Minor improvements to the UX
1. Game will now be paused on movie finish 2. Added 'Save without Closing'
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@@ -125,6 +125,12 @@ public:
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u64 GetCurrentInputIndex() const;
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u64 GetTotalInputCount() const;
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/**
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* Saves the movie immediately, in its current state.
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* This is called in Shutdown.
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*/
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void SaveMovie();
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private:
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static Movie s_instance;
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@@ -152,8 +158,6 @@ private:
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ValidationResult ValidateHeader(const CTMHeader& header) const;
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ValidationResult ValidateInput(const std::vector<u8>& input, u64 expected_count) const;
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void SaveMovie();
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PlayMode play_mode;
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std::string record_movie_file;
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