mirror of
https://github.com/citra-emu/citra.git
synced 2024-12-18 14:50:04 +00:00
OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZE
This commit is contained in:
parent
e08fcb0df4
commit
c900c092e3
@ -316,16 +316,18 @@ private:
|
||||
GLfloat dist_atten_scale;
|
||||
};
|
||||
|
||||
/// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned
|
||||
/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
|
||||
// NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at
|
||||
// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
|
||||
// Not following that rule will cause problems on some AMD drivers.
|
||||
struct UniformData {
|
||||
// A vec4 color for each of the six tev stages
|
||||
GLvec4 const_color[6];
|
||||
GLvec4 tev_combiner_buffer_color;
|
||||
GLint alphatest_ref;
|
||||
GLfloat depth_scale;
|
||||
GLfloat depth_offset;
|
||||
alignas(16) GLvec3 lighting_global_ambient;
|
||||
LightSrc light_src[8];
|
||||
alignas(16) GLvec4 const_color[6]; // A vec4 color for each of the six tev stages
|
||||
alignas(16) GLvec4 tev_combiner_buffer_color;
|
||||
};
|
||||
|
||||
static_assert(sizeof(UniformData) == 0x390, "The size of the UniformData structure has changed, update the structure in the shader");
|
||||
|
@ -552,13 +552,13 @@ struct LightSrc {
|
||||
};
|
||||
|
||||
layout (std140) uniform shader_data {
|
||||
vec4 const_color[NUM_TEV_STAGES];
|
||||
vec4 tev_combiner_buffer_color;
|
||||
int alphatest_ref;
|
||||
float depth_scale;
|
||||
float depth_offset;
|
||||
vec3 lighting_global_ambient;
|
||||
LightSrc light_src[NUM_LIGHTS];
|
||||
vec4 const_color[NUM_TEV_STAGES];
|
||||
vec4 tev_combiner_buffer_color;
|
||||
};
|
||||
|
||||
uniform sampler2D tex[3];
|
||||
|
Loading…
Reference in New Issue
Block a user