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QT: Add a placeholder for the render window when it's hidden
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@ -57,6 +57,8 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
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ui.setupUi(this);
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statusBar()->hide();
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render_window_placeholder = new QSpacerItem(400, 480, QSizePolicy::Fixed, QSizePolicy::Fixed);
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render_window = new GRenderWindow(this, emu_thread.get());
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render_window->hide();
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@ -230,6 +232,7 @@ void GMainWindow::BootGame(std::string filename) {
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// Update the GUI
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registersWidget->OnDebugModeEntered();
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callstackWidget->OnDebugModeEntered();
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ui.horizontalLayout->removeItem(render_window_placeholder);
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render_window->show();
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OnStartGame();
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@ -259,6 +262,7 @@ void GMainWindow::ShutdownGame() {
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ui.action_Pause->setEnabled(false);
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ui.action_Stop->setEnabled(false);
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render_window->hide();
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ui.horizontalLayout->addSpacerItem(render_window_placeholder);
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}
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void GMainWindow::OnMenuLoadFile()
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@ -318,11 +322,14 @@ void GMainWindow::ToggleWindowMode() {
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ui.horizontalLayout->addWidget(render_window);
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if (emu_thread != nullptr)
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render_window->setVisible(true);
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else
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ui.horizontalLayout->addSpacerItem(render_window_placeholder);
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render_window->setFocusPolicy(Qt::ClickFocus);
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render_window->setFocus();
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} else {
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// Render in a separate window...
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ui.horizontalLayout->removeItem(render_window_placeholder);
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ui.horizontalLayout->removeWidget(render_window);
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render_window->setParent(nullptr);
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if (emu_thread != nullptr)
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@ -75,6 +75,7 @@ private slots:
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private:
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Ui::MainWindow ui;
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QSpacerItem* render_window_placeholder;
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GRenderWindow* render_window;
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std::unique_ptr<EmuThread> emu_thread;
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