Prepare frontend for multiple graphics APIs (#6347)

* externals: Update dynarmic

* settings: Introduce GraphicsAPI enum

* For now it's OpenGL only but will be expanded upon later

* citra_qt: Introduce backend agnostic context management

* Mostly a direct port from yuzu

* core: Simplify context acquire

* settings: Add option to create debug contexts

* renderer_opengl: Abstract initialization to Driver

* This commit also updates glad and adds some useful extensions which we will use in part 2

* Rasterizer construction is moved to the specific renderer instead of RendererBase.
  Software rendering has been disable to achieve this but will be brought back in the next commit.

* video_core: Remove Init/Shutdown methods from renderer

* The constructor and destructor can do the same job

* In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached

* citra_qt: Decouple software renderer from opengl part 1

* citra: Decouple software renderer from opengl part 2

* android: Decouple software renderer from opengl part 3

* swrasterizer: Decouple software renderer from opengl part 4

* This commit simply enforces the renderer naming conventions in the software renderer

* video_core: Move RendererBase to VideoCore

* video_core: De-globalize screenshot state

* video_core: Pass system to the renderers

* video_core: Commonize shader uniform data

* video_core: Abstract backend agnostic rasterizer operations

* bootmanager: Remove references to OpenGL for macOS

OpenGL macOS headers definitions clash heavily with each other

* citra_qt: Proper title for api settings

* video_core: Reduce boost usage

* bootmanager: Fix hide mouse option

Remove event handlers from RenderWidget for events that are
already handled by the parent GRenderWindow.
Also enable mouse tracking on the RenderWidget.

* android: Remove software from graphics api list

* code: Address review comments

* citra: Port per-game settings read

* Having to update the default value for all backends is a pain so lets centralize it

* android: Rename to OpenGLES

---------

Co-authored-by: MerryMage <MerryMage@users.noreply.github.com>
Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
This commit is contained in:
GPUCode
2023-03-27 14:29:17 +03:00
committed by GitHub
parent 9ef42040af
commit b5d6f645bd
99 changed files with 3165 additions and 4501 deletions

View File

@@ -269,6 +269,10 @@ target_link_libraries(citra-qt PRIVATE audio_core common core input_common netwo
target_link_libraries(citra-qt PRIVATE Boost::boost glad nihstro-headers Qt5::Widgets Qt5::Multimedia Qt5::Concurrent)
target_link_libraries(citra-qt PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
if (NOT WIN32)
target_include_directories(citra-qt PRIVATE ${Qt5Gui_PRIVATE_INCLUDE_DIRS})
endif()
if (UNIX AND NOT APPLE)
target_link_libraries(citra-qt PRIVATE Qt5::DBus)
endif()
@@ -325,6 +329,10 @@ if (MSVC)
endif()
endif()
if (NOT APPLE)
target_compile_definitions(citra-qt PRIVATE HAS_OPENGL)
endif()
if (CITRA_USE_PRECOMPILED_HEADERS)
target_precompile_headers(citra-qt PRIVATE precompiled_headers.h)
endif()

View File

@@ -2,31 +2,45 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <glad/glad.h>
#include <QApplication>
#include <QDragEnterEvent>
#include <QHBoxLayout>
#include <QKeyEvent>
#include <QOffscreenSurface>
#include <QOpenGLContext>
#include <QOpenGLFunctions>
#include <QOpenGLFunctions_4_3_Core>
#include <QMessageBox>
#include <QPainter>
#include <fmt/format.h>
#include "citra_qt/bootmanager.h"
#include "citra_qt/main.h"
#include "common/color.h"
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "common/settings.h"
#include "core/3ds.h"
#include "core/core.h"
#include "core/frontend/scope_acquire_context.h"
#include "core/frontend/framebuffer_layout.h"
#include "core/perf_stats.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "network/network.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
#ifdef HAS_OPENGL
#include <QOffscreenSurface>
#include <QOpenGLContext>
#endif
#if defined(__APPLE__)
#include <objc/message.h>
#include <objc/objc.h>
#endif
#if !defined(WIN32)
#include <qpa/qplatformnativeinterface.h>
#endif
EmuThread::EmuThread(Frontend::GraphicsContext& core_context) : core_context(core_context) {}
EmuThread::~EmuThread() = default;
@@ -44,7 +58,7 @@ static GMainWindow* GetMainWindow() {
void EmuThread::run() {
MicroProfileOnThreadCreate("EmuThread");
Frontend::ScopeAcquireContext scope(core_context);
const auto scope = core_context.Acquire();
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
@@ -55,6 +69,7 @@ void EmuThread::run() {
});
emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
emit HideLoadingScreen();
core_context.MakeCurrent();
@@ -113,90 +128,263 @@ void EmuThread::run() {
#endif
}
OpenGLWindow::OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context,
bool is_secondary)
: QWindow(parent), context(std::make_unique<QOpenGLContext>(shared_context->parent())),
event_handler(event_handler), is_secondary{is_secondary} {
#ifdef HAS_OPENGL
class OpenGLSharedContext : public Frontend::GraphicsContext {
public:
/// Create the original context that should be shared from
explicit OpenGLSharedContext() {
QSurfaceFormat format;
// disable vsync for any shared contexts
auto format = shared_context->format();
format.setSwapInterval(Settings::values.use_vsync_new ? 1 : 0);
this->setFormat(format);
format.setVersion(4, 3);
format.setProfile(QSurfaceFormat::CoreProfile);
context->setShareContext(shared_context);
context->setScreen(this->screen());
context->setFormat(format);
context->create();
if (Settings::values.renderer_debug) {
format.setOption(QSurfaceFormat::FormatOption::DebugContext);
}
setSurfaceType(QWindow::OpenGLSurface);
// TODO: expose a setting for buffer value (ie default/single/double/triple)
format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
format.setSwapInterval(0);
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
// WA_DontShowOnScreen, WA_DeleteOnClose
}
context = std::make_unique<QOpenGLContext>();
context->setFormat(format);
if (!context->create()) {
LOG_ERROR(Frontend, "Unable to create main openGL context");
}
OpenGLWindow::~OpenGLWindow() {
context->doneCurrent();
}
void OpenGLWindow::Present() {
if (!isExposed())
return;
context->makeCurrent(this);
if (VideoCore::g_renderer) {
VideoCore::g_renderer->TryPresent(100, is_secondary);
offscreen_surface = std::make_unique<QOffscreenSurface>(nullptr);
offscreen_surface->setFormat(format);
offscreen_surface->create();
surface = offscreen_surface.get();
}
context->swapBuffers(this);
auto f = context->versionFunctions<QOpenGLFunctions_4_3_Core>();
f->glFinish();
QWindow::requestUpdate();
}
bool OpenGLWindow::event(QEvent* event) {
switch (event->type()) {
case QEvent::UpdateRequest:
/// Create the shared contexts for rendering and presentation
explicit OpenGLSharedContext(QOpenGLContext* share_context, QSurface* main_surface) {
// disable vsync for any shared contexts
auto format = share_context->format();
format.setSwapInterval(main_surface ? Settings::values.use_vsync_new.GetValue() : 0);
context = std::make_unique<QOpenGLContext>();
context->setShareContext(share_context);
context->setFormat(format);
if (!context->create()) {
LOG_ERROR(Frontend, "Unable to create shared openGL context");
}
surface = main_surface;
}
~OpenGLSharedContext() {
context->doneCurrent();
}
void SwapBuffers() override {
context->swapBuffers(surface);
}
void MakeCurrent() override {
// We can't track the current state of the underlying context in this wrapper class because
// Qt may make the underlying context not current for one reason or another. In particular,
// the WebBrowser uses GL, so it seems to conflict if we aren't careful.
// Instead of always just making the context current (which does not have any caching to
// check if the underlying context is already current) we can check for the current context
// in the thread local data by calling `currentContext()` and checking if its ours.
if (QOpenGLContext::currentContext() != context.get()) {
context->makeCurrent(surface);
}
}
void DoneCurrent() override {
context->doneCurrent();
}
QOpenGLContext* GetShareContext() const {
return context.get();
}
private:
// Avoid using Qt parent system here since we might move the QObjects to new threads
// As a note, this means we should avoid using slots/signals with the objects too
std::unique_ptr<QOpenGLContext> context;
std::unique_ptr<QOffscreenSurface> offscreen_surface{};
QSurface* surface;
};
#endif
class DummyContext : public Frontend::GraphicsContext {};
class RenderWidget : public QWidget {
public:
RenderWidget(GRenderWindow* parent) : QWidget(parent) {
setMouseTracking(true);
}
virtual ~RenderWidget() = default;
virtual void Present() {}
void paintEvent(QPaintEvent* event) override {
Present();
return true;
case QEvent::MouseButtonPress:
case QEvent::MouseButtonRelease:
case QEvent::MouseButtonDblClick:
case QEvent::MouseMove:
case QEvent::KeyPress:
case QEvent::KeyRelease:
case QEvent::FocusIn:
case QEvent::FocusOut:
case QEvent::FocusAboutToChange:
case QEvent::Enter:
case QEvent::Leave:
case QEvent::Wheel:
case QEvent::TabletMove:
case QEvent::TabletPress:
case QEvent::TabletRelease:
case QEvent::TabletEnterProximity:
case QEvent::TabletLeaveProximity:
case QEvent::TouchBegin:
case QEvent::TouchUpdate:
case QEvent::TouchEnd:
case QEvent::InputMethodQuery:
case QEvent::TouchCancel:
return QCoreApplication::sendEvent(event_handler, event);
case QEvent::Drop:
GetMainWindow()->DropAction(static_cast<QDropEvent*>(event));
return true;
case QEvent::DragEnter:
case QEvent::DragMove:
GetMainWindow()->AcceptDropEvent(static_cast<QDropEvent*>(event));
return true;
default:
return QWindow::event(event);
update();
}
std::pair<unsigned, unsigned> GetSize() const {
return std::make_pair(width(), height());
}
};
#ifdef HAS_OPENGL
class OpenGLRenderWidget : public RenderWidget {
public:
explicit OpenGLRenderWidget(GRenderWindow* parent, bool is_secondary)
: RenderWidget(parent), is_secondary(is_secondary) {
setAttribute(Qt::WA_NativeWindow);
setAttribute(Qt::WA_PaintOnScreen);
windowHandle()->setSurfaceType(QWindow::OpenGLSurface);
}
void SetContext(std::unique_ptr<Frontend::GraphicsContext>&& context_) {
context = std::move(context_);
}
void Present() override {
if (!isVisible()) {
return;
}
if (!Core::System::GetInstance().IsPoweredOn()) {
return;
}
context->MakeCurrent();
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
VideoCore::g_renderer->TryPresent(100, is_secondary);
context->SwapBuffers();
glFinish();
}
QPaintEngine* paintEngine() const override {
return nullptr;
}
private:
std::unique_ptr<Frontend::GraphicsContext> context{};
bool is_secondary;
};
#endif
struct SoftwareRenderWidget : public RenderWidget {
explicit SoftwareRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {}
void Present() override {
if (!isVisible()) {
return;
}
if (!Core::System::GetInstance().IsPoweredOn()) {
return;
}
const auto layout{Layout::DefaultFrameLayout(width(), height(), false, false)};
QPainter painter(this);
const auto draw_screen = [&](int fb_id) {
const auto rect = fb_id == 0 ? layout.top_screen : layout.bottom_screen;
const QImage screen = LoadFramebuffer(fb_id);
painter.drawImage(rect.left, rect.top, screen);
};
painter.fillRect(rect(), qRgb(Settings::values.bg_red.GetValue() * 255,
Settings::values.bg_green.GetValue() * 255,
Settings::values.bg_blue.GetValue() * 255));
draw_screen(0);
draw_screen(1);
painter.end();
}
QImage LoadFramebuffer(int fb_id) {
const auto& framebuffer = GPU::g_regs.framebuffer_config[fb_id];
const PAddr framebuffer_addr =
framebuffer.active_fb == 0 ? framebuffer.address_left1 : framebuffer.address_left2;
Memory::RasterizerFlushRegion(framebuffer_addr, framebuffer.stride * framebuffer.height);
const u8* framebuffer_data = VideoCore::g_memory->GetPhysicalPointer(framebuffer_addr);
const int width = framebuffer.height;
const int height = framebuffer.width;
const int bpp = GPU::Regs::BytesPerPixel(framebuffer.color_format);
QImage image{width, height, QImage::Format_RGBA8888};
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
const u8* pixel = framebuffer_data + (x * height + height - y) * bpp;
const Common::Vec4 color = [&] {
switch (framebuffer.color_format) {
case GPU::Regs::PixelFormat::RGBA8:
return Common::Color::DecodeRGBA8(pixel);
case GPU::Regs::PixelFormat::RGB8:
return Common::Color::DecodeRGB8(pixel);
case GPU::Regs::PixelFormat::RGB565:
return Common::Color::DecodeRGB565(pixel);
case GPU::Regs::PixelFormat::RGB5A1:
return Common::Color::DecodeRGB5A1(pixel);
case GPU::Regs::PixelFormat::RGBA4:
return Common::Color::DecodeRGBA4(pixel);
}
}();
image.setPixel(x, y, qRgba(color.r(), color.g(), color.b(), color.a()));
}
}
return image;
}
};
static Frontend::WindowSystemType GetWindowSystemType() {
// Determine WSI type based on Qt platform.
const QString platform_name = QGuiApplication::platformName();
if (platform_name == QStringLiteral("windows"))
return Frontend::WindowSystemType::Windows;
else if (platform_name == QStringLiteral("xcb"))
return Frontend::WindowSystemType::X11;
else if (platform_name == QStringLiteral("wayland"))
return Frontend::WindowSystemType::Wayland;
else if (platform_name == QStringLiteral("cocoa"))
return Frontend::WindowSystemType::MacOS;
LOG_CRITICAL(Frontend, "Unknown Qt platform!");
return Frontend::WindowSystemType::Windows;
}
void OpenGLWindow::exposeEvent(QExposeEvent* event) {
QWindow::requestUpdate();
QWindow::exposeEvent(event);
static Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow* window) {
Frontend::EmuWindow::WindowSystemInfo wsi;
wsi.type = GetWindowSystemType();
if (window) {
#if defined(WIN32)
// Our Win32 Qt external doesn't have the private API.
wsi.render_surface = reinterpret_cast<void*>(window->winId());
#elif defined(__APPLE__)
wsi.render_surface = reinterpret_cast<void* (*)(id, SEL)>(objc_msgSend)(
reinterpret_cast<id>(window->winId()), sel_registerName("layer"));
#else
QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface();
wsi.display_connection = pni->nativeResourceForWindow("display", window);
if (wsi.type == Frontend::WindowSystemType::Wayland)
wsi.render_surface = pni->nativeResourceForWindow("surface", window);
else
wsi.render_surface = reinterpret_cast<void*>(window->winId());
#endif
wsi.render_surface_scale = static_cast<float>(window->devicePixelRatio());
} else {
wsi.render_surface = nullptr;
wsi.render_surface_scale = 1.0f;
}
return wsi;
}
std::shared_ptr<Frontend::GraphicsContext> GRenderWindow::main_context;
GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread, bool is_secondary_)
: QWidget(parent_), EmuWindow(is_secondary_), emu_thread(emu_thread) {
@@ -218,11 +406,11 @@ GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread, bool is_se
GRenderWindow::~GRenderWindow() = default;
void GRenderWindow::MakeCurrent() {
core_context->MakeCurrent();
main_context->MakeCurrent();
}
void GRenderWindow::DoneCurrent() {
core_context->DoneCurrent();
main_context->DoneCurrent();
}
void GRenderWindow::PollEvents() {
@@ -295,8 +483,9 @@ void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
}
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
if (event->source() == Qt::MouseEventSynthesizedBySystem)
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
return; // touch input is handled in TouchBeginEvent
}
auto pos = event->pos();
if (event->button() == Qt::LeftButton) {
@@ -309,8 +498,9 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
}
void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
if (event->source() == Qt::MouseEventSynthesizedBySystem)
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
return; // touch input is handled in TouchUpdateEvent
}
auto pos = event->pos();
const auto [x, y] = ScaleTouch(pos);
@@ -320,8 +510,9 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
}
void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
if (event->source() == Qt::MouseEventSynthesizedBySystem)
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
return; // touch input is handled in TouchEndEvent
}
if (event->button() == Qt::LeftButton)
this->TouchReleased();
@@ -393,42 +584,61 @@ void GRenderWindow::resizeEvent(QResizeEvent* event) {
OnFramebufferSizeChanged();
}
void GRenderWindow::InitRenderTarget() {
ReleaseRenderTarget();
bool GRenderWindow::InitRenderTarget() {
{
// Create a dummy render widget so that Qt
// places the render window at the correct position.
const RenderWidget dummy_widget{this};
}
first_frame = false;
GMainWindow* parent = GetMainWindow();
QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr;
child_window = new OpenGLWindow(parent_win_handle, this, QOpenGLContext::globalShareContext(),
is_secondary);
child_window->create();
child_widget = createWindowContainer(child_window, this);
const auto graphics_api = Settings::values.graphics_api.GetValue();
switch (graphics_api) {
case Settings::GraphicsAPI::Software:
InitializeSoftware();
break;
case Settings::GraphicsAPI::OpenGL:
if (!InitializeOpenGL() || !LoadOpenGL()) {
return false;
}
break;
}
// Update the Window System information with the new render target
window_info = GetWindowSystemInfo(child_widget->windowHandle());
child_widget->resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight);
layout()->addWidget(child_widget);
// Reset minimum required size to avoid resizing issues on the main window after restarting.
setMinimumSize(1, 1);
core_context = CreateSharedContext();
resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight);
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
OnFramebufferSizeChanged();
BackupGeometry();
return true;
}
void GRenderWindow::ReleaseRenderTarget() {
if (child_widget) {
layout()->removeWidget(child_widget);
delete child_widget;
child_widget->deleteLater();
child_widget = nullptr;
}
main_context.reset();
}
void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
if (res_scale == 0)
if (res_scale == 0) {
res_scale = VideoCore::GetResolutionScaleFactor();
}
const auto layout{Layout::FrameLayoutFromResolutionScale(res_scale, is_secondary)};
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
VideoCore::RequestScreenshot(
VideoCore::g_renderer->RequestScreenshot(
screenshot_image.bits(),
[this, screenshot_path] {
const std::string std_screenshot_path = screenshot_path.toStdString();
@@ -445,6 +655,59 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal
setMinimumSize(minimal_size.first, minimal_size.second);
}
bool GRenderWindow::InitializeOpenGL() {
#ifdef HAS_OPENGL
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
// WA_DontShowOnScreen, WA_DeleteOnClose
auto child = new OpenGLRenderWidget(this, is_secondary);
child_widget = child;
child_widget->windowHandle()->create();
if (!main_context) {
main_context = std::make_shared<OpenGLSharedContext>();
}
auto child_context = CreateSharedContext();
child->SetContext(std::move(child_context));
return true;
#else
QMessageBox::warning(this, tr("OpenGL not available!"),
tr("Citra has not been compiled with OpenGL support."));
return false;
#endif
}
void GRenderWindow::InitializeSoftware() {
child_widget = new SoftwareRenderWidget(this);
main_context = std::make_unique<DummyContext>();
}
bool GRenderWindow::LoadOpenGL() {
auto context = CreateSharedContext();
auto scope = context->Acquire();
if (!gladLoadGL()) {
QMessageBox::warning(
this, tr("Error while initializing OpenGL!"),
tr("Your GPU may not support OpenGL, or you do not have the latest graphics driver."));
return false;
}
const QString renderer =
QString::fromUtf8(reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
if (!GLAD_GL_VERSION_4_3) {
LOG_ERROR(Frontend, "GPU does not support OpenGL 4.3: {}", renderer.toStdString());
QMessageBox::warning(this, tr("Error while initializing OpenGL 4.3!"),
tr("Your GPU may not support OpenGL 4.3, or you do not have the "
"latest graphics driver.<br><br>GL Renderer:<br>%1")
.arg(renderer));
return false;
}
return true;
}
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
this->emu_thread = emu_thread;
}
@@ -458,29 +721,15 @@ void GRenderWindow::showEvent(QShowEvent* event) {
}
std::unique_ptr<Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
return std::make_unique<GLContext>(QOpenGLContext::globalShareContext());
}
GLContext::GLContext(QOpenGLContext* shared_context)
: context(std::make_unique<QOpenGLContext>(shared_context->parent())),
surface(std::make_unique<QOffscreenSurface>(nullptr)) {
// disable vsync for any shared contexts
auto format = shared_context->format();
format.setSwapInterval(0);
context->setShareContext(shared_context);
context->setFormat(format);
context->create();
surface->setParent(shared_context->parent());
surface->setFormat(format);
surface->create();
}
void GLContext::MakeCurrent() {
context->makeCurrent(surface.get());
}
void GLContext::DoneCurrent() {
context->doneCurrent();
#ifdef HAS_OPENGL
const auto graphics_api = Settings::values.graphics_api.GetValue();
if (graphics_api == Settings::GraphicsAPI::OpenGL) {
auto gl_context = static_cast<OpenGLSharedContext*>(main_context.get());
// Bind the shared contexts to the main surface in case the backend wants to take over
// presentation
return std::make_unique<OpenGLSharedContext>(gl_context->GetShareContext(),
child_widget->windowHandle());
}
#endif
return std::make_unique<DummyContext>();
}

View File

@@ -27,19 +27,6 @@ namespace VideoCore {
enum class LoadCallbackStage;
}
class GLContext : public Frontend::GraphicsContext {
public:
explicit GLContext(QOpenGLContext* shared_context);
void MakeCurrent() override;
void DoneCurrent() override;
private:
std::unique_ptr<QOpenGLContext> context;
std::unique_ptr<QOffscreenSurface> surface;
};
class EmuThread final : public QThread {
Q_OBJECT
@@ -126,26 +113,6 @@ signals:
void HideLoadingScreen();
};
class OpenGLWindow : public QWindow {
Q_OBJECT
public:
explicit OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context,
bool is_secondary = false);
~OpenGLWindow();
void Present();
protected:
bool event(QEvent* event) override;
void exposeEvent(QExposeEvent* event) override;
private:
std::unique_ptr<QOpenGLContext> context;
QWidget* event_handler;
bool is_secondary;
};
class GRenderWindow : public QWidget, public Frontend::EmuWindow {
Q_OBJECT
@@ -185,13 +152,15 @@ public:
return has_focus;
}
void InitRenderTarget();
bool InitRenderTarget();
/// Destroy the previous run's child_widget which should also destroy the child_window
void ReleaseRenderTarget();
void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
std::pair<u32, u32> ScaleTouch(const QPointF pos) const;
public slots:
void OnEmulationStarting(EmuThread* emu_thread);
@@ -211,29 +180,28 @@ signals:
void MouseActivity();
private:
std::pair<u32, u32> ScaleTouch(QPointF pos) const;
void TouchBeginEvent(const QTouchEvent* event);
void TouchUpdateEvent(const QTouchEvent* event);
void TouchEndEvent();
void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
std::unique_ptr<GraphicsContext> core_context;
bool InitializeOpenGL();
void InitializeSoftware();
bool LoadOpenGL();
QByteArray geometry;
/// Native window handle that backs this presentation widget
QWindow* child_window = nullptr;
/// In order to embed the window into GRenderWindow, you need to use createWindowContainer to
/// put the child_window into a widget then add it to the layout. This child_widget can be
/// parented to GRenderWindow and use Qt's lifetime system
QWidget* child_widget = nullptr;
EmuThread* emu_thread;
/// Main context that will be shared with all other contexts that are requested.
/// If this is used in a shared context setting, then this should not be used directly, but
/// should instead be shared from
static std::shared_ptr<Frontend::GraphicsContext> main_context;
/// Temporary storage of the screenshot taken
QImage screenshot_image;
QByteArray geometry;
bool first_frame = false;
bool has_focus = false;

View File

@@ -482,6 +482,7 @@ void Config::ReadDebuggingValues() {
qt_config->value(QStringLiteral("record_frame_times"), false).toBool();
ReadBasicSetting(Settings::values.use_gdbstub);
ReadBasicSetting(Settings::values.gdbstub_port);
ReadBasicSetting(Settings::values.renderer_debug);
qt_config->beginGroup(QStringLiteral("LLE"));
for (const auto& service_module : Service::service_module_map) {
@@ -625,7 +626,7 @@ void Config::ReadPathValues() {
void Config::ReadRendererValues() {
qt_config->beginGroup(QStringLiteral("Renderer"));
ReadGlobalSetting(Settings::values.use_hw_renderer);
ReadGlobalSetting(Settings::values.graphics_api);
ReadGlobalSetting(Settings::values.use_hw_shader);
#ifdef __APPLE__
// Hardware shader is broken on macos with Intel GPUs thanks to poor drivers.
@@ -992,6 +993,7 @@ void Config::SaveDebuggingValues() {
qt_config->setValue(QStringLiteral("record_frame_times"), Settings::values.record_frame_times);
WriteBasicSetting(Settings::values.use_gdbstub);
WriteBasicSetting(Settings::values.gdbstub_port);
WriteBasicSetting(Settings::values.renderer_debug);
qt_config->beginGroup(QStringLiteral("LLE"));
for (const auto& service_module : Settings::values.lle_modules) {
@@ -1103,7 +1105,7 @@ void Config::SavePathValues() {
void Config::SaveRendererValues() {
qt_config->beginGroup(QStringLiteral("Renderer"));
WriteGlobalSetting(Settings::values.use_hw_renderer);
WriteGlobalSetting(Settings::values.graphics_api);
WriteGlobalSetting(Settings::values.use_hw_shader);
#ifdef __APPLE__
// Hardware shader is broken on macos thanks to poor drivers.

View File

@@ -83,6 +83,21 @@ template <>
void SetPerGameSetting(QComboBox* combobox,
const Settings::SwitchableSetting<std::string>* setting);
/// Given an index of a combobox setting extracts the setting taking into
/// account per-game status
template <typename Type, bool ranged>
Type GetComboboxSetting(int index, const Settings::SwitchableSetting<Type, ranged>* setting) {
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
return static_cast<Type>(index);
} else if (!Settings::IsConfiguringGlobal()) {
if (index == 0) {
return setting->GetValue();
} else {
return static_cast<Type>(index - ConfigurationShared::USE_GLOBAL_OFFSET);
}
}
}
/// Given a Qt widget sets the background color to indicate whether the setting
/// is per-game overriden (highlighted) or global (non-highlighted)
void SetHighlight(QWidget* widget, bool highlighted);

View File

@@ -37,6 +37,7 @@ ConfigureDebug::ConfigureDebug(QWidget* parent)
const bool is_powered_on = Core::System::GetInstance().IsPoweredOn();
ui->toggle_cpu_jit->setEnabled(!is_powered_on);
ui->toggle_renderer_debug->setEnabled(!is_powered_on);
// Set a minimum width for the label to prevent the slider from changing size.
// This scales across DPIs. (This value should be enough for "xxx%")
@@ -62,6 +63,7 @@ void ConfigureDebug::SetConfiguration() {
ui->toggle_console->setChecked(UISettings::values.show_console.GetValue());
ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter.GetValue()));
ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit.GetValue());
ui->toggle_renderer_debug->setChecked(Settings::values.renderer_debug.GetValue());
if (!Settings::IsConfiguringGlobal()) {
if (Settings::values.cpu_clock_percentage.UsingGlobal()) {
@@ -91,6 +93,7 @@ void ConfigureDebug::ApplyConfiguration() {
filter.ParseFilterString(Settings::values.log_filter.GetValue());
Log::SetGlobalFilter(filter);
Settings::values.use_cpu_jit = ui->toggle_cpu_jit->isChecked();
Settings::values.renderer_debug = ui->toggle_renderer_debug->isChecked();
ConfigurationShared::ApplyPerGameSetting(
&Settings::values.cpu_clock_percentage, ui->clock_speed_combo,

View File

@@ -23,5 +23,6 @@ public:
void SetConfiguration();
void SetupPerGameUI();
private:
std::unique_ptr<Ui::ConfigureDebug> ui;
};

View File

@@ -6,8 +6,8 @@
<rect>
<x>0</x>
<y>0</y>
<width>443</width>
<height>358</height>
<width>523</width>
<height>447</height>
</rect>
</property>
<property name="windowTitle">
@@ -112,12 +112,34 @@
<string>CPU</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<item row="2" column="0">
<widget class="QCheckBox" name="toggle_cpu_jit">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables the use of the ARM JIT compiler for emulating the 3DS CPUs. Don't disable unless for debugging purposes&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Enable CPU JIT</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QWidget" name="clock_speed_widget" native="true">
<layout class="QHBoxLayout" name="clock_speed_layout">
<property name="spacing">
<number>7</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QComboBox" name="clock_speed_combo">
<item>
@@ -180,13 +202,10 @@
</layout>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="toggle_cpu_jit">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables the use of the ARM JIT compiler for emulating the 3DS CPUs. Don't disable unless for debugging purposes&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<item row="3" column="0">
<widget class="QCheckBox" name="toggle_renderer_debug">
<property name="text">
<string>Enable CPU JIT</string>
<string>Enable debug renderer</string>
</property>
</widget>
</item>

View File

@@ -22,7 +22,9 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
ui->layout_group->setEnabled(!Settings::values.custom_layout);
ui->resolution_factor_combobox->setEnabled(Settings::values.use_hw_renderer.GetValue());
const auto graphics_api = Settings::values.graphics_api.GetValue();
const bool res_scale_enabled = graphics_api != Settings::GraphicsAPI::Software;
ui->resolution_factor_combobox->setEnabled(res_scale_enabled);
connect(ui->render_3d_combobox,
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,

View File

@@ -16,22 +16,20 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureGraphics>()) {
ui->setupUi(this);
SetupPerGameUI();
SetConfiguration();
ui->hw_renderer_group->setEnabled(ui->hw_renderer_group->isEnabled() &&
ui->toggle_hw_renderer->isChecked());
ui->toggle_vsync_new->setEnabled(!Core::System::GetInstance().IsPoweredOn());
// Set the index to -1 to ensure the below lambda is called with setCurrentIndex
ui->graphics_api_combo->setCurrentIndex(-1);
connect(ui->toggle_hw_renderer, &QCheckBox::toggled, this, [this] {
const bool checked = ui->toggle_hw_renderer->isChecked();
ui->hw_renderer_group->setEnabled(checked);
ui->toggle_disk_shader_cache->setEnabled(checked && ui->toggle_hw_shader->isChecked());
});
connect(ui->graphics_api_combo, qOverload<int>(&QComboBox::currentIndexChanged), this,
[this](int index) {
const auto graphics_api =
ConfigurationShared::GetComboboxSetting(index, &Settings::values.graphics_api);
const bool is_software = graphics_api == Settings::GraphicsAPI::Software;
ui->hw_shader_group->setEnabled(ui->toggle_hw_shader->isChecked());
ui->toggle_disk_shader_cache->setEnabled(ui->toggle_hw_renderer->isChecked() &&
ui->toggle_hw_shader->isChecked());
ui->hw_renderer_group->setEnabled(!is_software);
ui->toggle_disk_shader_cache->setEnabled(!is_software &&
ui->toggle_hw_shader->isChecked());
});
connect(ui->toggle_hw_shader, &QCheckBox::toggled, this, [this] {
const bool checked = ui->toggle_hw_shader->isChecked();
@@ -60,12 +58,24 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
// TODO(B3N30): Hide this for macs with none Intel GPUs, too.
ui->toggle_separable_shader->setVisible(false);
#endif
SetupPerGameUI();
SetConfiguration();
}
ConfigureGraphics::~ConfigureGraphics() = default;
void ConfigureGraphics::SetConfiguration() {
ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer.GetValue());
if (!Settings::IsConfiguringGlobal()) {
ConfigurationShared::SetHighlight(ui->graphics_api_group,
!Settings::values.graphics_api.UsingGlobal());
ConfigurationShared::SetPerGameSetting(ui->graphics_api_combo,
&Settings::values.graphics_api);
} else {
ui->graphics_api_combo->setCurrentIndex(
static_cast<int>(Settings::values.graphics_api.GetValue()));
}
ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader.GetValue());
ui->toggle_separable_shader->setChecked(Settings::values.separable_shader.GetValue());
ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul.GetValue());
@@ -78,8 +88,8 @@ void ConfigureGraphics::SetConfiguration() {
}
void ConfigureGraphics::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_hw_renderer,
ui->toggle_hw_renderer, use_hw_renderer);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.graphics_api,
ui->graphics_api_combo);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_hw_shader, ui->toggle_hw_shader,
use_hw_shader);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.separable_shader,
@@ -103,7 +113,7 @@ void ConfigureGraphics::RetranslateUI() {
void ConfigureGraphics::SetupPerGameUI() {
// Block the global settings if a game is currently running that overrides them
if (Settings::IsConfiguringGlobal()) {
ui->toggle_hw_renderer->setEnabled(Settings::values.use_hw_renderer.UsingGlobal());
ui->graphics_api_group->setEnabled(Settings::values.graphics_api.UsingGlobal());
ui->toggle_hw_shader->setEnabled(Settings::values.use_hw_shader.UsingGlobal());
ui->toggle_separable_shader->setEnabled(Settings::values.separable_shader.UsingGlobal());
ui->toggle_accurate_mul->setEnabled(Settings::values.shaders_accurate_mul.UsingGlobal());
@@ -115,8 +125,10 @@ void ConfigureGraphics::SetupPerGameUI() {
ui->toggle_shader_jit->setVisible(false);
ConfigurationShared::SetColoredTristate(ui->toggle_hw_renderer,
Settings::values.use_hw_renderer, use_hw_renderer);
ConfigurationShared::SetColoredComboBox(
ui->graphics_api_combo, ui->graphics_api_group,
static_cast<u32>(Settings::values.graphics_api.GetValue(true)));
ConfigurationShared::SetColoredTristate(ui->toggle_hw_shader, Settings::values.use_hw_shader,
use_hw_shader);
ConfigurationShared::SetColoredTristate(ui->toggle_separable_shader,

View File

@@ -28,9 +28,9 @@ public:
void UpdateBackgroundColorButton(const QColor& color);
private:
void SetupPerGameUI();
ConfigurationShared::CheckState use_hw_renderer;
ConfigurationShared::CheckState use_hw_shader;
ConfigurationShared::CheckState separable_shader;
ConfigurationShared::CheckState shaders_accurate_mul;

View File

@@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>400</width>
<height>430</height>
<height>443</height>
</rect>
</property>
<property name="minimumSize">
@@ -20,27 +20,65 @@
<string>Form</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QGroupBox" name="apiBox">
<property name="title">
<string>API Settings</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QWidget" name="graphics_api_group" native="true">
<layout class="QHBoxLayout" name="graphics_api_group_2">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="graphics_api_label">
<property name="text">
<string>Graphics API</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="graphics_api_combo">
<item>
<property name="text">
<string>Software</string>
</property>
</item>
<item>
<property name="text">
<string>OpenGL</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="rendererBox">
<property name="title">
<string>Renderer</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_6">
<item>
<widget class="QCheckBox" name="toggle_hw_renderer">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use OpenGL to accelerate rendering.&lt;/p&gt;&lt;p&gt;Disable to debug graphics-related problem.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Enable Hardware Renderer</string>
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="hw_renderer_group" native="true">
<layout class="QVBoxLayout" name="verticalLayout_5">
<property name="leftMargin">
<number>16</number>
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
@@ -157,8 +195,6 @@
</layout>
</widget>
<tabstops>
<tabstop>toggle_hw_renderer</tabstop>
<tabstop>toggle_hw_shader</tabstop>
<tabstop>toggle_separable_shader</tabstop>
<tabstop>toggle_accurate_mul</tabstop>
<tabstop>toggle_shader_jit</tabstop>

View File

@@ -12,7 +12,6 @@
#include <QFutureWatcher>
#include <QLabel>
#include <QMessageBox>
#include <QOpenGLFunctions_4_3_Core>
#include <QSysInfo>
#include <QtConcurrent/QtConcurrentRun>
#include <QtGui>
@@ -88,7 +87,6 @@
#include "core/file_sys/archive_extsavedata.h"
#include "core/file_sys/archive_source_sd_savedata.h"
#include "core/frontend/applets/default_applets.h"
#include "core/frontend/scope_acquire_context.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/service/cfg/cfg.h"
#include "core/hle/service/fs/archive.h"
@@ -1026,16 +1024,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
render_window->InitRenderTarget();
secondary_window->InitRenderTarget();
Frontend::ScopeAcquireContext scope(*render_window);
const QString below_gl43_title = tr("OpenGL 4.3 Unsupported");
const QString below_gl43_message = tr("Your GPU may not support OpenGL 4.3, or you do not "
"have the latest graphics driver.");
if (!QOpenGLContext::globalShareContext()->versionFunctions<QOpenGLFunctions_4_3_Core>()) {
QMessageBox::critical(this, below_gl43_title, below_gl43_message);
return false;
}
const auto scope = render_window->Acquire();
Core::System& system{Core::System::GetInstance()};
@@ -1091,28 +1080,6 @@ bool GMainWindow::LoadROM(const QString& filename) {
tr("GBA Virtual Console ROMs are not supported by Citra."));
break;
case Core::System::ResultStatus::ErrorVideoCore:
QMessageBox::critical(
this, tr("Video Core Error"),
tr("An error has occurred. Please <a "
"href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>see "
"the "
"log</a> for more details. "
"Ensure that you have the latest graphics drivers for your GPU."));
break;
case Core::System::ResultStatus::ErrorVideoCore_ErrorGenericDrivers:
QMessageBox::critical(
this, tr("Video Core Error"),
tr("You are running default Windows drivers "
"for your GPU. You need to install the "
"proper drivers for your graphics card from the manufacturer's website."));
break;
case Core::System::ResultStatus::ErrorVideoCore_ErrorBelowGL43:
QMessageBox::critical(this, below_gl43_title, below_gl43_message);
break;
default:
QMessageBox::critical(
this, tr("Error while loading ROM!"),
@@ -2786,14 +2753,6 @@ int main(int argc, char* argv[]) {
QCoreApplication::setOrganizationName(QStringLiteral("Citra team"));
QCoreApplication::setApplicationName(QStringLiteral("Citra"));
QSurfaceFormat format;
format.setVersion(4, 3);
format.setProfile(QSurfaceFormat::CoreProfile);
format.setSwapInterval(0);
// TODO: expose a setting for buffer value (ie default/single/double/triple)
format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
QSurfaceFormat::setDefaultFormat(format);
SetHighDPIAttributes();
#ifdef __APPLE__