < 0) {
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if (value < 0) {
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ArbitrateAllThreads(handle, address);
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ArbitrateAllThreads(object, address);
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} else {
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} else {
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// Resume first N threads
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// Resume first N threads
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for(int i = 0; i < value; i++)
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for(int i = 0; i < value; i++)
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ArbitrateHighestPriorityThread(handle, address);
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ArbitrateHighestPriorityThread(object, address);
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}
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}
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break;
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break;
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@ -152,39 +152,38 @@ void ChangeThreadState(Thread* t, ThreadStatus new_status) {
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}
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}
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/// Arbitrate the highest priority thread that is waiting
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/// Arbitrate the highest priority thread that is waiting
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Handle ArbitrateHighestPriorityThread(Handle arbiter, u32 address) {
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Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
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Handle highest_priority_thread = 0;
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Thread* highest_priority_thread = nullptr;
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s32 priority = THREADPRIO_LOWEST;
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s32 priority = THREADPRIO_LOWEST;
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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for (Thread* thread : thread_queue) {
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for (Thread* thread : thread_queue) {
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if (!CheckWaitType(thread, WAITTYPE_ARB, Kernel::g_handle_table.GetGeneric(arbiter), address))
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if (!CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
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continue;
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continue;
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if (thread == nullptr)
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if (thread == nullptr)
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continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up.
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continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up.
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if(thread->current_priority <= priority) {
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if(thread->current_priority <= priority) {
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highest_priority_thread = thread->GetHandle();
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highest_priority_thread = thread;
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priority = thread->current_priority;
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priority = thread->current_priority;
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}
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}
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}
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}
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// If a thread was arbitrated, resume it
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// If a thread was arbitrated, resume it
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if (0 != highest_priority_thread) {
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if (nullptr != highest_priority_thread) {
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Thread* thread = Kernel::g_handle_table.Get<Thread>(highest_priority_thread);
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highest_priority_thread->ResumeFromWait();
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if (thread != nullptr)
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thread->ResumeFromWait();
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}
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}
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return highest_priority_thread;
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return highest_priority_thread;
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}
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}
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/// Arbitrate all threads currently waiting
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/// Arbitrate all threads currently waiting
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void ArbitrateAllThreads(Handle arbiter, u32 address) {
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void ArbitrateAllThreads(Object* arbiter, u32 address) {
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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for (Thread* thread : thread_queue) {
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for (Thread* thread : thread_queue) {
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if (CheckWaitType(thread, WAITTYPE_ARB, Kernel::g_handle_table.GetGeneric(arbiter), address))
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if (CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
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thread->ResumeFromWait();
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thread->ResumeFromWait();
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}
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}
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}
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}
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@ -112,10 +112,10 @@ Thread* SetupMainThread(s32 priority, int stack_size = Kernel::DEFAULT_STACK_SIZ
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void Reschedule();
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void Reschedule();
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/// Arbitrate the highest priority thread that is waiting
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/// Arbitrate the highest priority thread that is waiting
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Handle ArbitrateHighestPriorityThread(Handle arbiter, u32 address);
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Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address);
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/// Arbitrate all threads currently waiting...
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/// Arbitrate all threads currently waiting...
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void ArbitrateAllThreads(Handle arbiter, u32 address);
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void ArbitrateAllThreads(Object* arbiter, u32 address);
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/// Gets the current thread
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/// Gets the current thread
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Thread* GetCurrentThread();
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Thread* GetCurrentThread();
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