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Change 3D slider in-game
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commit
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@ -121,6 +121,10 @@ void Handler::Set3DLed(u8 state) {
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shared_page.ledstate_3d = state;
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shared_page.ledstate_3d = state;
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}
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}
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void Handler::Set3DSlider(float slidestate) {
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shared_page.sliderstate_3d = slidestate;
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}
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SharedPageDef& Handler::GetSharedPage() {
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SharedPageDef& Handler::GetSharedPage() {
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return shared_page;
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return shared_page;
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}
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}
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@ -91,6 +91,8 @@ public:
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void Set3DLed(u8);
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void Set3DLed(u8);
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void Set3DSlider(float);
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SharedPageDef& GetSharedPage();
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SharedPageDef& GetSharedPage();
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private:
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private:
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@ -5,6 +5,7 @@
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#include "audio_core/dsp_interface.h"
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#include "audio_core/dsp_interface.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/kernel/shared_page.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/ir/ir_rst.h"
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#include "core/hle/service/ir/ir_rst.h"
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#include "core/hle/service/ir/ir_user.h"
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#include "core/hle/service/ir/ir_user.h"
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@ -55,6 +56,11 @@ void Apply() {
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if (cam) {
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if (cam) {
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cam->ReloadCameraDevices();
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cam->ReloadCameraDevices();
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}
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}
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system.Kernel().GetSharedPageHandler().Set3DSlider(
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(Settings::values.render_3d != Settings::StereoRenderOption::Off)
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? (float_le)Settings::values.factor_3d / 100
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: 0.0f);
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}
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}
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}
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}
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