frontend: Fix missing persistence for texture sampling setting. (#7305)
This commit is contained in:
		| @@ -146,6 +146,7 @@ void Config::ReadValues() { | ||||
|     ReadSetting("Renderer", Settings::values.use_disk_shader_cache); | ||||
|     ReadSetting("Renderer", Settings::values.use_vsync_new); | ||||
|     ReadSetting("Renderer", Settings::values.texture_filter); | ||||
|     ReadSetting("Renderer", Settings::values.texture_sampling); | ||||
|  | ||||
|     // Work around to map Android setting for enabling the frame limiter to the format Citra expects | ||||
|     if (sdl2_config->GetBoolean("Renderer", "use_frame_limit", true)) { | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 Steveice10
					Steveice10