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citra-qt: Add customizable speed limit target (#3353)
citra-qt: Add customizable speed limit target * Update SDL config for the new frame_limit option * Made max lag time a function of target speed percent. * Added a checkbox to enable/disable frame limiter * UI: Prevent frame_limit from under/overflowing * UI: Hide target speed percent when frame limiter is off * Disable frame limit spin box when framelimit isn't enabled
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@ -91,8 +91,9 @@ void Config::ReadValues() {
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Settings::values.resolution_factor =
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(float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
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Settings::values.use_vsync = sdl2_config->GetBoolean("Renderer", "use_vsync", false);
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Settings::values.toggle_framelimit =
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sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true);
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Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
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Settings::values.frame_limit =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
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Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
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Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
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@ -89,6 +89,14 @@ resolution_factor =
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# 0 (default): Off, 1: On
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use_vsync =
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# Turns on the frame limiter, which will limit frames output to the target game speed
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# 0: Off, 1: On (default)
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use_frame_limit =
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# Limits the speed of the game to run no faster than this value as a percentage of target speed
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# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
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frame_limit =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
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bg_red =
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@ -115,10 +123,6 @@ custom_bottom_top =
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custom_bottom_right =
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custom_bottom_bottom =
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# Whether to toggle frame limiter on or off.
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# 0: Off, 1 (default): On
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toggle_framelimit =
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# Swaps the prominent screen with the other screen.
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# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
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# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
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@ -77,7 +77,8 @@ void Config::ReadValues() {
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Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
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Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
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Settings::values.use_vsync = qt_config->value("use_vsync", false).toBool();
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Settings::values.toggle_framelimit = qt_config->value("toggle_framelimit", true).toBool();
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Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool();
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Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt();
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Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat();
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Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat();
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@ -241,7 +242,8 @@ void Config::SaveValues() {
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qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit);
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qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
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qt_config->setValue("use_vsync", Settings::values.use_vsync);
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qt_config->setValue("toggle_framelimit", Settings::values.toggle_framelimit);
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qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit);
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qt_config->setValue("frame_limit", Settings::values.frame_limit);
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// Cast to double because Qt's written float values are not human-readable
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qt_config->setValue("bg_red", (double)Settings::values.bg_red);
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@ -14,6 +14,8 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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this->setConfiguration();
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ui->toggle_vsync->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->frame_limit->setEnabled(Settings::values.use_frame_limit);
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connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit, &QSpinBox::setEnabled);
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ui->layoutBox->setEnabled(!Settings::values.custom_layout);
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}
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@ -96,7 +98,8 @@ void ConfigureGraphics::setConfiguration() {
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ui->resolution_factor_combobox->setCurrentIndex(
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static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
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ui->toggle_vsync->setChecked(Settings::values.use_vsync);
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ui->toggle_framelimit->setChecked(Settings::values.toggle_framelimit);
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ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
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ui->frame_limit->setValue(Settings::values.frame_limit);
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ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
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ui->swap_screen->setChecked(Settings::values.swap_screen);
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}
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@ -107,7 +110,8 @@ void ConfigureGraphics::applyConfiguration() {
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Settings::values.resolution_factor =
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ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
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Settings::values.use_vsync = ui->toggle_vsync->isChecked();
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Settings::values.toggle_framelimit = ui->toggle_framelimit->isChecked();
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Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
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Settings::values.frame_limit = ui->frame_limit->value();
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Settings::values.layout_option =
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static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
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Settings::values.swap_screen = ui->swap_screen->isChecked();
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@ -44,12 +44,32 @@
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_framelimit">
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<item>
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<widget class="QCheckBox" name="toggle_frame_limit">
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<property name="text">
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<string>Limit framerate</string>
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<string>Limit Speed Percent</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QSpinBox" name="frame_limit">
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<property name="suffix">
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<string>%</string>
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</property>
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<property name="minimum">
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<number>1</number>
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</property>
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<property name="maximum">
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<number>9999</number>
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</property>
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<property name="value">
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<number>100</number>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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@ -269,6 +269,10 @@ void GMainWindow::InitializeHotkeys() {
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RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
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RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
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Qt::ApplicationShortcut);
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RegisterHotkey("Main Window", "Increase Speed Limit", QKeySequence("+"),
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Qt::ApplicationShortcut);
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RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"),
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Qt::ApplicationShortcut);
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LoadHotkeys();
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connect(GetHotkey("Main Window", "Load File", this), &QShortcut::activated, this,
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@ -287,6 +291,21 @@ void GMainWindow::InitializeHotkeys() {
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ToggleFullscreen();
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}
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});
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constexpr u16 SPEED_LIMIT_STEP = 5;
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connect(GetHotkey("Main Window", "Increase Speed Limit", this), &QShortcut::activated, this,
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[&] {
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if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) {
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Settings::values.frame_limit += SPEED_LIMIT_STEP;
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UpdateStatusBar();
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}
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});
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connect(GetHotkey("Main Window", "Decrease Speed Limit", this), &QShortcut::activated, this,
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[&] {
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if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
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Settings::values.frame_limit -= SPEED_LIMIT_STEP;
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UpdateStatusBar();
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}
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});
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}
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void GMainWindow::ShowUpdaterWidgets() {
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@ -912,7 +931,14 @@ void GMainWindow::UpdateStatusBar() {
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auto results = Core::System::GetInstance().GetAndResetPerfStats();
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emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
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if (Settings::values.use_frame_limit) {
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emu_speed_label->setText(tr("Speed: %1% / %2%")
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.arg(results.emulation_speed * 100.0, 0, 'f', 0)
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.arg(Settings::values.frame_limit));
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} else {
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emu_speed_label->setText(tr("Speed: %1%")
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.arg(results.emulation_speed * 100.0, 0, 'f', 0));
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}
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game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
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emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
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@ -75,24 +75,27 @@ double PerfStats::GetLastFrameTimeScale() {
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}
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void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) {
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// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
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// values increase the time needed to recover and limit framerate again after spikes.
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constexpr microseconds MAX_LAG_TIME_US = 25ms;
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if (!Settings::values.toggle_framelimit) {
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if (!Settings::values.use_frame_limit) {
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return;
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}
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auto now = Clock::now();
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double sleep_scale = Settings::values.frame_limit / 100.0;
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frame_limiting_delta_err += microseconds(current_system_time_us - previous_system_time_us);
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// Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
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// speed percent or it will clamp too much and prevent this from properly limiting to that
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// percent. High values means it'll take longer after a slow frame to recover and start limiting
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const microseconds max_lag_time_us = duration_cast<microseconds>(
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std::chrono::duration<double, std::chrono::microseconds::period>(25ms / sleep_scale));
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frame_limiting_delta_err += duration_cast<microseconds>(
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std::chrono::duration<double, std::chrono::microseconds::period>(
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(current_system_time_us - previous_system_time_us) / sleep_scale));
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frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
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frame_limiting_delta_err =
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MathUtil::Clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US);
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MathUtil::Clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
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if (frame_limiting_delta_err > microseconds::zero()) {
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std::this_thread::sleep_for(frame_limiting_delta_err);
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auto now_after_sleep = Clock::now();
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frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
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now = now_after_sleep;
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@ -22,7 +22,6 @@ void Apply() {
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VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
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VideoCore::g_shader_jit_enabled = values.use_shader_jit;
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VideoCore::g_toggle_framelimit_enabled = values.toggle_framelimit;
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if (VideoCore::g_emu_window) {
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auto layout = VideoCore::g_emu_window->GetFramebufferLayout();
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@ -97,7 +97,8 @@ struct Values {
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bool use_shader_jit;
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float resolution_factor;
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bool use_vsync;
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bool toggle_framelimit;
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bool use_frame_limit;
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u16 frame_limit;
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LayoutOption layout_option;
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bool swap_screen;
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@ -167,8 +167,9 @@ TelemetrySession::TelemetrySession() {
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AddField(Telemetry::FieldType::UserConfig, "Core_UseCpuJit", Settings::values.use_cpu_jit);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_ResolutionFactor",
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Settings::values.resolution_factor);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_ToggleFramelimit",
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Settings::values.toggle_framelimit);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit",
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Settings::values.use_frame_limit);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwRenderer",
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Settings::values.use_hw_renderer);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseShaderJit",
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@ -20,7 +20,6 @@ std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
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std::atomic<bool> g_hw_renderer_enabled;
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std::atomic<bool> g_shader_jit_enabled;
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std::atomic<bool> g_vsync_enabled;
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std::atomic<bool> g_toggle_framelimit_enabled;
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/// Initialize the video core
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bool Init(EmuWindow* emu_window) {
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@ -47,4 +46,4 @@ void Shutdown() {
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LOG_DEBUG(Render, "shutdown OK");
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}
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} // namespace
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} // namespace VideoCore
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@ -22,7 +22,6 @@ extern EmuWindow* g_emu_window; ///< Emu window
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// qt ui)
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extern std::atomic<bool> g_hw_renderer_enabled;
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extern std::atomic<bool> g_shader_jit_enabled;
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extern std::atomic<bool> g_toggle_framelimit_enabled;
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/// Start the video core
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void Start();
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@ -33,4 +32,4 @@ bool Init(EmuWindow* emu_window);
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/// Shutdown the video core
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void Shutdown();
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} // namespace
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} // namespace VideoCore
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