SwRasterizer: Move the tev stages to their own function.

This commit is contained in:
Subv 2017-06-10 12:20:07 -05:00
parent e7ad8f9e14
commit bbda62960d

View File

@ -114,6 +114,70 @@ static std::tuple<float24, float24, PAddr> ConvertCubeCoord(float24 u, float24 v
return std::make_tuple(x / z * half + half, y / z * half + half, addr); return std::make_tuple(x / z * half + half, y / z * half + half, addr);
} }
Math::Vec4<u8> GetNextCombinerBuffer(unsigned tev_stage_index, const Math::Vec4<u8>& combiner_output,
const Math::Vec4<u8>& previous_buffer) {
Math::Vec4<u8> next_combiner_buffer = previous_buffer;
if (g_state.regs.texturing.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferColor(
tev_stage_index)) {
next_combiner_buffer.r() = combiner_output.r();
next_combiner_buffer.g() = combiner_output.g();
next_combiner_buffer.b() = combiner_output.b();
}
if (g_state.regs.texturing.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferAlpha(
tev_stage_index)) {
next_combiner_buffer.a() = combiner_output.a();
}
return next_combiner_buffer;
}
template <typename T>
Math::Vec4<u8> ExecuteTevStage(const TexturingRegs::TevStageConfig& tev_stage, const T& GetSource) {
// color combiner
// NOTE: Not sure if the alpha combiner might use the color output of the previous
// stage as input. Hence, we currently don't directly write the result to
// combiner_output.rgb(), but instead store it in a temporary variable until
// alpha combining has been done.
Math::Vec3<u8> color_result[3] = {
GetColorModifier(tev_stage.color_modifier1, GetSource(tev_stage.color_source1)),
GetColorModifier(tev_stage.color_modifier2, GetSource(tev_stage.color_source2)),
GetColorModifier(tev_stage.color_modifier3, GetSource(tev_stage.color_source3)),
};
auto color_output = ColorCombine(tev_stage.color_op, color_result);
u8 alpha_output;
if (tev_stage.color_op == TexturingRegs::TevStageConfig::Operation::Dot3_RGBA) {
// result of Dot3_RGBA operation is also placed to the alpha component
alpha_output = color_output.x;
} else {
// alpha combiner
std::array<u8, 3> alpha_result = {{
GetAlphaModifier(tev_stage.alpha_modifier1,
GetSource(tev_stage.alpha_source1)),
GetAlphaModifier(tev_stage.alpha_modifier2,
GetSource(tev_stage.alpha_source2)),
GetAlphaModifier(tev_stage.alpha_modifier3,
GetSource(tev_stage.alpha_source3)),
}};
alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result);
}
Math::Vec4<u8> combiner_output;
combiner_output[0] =
std::min(255u, color_output.r() * tev_stage.GetColorMultiplier());
combiner_output[1] =
std::min(255u, color_output.g() * tev_stage.GetColorMultiplier());
combiner_output[2] =
std::min(255u, color_output.b() * tev_stage.GetColorMultiplier());
combiner_output[3] =
std::min(255u, alpha_output * tev_stage.GetAlphaMultiplier());
return combiner_output;
}
bool PerformAlphaTest(const Math::Vec4<u8>& combiner_output) { bool PerformAlphaTest(const Math::Vec4<u8>& combiner_output) {
const auto& output_merger = g_state.regs.framebuffer.output_merger; const auto& output_merger = g_state.regs.framebuffer.output_merger;
@ -446,6 +510,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size();
++tev_stage_index) { ++tev_stage_index) {
const auto& tev_stage = tev_stages[tev_stage_index]; const auto& tev_stage = tev_stages[tev_stage_index];
using Source = TexturingRegs::TevStageConfig::Source; using Source = TexturingRegs::TevStageConfig::Source;
auto GetSource = [&](Source source) -> Math::Vec4<u8> { auto GetSource = [&](Source source) -> Math::Vec4<u8> {
@ -489,57 +554,9 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
} }
}; };
// color combiner combiner_output = ExecuteTevStage(tev_stage, GetSource);
// NOTE: Not sure if the alpha combiner might use the color output of the previous
// stage as input. Hence, we currently don't directly write the result to
// combiner_output.rgb(), but instead store it in a temporary variable until
// alpha combining has been done.
Math::Vec3<u8> color_result[3] = {
GetColorModifier(tev_stage.color_modifier1, GetSource(tev_stage.color_source1)),
GetColorModifier(tev_stage.color_modifier2, GetSource(tev_stage.color_source2)),
GetColorModifier(tev_stage.color_modifier3, GetSource(tev_stage.color_source3)),
};
auto color_output = ColorCombine(tev_stage.color_op, color_result);
u8 alpha_output;
if (tev_stage.color_op == TexturingRegs::TevStageConfig::Operation::Dot3_RGBA) {
// result of Dot3_RGBA operation is also placed to the alpha component
alpha_output = color_output.x;
} else {
// alpha combiner
std::array<u8, 3> alpha_result = {{
GetAlphaModifier(tev_stage.alpha_modifier1,
GetSource(tev_stage.alpha_source1)),
GetAlphaModifier(tev_stage.alpha_modifier2,
GetSource(tev_stage.alpha_source2)),
GetAlphaModifier(tev_stage.alpha_modifier3,
GetSource(tev_stage.alpha_source3)),
}};
alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result);
}
combiner_output[0] =
std::min((unsigned)255, color_output.r() * tev_stage.GetColorMultiplier());
combiner_output[1] =
std::min((unsigned)255, color_output.g() * tev_stage.GetColorMultiplier());
combiner_output[2] =
std::min((unsigned)255, color_output.b() * tev_stage.GetColorMultiplier());
combiner_output[3] =
std::min((unsigned)255, alpha_output * tev_stage.GetAlphaMultiplier());
combiner_buffer = next_combiner_buffer; combiner_buffer = next_combiner_buffer;
next_combiner_buffer = GetNextCombinerBuffer(tev_stage_index, combiner_output, next_combiner_buffer);
if (regs.texturing.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferColor(
tev_stage_index)) {
next_combiner_buffer.r() = combiner_output.r();
next_combiner_buffer.g() = combiner_output.g();
next_combiner_buffer.b() = combiner_output.b();
}
if (regs.texturing.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferAlpha(
tev_stage_index)) {
next_combiner_buffer.a() = combiner_output.a();
}
} }
const auto& output_merger = regs.framebuffer.output_merger; const auto& output_merger = regs.framebuffer.output_merger;