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Loader: Fix indentation, whitespace, and a few other such cosmetic stuff.
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@ -13,10 +13,8 @@
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#include "3dsx.h"
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#include "3dsx.h"
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namespace Loader {
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namespace Loader {
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/**
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/**
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* File layout:
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* File layout:
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* - File header
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* - File header
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@ -207,19 +205,19 @@ int THREEDSXReader::Load3DSXFile(const std::string& filename, u32 base_addr)
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return ERROR_NONE;
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return ERROR_NONE;
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}
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}
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/// AppLoader_DSX constructor
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/// AppLoader_DSX constructor
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AppLoader_THREEDSX::AppLoader_THREEDSX(const std::string& filename) : filename(filename) {
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AppLoader_THREEDSX::AppLoader_THREEDSX(const std::string& filename) : filename(filename) {
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}
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}
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/// AppLoader_DSX destructor
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/// AppLoader_DSX destructor
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AppLoader_THREEDSX::~AppLoader_THREEDSX() {
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AppLoader_THREEDSX::~AppLoader_THREEDSX() {
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}
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}
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/**
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/**
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* Loads a 3DSX file
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* Loads a 3DSX file
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* @return Success on success, otherwise Error
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* @return Success on success, otherwise Error
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*/
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*/
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ResultStatus AppLoader_THREEDSX::Load() {
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ResultStatus AppLoader_THREEDSX::Load() {
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LOG_INFO(Loader, "Loading 3DSX file %s...", filename.c_str());
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LOG_INFO(Loader, "Loading 3DSX file %s...", filename.c_str());
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FileUtil::IOFile file(filename, "rb");
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FileUtil::IOFile file(filename, "rb");
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if (file.IsOpen()) {
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if (file.IsOpen()) {
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@ -229,6 +227,6 @@ int THREEDSXReader::Load3DSXFile(const std::string& filename, u32 base_addr)
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return ResultStatus::Error;
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return ResultStatus::Error;
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}
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}
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return ResultStatus::Success;
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return ResultStatus::Success;
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}
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}
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} // namespace Loader
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} // namespace Loader
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