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fixup!
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bb772870d5
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@ -50,7 +50,10 @@ typedef double f64; ///< 64-bit floating point
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typedef u32 VAddr; ///< Represents a pointer in the userspace virtual address space.
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typedef u32 VAddr; ///< Represents a pointer in the userspace virtual address space.
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typedef u32 PAddr; ///< Represents a pointer in the ARM11 physical address space.
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typedef u32 PAddr; ///< Represents a pointer in the ARM11 physical address space.
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// A 24-bit storage datatype to make working with data of this size (e.g. RGB8 textures) easier. Not intended for usage in arithmetic.
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/**
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* A 24-bit storage datatype to make working with data of this size (e.g. RGB8 textures) easier.
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* Not intended for usage in arithmetic.
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*/
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struct u24_be {
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struct u24_be {
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u8 components[3];
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u8 components[3];
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};
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};
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@ -102,10 +102,9 @@ void RasterizerOpenGL::InitObjects() {
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glEnableVertexAttribArray(attrib_texcoords + 1);
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glEnableVertexAttribArray(attrib_texcoords + 1);
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glEnableVertexAttribArray(attrib_texcoords + 2);
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glEnableVertexAttribArray(attrib_texcoords + 2);
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// Create textures for OGL framebuffer that will be rendered to, initially 8x8 to succeed in framebuffer creation
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// Create textures for OGL framebuffer that will be rendered to, initially 1x1 to succeed in framebuffer creation
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// 3DS textures' width and height must be multiples of 8
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fb_color_texture.texture.Create();
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fb_color_texture.texture.Create();
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ReconfigureColorTexture(fb_color_texture, Pica::Regs::ColorFormat::RGBA8, 8, 8);
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ReconfigureColorTexture(fb_color_texture, Pica::Regs::ColorFormat::RGBA8, 1, 1);
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state.texture_units[0].texture_2d = fb_color_texture.texture.handle;
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state.texture_units[0].texture_2d = fb_color_texture.texture.handle;
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state.Apply();
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state.Apply();
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@ -77,4 +77,5 @@ void CopyTextureAndUntile(const T* src, T* dst, unsigned int width, unsigned int
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template void CopyTextureAndUntile<u16>(const u16* src, u16* dst, unsigned int width, unsigned int height);
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template void CopyTextureAndUntile<u16>(const u16* src, u16* dst, unsigned int width, unsigned int height);
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template void CopyTextureAndUntile<u24_be>(const u24_be* src, u24_be* dst, unsigned int width, unsigned int height);
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template void CopyTextureAndUntile<u24_be>(const u24_be* src, u24_be* dst, unsigned int width, unsigned int height);
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template void CopyTextureAndUntile<u32>(const u32* src, u32* dst, unsigned int width, unsigned int height);
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template void CopyTextureAndUntile<u32>(const u32* src, u32* dst, unsigned int width, unsigned int height);
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} // namespace
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} // namespace
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