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pica/shader_interpreter: fix off-by-one in LOOP
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c6a2e519ef
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@ -631,7 +631,7 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
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state.address_registers[2] = loop_param.y;
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state.address_registers[2] = loop_param.y;
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Record<DebugDataRecord::LOOP_INT_IN>(debug_data, iteration, loop_param);
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Record<DebugDataRecord::LOOP_INT_IN>(debug_data, iteration, loop_param);
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call(program_counter + 1, instr.flow_control.dest_offset - program_counter + 1,
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call(program_counter + 1, instr.flow_control.dest_offset - program_counter,
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instr.flow_control.dest_offset + 1, loop_param.x, loop_param.z);
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instr.flow_control.dest_offset + 1, loop_param.x, loop_param.z);
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break;
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break;
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}
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}
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