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https://github.com/citra-emu/citra.git
synced 2024-11-24 16:41:05 +00:00
Settings: Handle key configuration changes. Implement reset and ok buttons logics.
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parent
7b3617fef2
commit
b8a727da08
@ -1,4 +1,5 @@
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#include <KeyPressEater.h>
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#include <inputs.h>
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#include <QKeyEvent>
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#include <QLineEdit>
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@ -10,6 +11,64 @@ bool KeyPressEater::eventFilter(QObject *obj, QEvent *event) {
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auto keyName = QKeySequence(keyEvent->key()).toString();
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QLineEdit* lineEdit = static_cast<QLineEdit*>(obj);
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Button button_modified = GInputsDialog::edit_input_map[lineEdit->objectName()];
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switch (button_modified) {
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case Button::A:
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GInputsDialog::temp_settings.pad_a_key = keyEvent->key();
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break;
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case Button::B:
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GInputsDialog::temp_settings.pad_b_key = keyEvent->key();
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break;
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case Button::X:
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GInputsDialog::temp_settings.pad_x_key = keyEvent->key();
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break;
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case Button::Y:
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GInputsDialog::temp_settings.pad_y_key = keyEvent->key();
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break;
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case Button::L:
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GInputsDialog::temp_settings.pad_l_key = keyEvent->key();
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break;
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case Button::R:
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GInputsDialog::temp_settings.pad_r_key = keyEvent->key();
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break;
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case Button::Start:
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GInputsDialog::temp_settings.pad_start_key = keyEvent->key();
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break;
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case Button::Select:
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GInputsDialog::temp_settings.pad_select_key = keyEvent->key();
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break;
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case Button::Home:
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GInputsDialog::temp_settings.pad_home_key = keyEvent->key();
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break;
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case Button::DUp:
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GInputsDialog::temp_settings.pad_dup_key = keyEvent->key();
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break;
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case Button::DDown:
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GInputsDialog::temp_settings.pad_ddown_key = keyEvent->key();
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break;
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case Button::DLeft:
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GInputsDialog::temp_settings.pad_dleft_key = keyEvent->key();
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break;
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case Button::DRight:
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GInputsDialog::temp_settings.pad_dright_key = keyEvent->key();
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break;
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case Button::SUp:
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GInputsDialog::temp_settings.pad_sup_key = keyEvent->key();
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break;
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case Button::SDown:
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GInputsDialog::temp_settings.pad_sdown_key = keyEvent->key();
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break;
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case Button::SLeft:
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GInputsDialog::temp_settings.pad_sleft_key = keyEvent->key();
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break;
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case Button::SRight:
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GInputsDialog::temp_settings.pad_sright_key = keyEvent->key();
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break;
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default:
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break;
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}
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lineEdit->setText(keyName);
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return true;
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}
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@ -1,8 +1,8 @@
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#include <QObject>
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#include <QEvent>
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class KeyPressEater : public QObject
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{
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/// The event filter used for LineEdits to handle key presses
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class KeyPressEater : public QObject {
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Q_OBJECT
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public:
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KeyPressEater(QObject* parent);
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@ -4,36 +4,58 @@
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#include <QKeySequence>
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#include <QSettings>
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#include "core/settings.h"
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#include <QtWidgets>
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#include "inputs.h"
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#include "KeyPressEater.h"
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#include <map>
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#include "config.h"
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#include "common/log.h"
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GInputsDialog::GInputsDialog(QWidget* parent) : QDialog(parent)
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{
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std::map<QString, Button> GInputsDialog::edit_input_map;
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bool GInputsDialog::edit_input_map_initialized = false;
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Settings::Values GInputsDialog::temp_settings;
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GInputsDialog::GInputsDialog(QWidget* parent) : QDialog(parent) {
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ui.setupUi(this);
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KeyPressEater *keyPressEater = new KeyPressEater(this);
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// initialize the edit_input_map
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if (!edit_input_map_initialized) {
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GInputsDialog::edit_input_map = std::map<QString, Button> {
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{ this->ui.lineEdit_A->objectName(), Button::A},
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{ this->ui.lineEdit_B->objectName(), Button::B },
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{ this->ui.lineEdit_X->objectName(), Button::X },
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{ this->ui.lineEdit_Y->objectName(), Button::Y },
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{ this->ui.lineEdit_L->objectName(), Button::L },
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{ this->ui.lineEdit_R->objectName(), Button::R },
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{ this->ui.lineEdit_Start->objectName(), Button::Start },
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{ this->ui.lineEdit_Select->objectName(), Button::Select },
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{ this->ui.lineEdit_Home->objectName(), Button::Home },
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{ this->ui.lineEdit_dUp->objectName(), Button::DUp },
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{ this->ui.lineEdit_dDown->objectName(), Button::DDown },
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{ this->ui.lineEdit_dLeft->objectName(), Button::DLeft },
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{ this->ui.lineEdit_dRight->objectName(), Button::DRight },
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{ this->ui.lineEdit_sUp->objectName(), Button::SUp },
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{ this->ui.lineEdit_sDown->objectName(), Button::SDown },
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{ this->ui.lineEdit_sLeft->objectName(), Button::SLeft },
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{ this->ui.lineEdit_sRight->objectName(), Button::SRight },
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};
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edit_input_map_initialized = true;
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}
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// set up event handlers for the buttons
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QPushButton *resetButton = this->ui.buttonBox->button(QDialogButtonBox::Reset);
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connect(resetButton, SIGNAL(clicked()), this, SLOT(OnResetClicked()));
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QPushButton *okButton = this->ui.buttonBox->button(QDialogButtonBox::Ok);
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connect(okButton, SIGNAL(clicked()), this, SLOT(OnOkClicked()));
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// create a copy of the current settings
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GInputsDialog::temp_settings = Settings::Values(Settings::values);
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// display current key settings
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this->ui.lineEdit_A->setText(QKeySequence(Settings::values.pad_a_key).toString());
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this->ui.lineEdit_B->setText(QKeySequence(Settings::values.pad_b_key).toString());
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this->ui.lineEdit_X->setText(QKeySequence(Settings::values.pad_x_key).toString());
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this->ui.lineEdit_Y->setText(QKeySequence(Settings::values.pad_y_key).toString());
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this->ui.lineEdit_L->setText(QKeySequence(Settings::values.pad_l_key).toString());
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this->ui.lineEdit_R->setText(QKeySequence(Settings::values.pad_r_key).toString());
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this->ui.lineEdit_Start->setText(QKeySequence(Settings::values.pad_start_key).toString());
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this->ui.lineEdit_Select->setText(QKeySequence(Settings::values.pad_select_key).toString());
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this->ui.lineEdit_dUp->setText(QKeySequence(Settings::values.pad_dup_key).toString());
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this->ui.lineEdit_dDown->setText(QKeySequence(Settings::values.pad_ddown_key).toString());
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this->ui.lineEdit_dLeft->setText(QKeySequence(Settings::values.pad_dleft_key).toString());
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this->ui.lineEdit_dRight->setText(QKeySequence(Settings::values.pad_dright_key).toString());
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this->ui.lineEdit_sUp->setText(QKeySequence(Settings::values.pad_sup_key).toString());
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this->ui.lineEdit_sDown->setText(QKeySequence(Settings::values.pad_sdown_key).toString());
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this->ui.lineEdit_sLeft->setText(QKeySequence(Settings::values.pad_sleft_key).toString());
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this->ui.lineEdit_sRight->setText(QKeySequence(Settings::values.pad_sright_key).toString());
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this->ui.lineEdit_Home->setText(QKeySequence(Settings::values.pad_home_key).toString());
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this->displayButtonSettings(Settings::values);
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// setup event filters for the LineEdits
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KeyPressEater* keyPressEater = new KeyPressEater(this);
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this->ui.lineEdit_A->installEventFilter(keyPressEater);
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this->ui.lineEdit_B->installEventFilter(keyPressEater);
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this->ui.lineEdit_X->installEventFilter(keyPressEater);
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@ -42,6 +64,7 @@ GInputsDialog::GInputsDialog(QWidget* parent) : QDialog(parent)
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this->ui.lineEdit_R->installEventFilter(keyPressEater);
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this->ui.lineEdit_Start->installEventFilter(keyPressEater);
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this->ui.lineEdit_Select->installEventFilter(keyPressEater);
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this->ui.lineEdit_Home->installEventFilter(keyPressEater);
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this->ui.lineEdit_dUp->installEventFilter(keyPressEater);
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this->ui.lineEdit_dDown->installEventFilter(keyPressEater);
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this->ui.lineEdit_dLeft->installEventFilter(keyPressEater);
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@ -50,5 +73,75 @@ GInputsDialog::GInputsDialog(QWidget* parent) : QDialog(parent)
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this->ui.lineEdit_sDown->installEventFilter(keyPressEater);
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this->ui.lineEdit_sLeft->installEventFilter(keyPressEater);
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this->ui.lineEdit_sRight->installEventFilter(keyPressEater);
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this->ui.lineEdit_Home->installEventFilter(keyPressEater);
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}
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void GInputsDialog::displayButtonSettings(Settings::Values values) {
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this->ui.lineEdit_A->setText(QKeySequence(values.pad_a_key).toString());
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this->ui.lineEdit_B->setText(QKeySequence(values.pad_b_key).toString());
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this->ui.lineEdit_X->setText(QKeySequence(values.pad_x_key).toString());
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this->ui.lineEdit_Y->setText(QKeySequence(values.pad_y_key).toString());
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this->ui.lineEdit_L->setText(QKeySequence(values.pad_l_key).toString());
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this->ui.lineEdit_R->setText(QKeySequence(values.pad_r_key).toString());
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this->ui.lineEdit_Start->setText(QKeySequence(values.pad_start_key).toString());
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this->ui.lineEdit_Select->setText(QKeySequence(values.pad_select_key).toString());
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this->ui.lineEdit_Home->setText(QKeySequence(values.pad_home_key).toString());
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this->ui.lineEdit_dUp->setText(QKeySequence(values.pad_dup_key).toString());
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this->ui.lineEdit_dDown->setText(QKeySequence(values.pad_ddown_key).toString());
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this->ui.lineEdit_dLeft->setText(QKeySequence(values.pad_dleft_key).toString());
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this->ui.lineEdit_dRight->setText(QKeySequence(values.pad_dright_key).toString());
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this->ui.lineEdit_sUp->setText(QKeySequence(values.pad_sup_key).toString());
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this->ui.lineEdit_sDown->setText(QKeySequence(values.pad_sdown_key).toString());
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this->ui.lineEdit_sLeft->setText(QKeySequence(values.pad_sleft_key).toString());
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this->ui.lineEdit_sRight->setText(QKeySequence(values.pad_sright_key).toString());
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}
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void GInputsDialog::OnResetClicked() {
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// load the default button settings into temp_settings
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GInputsDialog::temp_settings.pad_a_key = Qt::Key_A;
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GInputsDialog::temp_settings.pad_b_key = Qt::Key_S;
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GInputsDialog::temp_settings.pad_x_key = Qt::Key_Z;
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GInputsDialog::temp_settings.pad_y_key = Qt::Key_X;
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GInputsDialog::temp_settings.pad_l_key = Qt::Key_Q;
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GInputsDialog::temp_settings.pad_r_key = Qt::Key_W;
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GInputsDialog::temp_settings.pad_start_key = Qt::Key_M;
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GInputsDialog::temp_settings.pad_select_key = Qt::Key_N;
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GInputsDialog::temp_settings.pad_home_key = Qt::Key_B;
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GInputsDialog::temp_settings.pad_dup_key = Qt::Key_T;
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GInputsDialog::temp_settings.pad_ddown_key = Qt::Key_G;
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GInputsDialog::temp_settings.pad_dleft_key = Qt::Key_F;
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GInputsDialog::temp_settings.pad_dright_key = Qt::Key_H;
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GInputsDialog::temp_settings.pad_sup_key = Qt::Key_Up;
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GInputsDialog::temp_settings.pad_sdown_key = Qt::Key_Down;
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GInputsDialog::temp_settings.pad_sleft_key = Qt::Key_Left;
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GInputsDialog::temp_settings.pad_sright_key = Qt::Key_Right;
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// then display it
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this->displayButtonSettings(GInputsDialog::temp_settings);
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}
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void GInputsDialog::OnOkClicked() {
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Config config;
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// load the temporary settings into our real settings
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Settings::values.pad_a_key = GInputsDialog::temp_settings.pad_a_key;
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Settings::values.pad_b_key = GInputsDialog::temp_settings.pad_b_key;
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Settings::values.pad_x_key = GInputsDialog::temp_settings.pad_x_key;
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Settings::values.pad_y_key = GInputsDialog::temp_settings.pad_y_key;
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Settings::values.pad_l_key = GInputsDialog::temp_settings.pad_l_key;
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Settings::values.pad_r_key = GInputsDialog::temp_settings.pad_r_key;
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Settings::values.pad_start_key = GInputsDialog::temp_settings.pad_start_key;
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Settings::values.pad_select_key = GInputsDialog::temp_settings.pad_select_key;
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Settings::values.pad_home_key = GInputsDialog::temp_settings.pad_home_key;
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Settings::values.pad_dup_key = GInputsDialog::temp_settings.pad_dup_key;
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Settings::values.pad_ddown_key = GInputsDialog::temp_settings.pad_ddown_key;
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Settings::values.pad_dleft_key = GInputsDialog::temp_settings.pad_dleft_key;
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Settings::values.pad_dright_key = GInputsDialog::temp_settings.pad_dright_key;
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Settings::values.pad_sup_key = GInputsDialog::temp_settings.pad_sup_key;
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Settings::values.pad_sdown_key = GInputsDialog::temp_settings.pad_sdown_key;
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Settings::values.pad_sleft_key = GInputsDialog::temp_settings.pad_sleft_key;
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Settings::values.pad_sright_key = GInputsDialog::temp_settings.pad_sright_key;
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// then save it
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config.Save();
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LOG_INFO(Config, "Input settings changed.");
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}
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@ -2,16 +2,42 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <QDialog>
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#include <map>
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#include "core/settings.h"
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#include "ui_inputs.h"
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class GInputsDialog : public QDialog
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{
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/// An enum for the buttons on the 3DS
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enum Button {
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A, B, X, Y, L, R, Start, Select, Home,
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DUp, DDown, DLeft, DRight,
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SUp, SDown, SLeft, SRight
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};
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/// The input configuration dialog
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class GInputsDialog : public QDialog {
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Q_OBJECT
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public:
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GInputsDialog(QWidget* parent = NULL);
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/// A map between the name of a LineEdit and the button that it modifies
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static std::map<QString, Button> edit_input_map;
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/// true if edit_input_map is initialized
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static bool edit_input_map_initialized;
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/// Temporary settings used when configuration is changed but not saved yet
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static Settings::Values temp_settings;
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private:
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Ui::inputs ui;
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/// Display the button settings on the LineEdits from the given values
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void displayButtonSettings(Settings::Values values);
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private slots:
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void OnResetClicked();
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void OnOkClicked();
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};
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