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Frontend: Only load disk resources if hw shader is enabled

This commit is contained in:
James Rowe 2020-01-22 09:27:51 -07:00
parent c0df8271bf
commit bd29261e0a

@ -106,7 +106,7 @@ ShaderDiskCache::ShaderDiskCache(bool separable) : separable{separable} {}
std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable() { std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable() {
const bool has_title_id = GetProgramID() != 0; const bool has_title_id = GetProgramID() != 0;
if (!Settings::values.use_disk_shader_cache || !has_title_id) if (!Settings::values.use_hw_shader || !Settings::values.use_disk_shader_cache || !has_title_id)
return {}; return {};
tried_to_load = true; tried_to_load = true;