mirror of
https://github.com/citra-emu/citra.git
synced 2024-12-18 21:20:05 +00:00
Fix to windows sleep issues, now with clang format!
This commit is contained in:
parent
285b2b3207
commit
bcf33b0ac6
@ -18,6 +18,9 @@
|
|||||||
#ifdef __APPLE__
|
#ifdef __APPLE__
|
||||||
#include <unistd.h> // for chdir
|
#include <unistd.h> // for chdir
|
||||||
#endif
|
#endif
|
||||||
|
#ifdef _WIN32
|
||||||
|
#include <windows.h>
|
||||||
|
#endif
|
||||||
#include "citra_qt/aboutdialog.h"
|
#include "citra_qt/aboutdialog.h"
|
||||||
#include "citra_qt/applets/mii_selector.h"
|
#include "citra_qt/applets/mii_selector.h"
|
||||||
#include "citra_qt/applets/swkbd.h"
|
#include "citra_qt/applets/swkbd.h"
|
||||||
@ -899,6 +902,10 @@ void GMainWindow::ShutdownGame() {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
SetThreadExecutionState(ES_CONTINUOUS);
|
||||||
|
#endif
|
||||||
|
|
||||||
discord_rpc->Pause();
|
discord_rpc->Pause();
|
||||||
OnStopRecordingPlayback();
|
OnStopRecordingPlayback();
|
||||||
emu_thread->RequestStop();
|
emu_thread->RequestStop();
|
||||||
@ -1216,6 +1223,10 @@ void GMainWindow::OnStartGame() {
|
|||||||
movie_record_path.clear();
|
movie_record_path.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
|
||||||
|
#endif
|
||||||
|
|
||||||
emu_thread->SetRunning(true);
|
emu_thread->SetRunning(true);
|
||||||
qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
|
qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
|
||||||
qRegisterMetaType<std::string>("std::string");
|
qRegisterMetaType<std::string>("std::string");
|
||||||
@ -1243,6 +1254,10 @@ void GMainWindow::OnPauseGame() {
|
|||||||
ui.action_Pause->setEnabled(false);
|
ui.action_Pause->setEnabled(false);
|
||||||
ui.action_Stop->setEnabled(true);
|
ui.action_Stop->setEnabled(true);
|
||||||
ui.action_Capture_Screenshot->setEnabled(false);
|
ui.action_Capture_Screenshot->setEnabled(false);
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
SetThreadExecutionState(ES_CONTINUOUS);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::OnStopGame() {
|
void GMainWindow::OnStopGame() {
|
||||||
|
Loading…
Reference in New Issue
Block a user