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Added message to status bar to show core errors ignored by the user.
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@ -93,6 +93,14 @@ void GMainWindow::InitializeWidgets() {
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ui.horizontalLayout->addWidget(game_list);
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// Create status bar
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message_label = new QLabel();
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// Configured separately for left alignment
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message_label->setVisible(false);
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message_label->setFrameStyle(QFrame::NoFrame);
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message_label->setContentsMargins(4, 0, 4, 0);
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message_label->setAlignment(Qt::AlignLeft);
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statusBar()->addPermanentWidget(message_label, 1);
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emu_speed_label = new QLabel();
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emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% "
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"indicate emulation is running faster or slower than a 3DS."));
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@ -108,7 +116,7 @@ void GMainWindow::InitializeWidgets() {
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label->setVisible(false);
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label->setFrameStyle(QFrame::NoFrame);
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label->setContentsMargins(4, 0, 4, 0);
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statusBar()->addPermanentWidget(label);
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statusBar()->addPermanentWidget(label, 0);
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}
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statusBar()->setVisible(true);
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setStyleSheet("QStatusBar::item{border: none;}");
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@ -437,6 +445,7 @@ void GMainWindow::ShutdownGame() {
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// Disable status bar updates
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status_bar_update_timer.stop();
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message_label->setVisible(false);
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emu_speed_label->setVisible(false);
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game_fps_label->setVisible(false);
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emu_frametime_label->setVisible(false);
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@ -136,6 +136,7 @@ private:
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GameList* game_list;
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// Status bar elements
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QLabel* message_label = nullptr;
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QLabel* emu_speed_label = nullptr;
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QLabel* game_fps_label = nullptr;
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QLabel* emu_frametime_label = nullptr;
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