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Changed classes marked with race conditions in emu_window files
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@ -12,11 +12,15 @@
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#include "video_core/video_core.h"
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#include "video_core/video_core.h"
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void EmuWindow::ButtonPressed(Service::HID::PadState pad) {
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void EmuWindow::ButtonPressed(Service::HID::PadState pad) {
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pad_state.hex |= pad.hex;
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Service::HID::PadState temp=pad_state.load();
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temp.hex |= pad.hex;
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pad_state.store(temp);
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}
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}
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void EmuWindow::ButtonReleased(Service::HID::PadState pad) {
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void EmuWindow::ButtonReleased(Service::HID::PadState pad) {
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pad_state.hex &= ~pad.hex;
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Service::HID::PadState temp=pad_state.load();
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temp.hex &= ~pad.hex;
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pad_state.store(temp);
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}
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}
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void EmuWindow::CirclePadUpdated(float x, float y) {
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void EmuWindow::CirclePadUpdated(float x, float y) {
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@ -70,14 +74,18 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
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(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
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(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
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touch_pressed = true;
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touch_pressed = true;
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pad_state.touch.Assign(1);
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Service::HID::PadState temp=pad_state.load();
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temp.touch.Assign(1);
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pad_state.store(temp);
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}
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}
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void EmuWindow::TouchReleased() {
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void EmuWindow::TouchReleased() {
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touch_pressed = false;
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touch_pressed = false;
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touch_x = 0;
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touch_x = 0;
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touch_y = 0;
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touch_y = 0;
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pad_state.touch.Assign(0);
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Service::HID::PadState temp=pad_state.load();
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temp.touch.Assign(0);
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pad_state.store(temp);
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}
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}
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void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
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void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
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@ -11,6 +11,7 @@
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#include "common/math_util.h"
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#include "common/math_util.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/hid/hid.h"
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#include <atomic>
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/**
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/**
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* Abstraction class used to provide an interface between emulation code and the frontend
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* Abstraction class used to provide an interface between emulation code and the frontend
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@ -115,32 +116,32 @@ public:
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* Gets the current pad state (which buttons are pressed).
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* Gets the current pad state (which buttons are pressed).
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* @note This should be called by the core emu thread to get a state set by the window thread.
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* @note This should be called by the core emu thread to get a state set by the window thread.
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* @note This doesn't include analog input like circle pad direction
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* @note This doesn't include analog input like circle pad direction
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* @todo Fix this function to be thread-safe.
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* @todo Confirm the update from PadState to atomic <PadState> doesn't cause any problems
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* @return PadState object indicating the current pad state
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* @return PadState object indicating the current pad state
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*/
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*/
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Service::HID::PadState GetPadState() const {
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Service::HID::PadState GetPadState() const {
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return pad_state;
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return pad_state.load();
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}
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}
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/**
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/**
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* Gets the current circle pad state.
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* Gets the current circle pad state.
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* @note This should be called by the core emu thread to get a state set by the window thread.
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* @note This should be called by the core emu thread to get a state set by the window thread.
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* @todo Fix this function to be thread-safe.
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* @todo Confirm the update from s16 to atomic <s16> doesn't cause any problems
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* @return std::tuple of (x, y), where `x` and `y` are the circle pad coordinates
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* @return std::tuple of (x, y), where `x` and `y` are the circle pad coordinates
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*/
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*/
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std::tuple<s16, s16> GetCirclePadState() const {
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std::tuple<s16, s16> GetCirclePadState() const {
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return std::make_tuple(circle_pad_x, circle_pad_y);
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return std::make_tuple(circle_pad_x.load(), circle_pad_y.load());
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}
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}
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/**
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/**
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* Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed).
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* Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed).
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* @note This should be called by the core emu thread to get a state set by the window thread.
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* @note This should be called by the core emu thread to get a state set by the window thread.
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* @todo Fix this function to be thread-safe.
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* @todo Confirm the update from u16/bool to atomic <u16/bool> doesn't cause any problems
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* @return std::tuple of (x, y, pressed) where `x` and `y` are the touch coordinates and
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* @return std::tuple of (x, y, pressed) where `x` and `y` are the touch coordinates and
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* `pressed` is true if the touch screen is currently being pressed
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* `pressed` is true if the touch screen is currently being pressed
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*/
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*/
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std::tuple<u16, u16, bool> GetTouchState() const {
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std::tuple< u16,u16,bool> GetTouchState() const {
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return std::make_tuple(touch_x, touch_y, touch_pressed);
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return std::make_tuple(touch_x.load(), touch_y.load(), touch_pressed.load());
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}
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}
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/**
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/**
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@ -220,12 +221,14 @@ protected:
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// TODO: Find a better place to set this.
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// TODO: Find a better place to set this.
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config.min_client_area_size = std::make_pair(400u, 480u);
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config.min_client_area_size = std::make_pair(400u, 480u);
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active_config = config;
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active_config = config;
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pad_state.hex = 0;
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Service::HID::PadState temp;
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touch_x = 0;
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temp.hex = 0;
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touch_y = 0;
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pad_state.store(temp);
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circle_pad_x = 0;
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touch_x ={0};
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circle_pad_y = 0;
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touch_y ={0};
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touch_pressed = false;
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circle_pad_x = {0};
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circle_pad_y = {0};
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touch_pressed = {false};
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}
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}
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virtual ~EmuWindow() {}
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virtual ~EmuWindow() {}
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@ -280,18 +283,18 @@ private:
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WindowConfig config; ///< Internal configuration (changes pending for being applied in ProcessConfigurationChanges)
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WindowConfig config; ///< Internal configuration (changes pending for being applied in ProcessConfigurationChanges)
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WindowConfig active_config; ///< Internal active configuration
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WindowConfig active_config; ///< Internal active configuration
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bool touch_pressed; ///< True if touchpad area is currently pressed, otherwise false
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std::atomic<bool> touch_pressed; ///< True if touchpad area is currently pressed, otherwise false
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u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
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std::atomic <u16> touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
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u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
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std::atomic <u16> touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
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s16 circle_pad_x; ///< Circle pad X-position in native 3DS pixel coordinates (-156 - 156)
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std::atomic <s16> circle_pad_x; ///< Circle pad X-position in native 3DS pixel coordinates (-156 - 156)
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s16 circle_pad_y; ///< Circle pad Y-position in native 3DS pixel coordinates (-156 - 156)
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std::atomic <s16> circle_pad_y; ///< Circle pad Y-position in native 3DS pixel coordinates (-156 - 156)
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/**
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/**
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* Clip the provided coordinates to be inside the touchscreen area.
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* Clip the provided coordinates to be inside the touchscreen area.
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*/
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*/
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std::tuple<unsigned,unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y);
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std::tuple<unsigned,unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y);
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Service::HID::PadState pad_state;
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std::atomic <Service::HID::PadState> pad_state;
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};
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};
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