vector_math: Remove unimplemented function prototypes
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		| @@ -117,10 +117,6 @@ public: | ||||
|  | ||||
|     // Only implemented for T=float | ||||
|     float Length() const; | ||||
|     void SetLength(const float l); | ||||
|     Vec2 WithLength(const float l) const; | ||||
|     float Distance2To(Vec2& other); | ||||
|     Vec2 Normalized() const; | ||||
|     float Normalize(); // returns the previous length, which is often useful | ||||
|  | ||||
|     constexpr T& operator[](std::size_t i) { | ||||
| @@ -212,10 +208,6 @@ public: | ||||
|         return Vec3<T2>(static_cast<T2>(x), static_cast<T2>(y), static_cast<T2>(z)); | ||||
|     } | ||||
|  | ||||
|     // Only implemented for T=int and T=float | ||||
|     static Vec3 FromRGB(unsigned int rgb); | ||||
|     unsigned int ToRGB() const; // alpha bits set to zero | ||||
|  | ||||
|     static constexpr Vec3 AssignToAll(const T& f) { | ||||
|         return Vec3(f, f, f); | ||||
|     } | ||||
| @@ -278,9 +270,6 @@ public: | ||||
|  | ||||
|     // Only implemented for T=float | ||||
|     float Length() const; | ||||
|     void SetLength(const float l); | ||||
|     Vec3 WithLength(const float l) const; | ||||
|     float Distance2To(Vec3& other); | ||||
|     Vec3 Normalized() const; | ||||
|     float Normalize(); // returns the previous length, which is often useful | ||||
|  | ||||
| @@ -430,10 +419,6 @@ public: | ||||
|                         static_cast<T2>(w)); | ||||
|     } | ||||
|  | ||||
|     // Only implemented for T=int and T=float | ||||
|     static Vec4 FromRGBA(unsigned int rgba); | ||||
|     unsigned int ToRGBA() const; | ||||
|  | ||||
|     static constexpr Vec4 AssignToAll(const T& f) { | ||||
|         return Vec4(f, f, f, f); | ||||
|     } | ||||
| @@ -497,14 +482,6 @@ public: | ||||
|         return x * x + y * y + z * z + w * w; | ||||
|     } | ||||
|  | ||||
|     // Only implemented for T=float | ||||
|     float Length() const; | ||||
|     void SetLength(const float l); | ||||
|     Vec4 WithLength(const float l) const; | ||||
|     float Distance2To(Vec4& other); | ||||
|     Vec4 Normalized() const; | ||||
|     float Normalize(); // returns the previous length, which is often useful | ||||
|  | ||||
|     constexpr T& operator[](std::size_t i) { | ||||
|         return *((&x) + i); | ||||
|     } | ||||
|   | ||||
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