minor improvements to the design

This commit is contained in:
B3n30 2020-05-02 10:50:29 +02:00 committed by SutandoTsukai181
parent 1b3c91e2f3
commit acc46884ff
10 changed files with 205 additions and 83 deletions

View File

@ -123,7 +123,6 @@ void Config::ReadValues() {
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true); Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
Settings::values.resolution_factor = Settings::values.resolution_factor =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1)); static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1));
Settings::values.unthrottled = sdl2_config->GetBoolean("Renderer", "unthrottled", false);
Settings::values.use_disk_shader_cache = Settings::values.use_disk_shader_cache =
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", true); sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", true);
Settings::values.frame_limit = Settings::values.frame_limit =

View File

@ -135,22 +135,17 @@ resolution_factor =
# Texture filter name # Texture filter name
texture_filter_name = texture_filter_name =
# Turns off the frame limiter, which will make the game speed go as high as it can.
# 0: Off (default), 1: On
unthrottled =
# Limits the speed of the game to run no faster than this value as a percentage of target speed. # Limits the speed of the game to run no faster than this value as a percentage of target speed.
# Will not have an effect if unthrottled is enabled. # Will not have an effect if unthrottled is enabled.
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default) # 1 - 9999: Speed limit as a percentage of target game speed. 0 for unthrottled. 100 (default)
frame_limit = frame_limit =
# Overrides the frame limiter to use frame_limit_alternate instead of frame_limit. Will not have an # Overrides the frame limiter to use frame_limit_alternate instead of frame_limit.
# effect if unthrottled is enabled.
# 0: Off (default), 1: On # 0: Off (default), 1: On
use_frame_limit_alternate = use_frame_limit_alternate =
# Alternate speed limit to be used instead of frame_limit if use_frame_limit_alternate is enabled # Alternate speed limit to be used instead of frame_limit if use_frame_limit_alternate is enabled
# 1 - 9999: Speed limit as a percentage of target game speed. 200 (default) # 1 - 9999: Speed limit as a percentage of target game speed. 0 for unthrottled. 200 (default)
frame_limit_alternate = frame_limit_alternate =
# The clear color for the renderer. What shows up on the sides of the bottom screen. # The clear color for the renderer. What shows up on the sides of the bottom screen.

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@ -57,7 +57,7 @@ const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config:
// This must be in alphabetical order according to action name as it must have the same order as // This must be in alphabetical order according to action name as it must have the same order as
// UISetting::values.shortcuts, which is alphabetically ordered. // UISetting::values.shortcuts, which is alphabetically ordered.
// clang-format off // clang-format off
const std::array<UISettings::Shortcut, 24> default_hotkeys{ const std::array<UISettings::Shortcut, 23> default_hotkeys{
{{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral("\\"), Qt::ApplicationShortcut}}, {{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral("\\"), Qt::ApplicationShortcut}},
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::ApplicationShortcut}}, {QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::ApplicationShortcut}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}}, {QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
@ -78,8 +78,7 @@ const std::array<UISettings::Shortcut, 24> default_hotkeys{
{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}},
{QStringLiteral("Unthrottle"), QStringLiteral("Main Window"), {QStringLiteral("Tab"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Alternate Speed"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Alternate Speed"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+X"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+D"), Qt::ApplicationShortcut}}}}; {QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+D"), Qt::ApplicationShortcut}}}};
// clang-format on // clang-format on
@ -446,7 +445,6 @@ void Config::ReadRendererValues() {
Settings::values.use_vsync_new = ReadSetting(QStringLiteral("use_vsync_new"), true).toBool(); Settings::values.use_vsync_new = ReadSetting(QStringLiteral("use_vsync_new"), true).toBool();
Settings::values.resolution_factor = Settings::values.resolution_factor =
static_cast<u16>(ReadSetting(QStringLiteral("resolution_factor"), 1).toInt()); static_cast<u16>(ReadSetting(QStringLiteral("resolution_factor"), 1).toInt());
Settings::values.unthrottled = ReadSetting(QStringLiteral("unthrottled"), false).toBool();
Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt(); Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
Settings::values.use_frame_limit_alternate = Settings::values.use_frame_limit_alternate =
ReadSetting(QStringLiteral("use_frame_limit_alternate"), false).toBool(); ReadSetting(QStringLiteral("use_frame_limit_alternate"), false).toBool();
@ -933,12 +931,11 @@ void Config::SaveRendererValues() {
WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit, true); WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit, true);
WriteSetting(QStringLiteral("use_vsync_new"), Settings::values.use_vsync_new, true); WriteSetting(QStringLiteral("use_vsync_new"), Settings::values.use_vsync_new, true);
WriteSetting(QStringLiteral("resolution_factor"), Settings::values.resolution_factor, 1); WriteSetting(QStringLiteral("resolution_factor"), Settings::values.resolution_factor, 1);
WriteSetting(QStringLiteral("unthrottled"), Settings::values.unthrottled, false);
WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100); WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
WriteSetting(QStringLiteral("use_frame_limit_alternate"), WriteSetting(QStringLiteral("use_frame_limit_alternate"),
Settings::values.use_frame_limit_alternate, false); Settings::values.use_frame_limit_alternate, false);
WriteSetting(QStringLiteral("frame_limit_alternate"), WriteSetting(QStringLiteral("frame_limit_alternate"), Settings::values.frame_limit_alternate,
Settings::values.frame_limit_alternate, 200); 200);
// Cast to double because Qt's written float values are not human-readable // Cast to double because Qt's written float values are not human-readable
WriteSetting(QStringLiteral("bg_red"), (double)Settings::values.bg_red, 0.0); WriteSetting(QStringLiteral("bg_red"), (double)Settings::values.bg_red, 0.0);

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@ -9,6 +9,17 @@
#include "core/settings.h" #include "core/settings.h"
#include "ui_configure_general.h" #include "ui_configure_general.h"
// The QSlider doesn't have an easy way to set a custom step amount,
// so we can just convert from the sliders range (0 - 198) to the expected
// settings range (5 - 995) with simple math.
static constexpr int SliderToSettings(int value) {
return 5 * value + 5;
}
static constexpr int SettingsToSlider(int value) {
return (value - 5) / 5;
}
ConfigureGeneral::ConfigureGeneral(QWidget* parent) ConfigureGeneral::ConfigureGeneral(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGeneral) { : QWidget(parent), ui(new Ui::ConfigureGeneral) {
@ -18,6 +29,24 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
ui->updateBox->setVisible(UISettings::values.updater_found); ui->updateBox->setVisible(UISettings::values.updater_found);
connect(ui->button_reset_defaults, &QPushButton::clicked, this, connect(ui->button_reset_defaults, &QPushButton::clicked, this,
&ConfigureGeneral::ResetDefaults); &ConfigureGeneral::ResetDefaults);
connect(ui->frame_limit, &QSlider::valueChanged, [&](int value) {
if (value == ui->frame_limit->maximum()) {
ui->game_speed_display_label->setText(tr("unthrottled"));
} else {
ui->game_speed_display_label->setText(
QStringLiteral("%1%").arg(SliderToSettings(value)).rightJustified(11));
}
});
connect(ui->frame_limit_alternate, &QSlider::valueChanged, [&](int value) {
if (value == ui->frame_limit_alternate->maximum()) {
ui->game_speed_alternate_display_label->setText(tr("unthrottled"));
} else {
ui->game_speed_alternate_display_label->setText(
QStringLiteral("%1%").arg(SliderToSettings(value)).rightJustified(11));
}
});
} }
ConfigureGeneral::~ConfigureGeneral() = default; ConfigureGeneral::~ConfigureGeneral() = default;
@ -33,15 +62,37 @@ void ConfigureGeneral::SetConfiguration() {
// The first item is "auto-select" with actual value -1, so plus one here will do the trick // The first item is "auto-select" with actual value -1, so plus one here will do the trick
ui->region_combobox->setCurrentIndex(Settings::values.region_value + 1); ui->region_combobox->setCurrentIndex(Settings::values.region_value + 1);
ui->toggle_alternate_speed->setChecked(Settings::values.use_frame_limit_alternate); if (Settings::values.frame_limit == 0) {
if (Settings::values.unthrottled) { ui->frame_limit->setValue(ui->frame_limit->maximum());
ui->frame_limit_alternate->setValue(0);
} else { } else {
ui->frame_limit_alternate->setValue(Settings::values.frame_limit_alternate); ui->frame_limit->setValue(SettingsToSlider(Settings::values.frame_limit));
}
if (ui->frame_limit->value() == ui->frame_limit->maximum()) {
ui->game_speed_display_label->setText(tr("unthrottled"));
} else {
ui->game_speed_display_label->setText(QStringLiteral("%1%")
.arg(SliderToSettings(ui->frame_limit->value()))
.rightJustified(11));
}
ui->toggle_alternate_speed->setChecked(Settings::values.use_frame_limit_alternate);
if (Settings::values.frame_limit_alternate == 0) {
ui->frame_limit_alternate->setValue(ui->frame_limit_alternate->maximum());
} else {
ui->frame_limit_alternate->setValue(
SettingsToSlider(Settings::values.frame_limit_alternate));
}
if (ui->frame_limit_alternate->value() == ui->frame_limit_alternate->maximum()) {
ui->game_speed_alternate_display_label->setText(tr("unthrottled"));
} else {
ui->game_speed_alternate_display_label->setText(
QStringLiteral("%1%")
.arg(SliderToSettings(ui->frame_limit_alternate->value()))
.rightJustified(11));
} }
} }
void ConfigureGeneral::ResetDefaults() { void ConfigureGeneral::ResetDefaults() {
QMessageBox::StandardButton answer = QMessageBox::question( QMessageBox::StandardButton answer = QMessageBox::question(
this, tr("Citra"), this, tr("Citra"),
@ -65,14 +116,17 @@ void ConfigureGeneral::ApplyConfiguration() {
Settings::values.region_value = ui->region_combobox->currentIndex() - 1; Settings::values.region_value = ui->region_combobox->currentIndex() - 1;
Settings::values.use_frame_limit_alternate = ui->toggle_alternate_speed->isChecked(); if (ui->frame_limit->value() == ui->frame_limit->maximum()) {
if (!ui->toggle_alternate_speed->isChecked()) { Settings::values.frame_limit = 0;
if (ui->frame_limit_alternate->value() == 0)
Settings::values.unthrottled = true;
} else { } else {
Settings::values.unthrottled = false; Settings::values.frame_limit = SliderToSettings(ui->frame_limit->value());
if (!ui->frame_limit_alternate->value() == 0) }
Settings::values.frame_limit_alternate = ui->frame_limit_alternate->value(); Settings::values.use_frame_limit_alternate = ui->toggle_alternate_speed->isChecked();
if (ui->frame_limit_alternate->value() == ui->frame_limit_alternate->maximum()) {
Settings::values.frame_limit_alternate = 0;
} else {
Settings::values.frame_limit_alternate =
SliderToSettings(ui->frame_limit_alternate->value());
} }
} }

View File

@ -6,8 +6,8 @@
<rect> <rect>
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>345</width> <width>408</width>
<height>358</height> <height>396</height>
</rect> </rect>
</property> </property>
<property name="windowTitle"> <property name="windowTitle">
@ -75,21 +75,7 @@
<string>Emulation</string> <string>Emulation</string>
</property> </property>
<layout class="QGridLayout" name="gridLayout"> <layout class="QGridLayout" name="gridLayout">
<item row="1" column="0"> <item row="0" column="2">
<widget class="QCheckBox" name="toggle_alternate_speed">
<property name="text">
<string>Alternate Speed Percent</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Region:</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QComboBox" name="region_combobox"> <widget class="QComboBox" name="region_combobox">
<item> <item>
<property name="text"> <property name="text">
@ -133,25 +119,94 @@
</item> </item>
</widget> </widget>
</item> </item>
<item row="1" column="1"> <item row="1" column="0">
<widget class="QSpinBox" name="frame_limit_alternate"> <widget class="QLabel" name="label_game_speed">
<property name="suffix"> <property name="text">
<string>%</string> <string>Game Speed:</string>
</property> </property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="toggle_alternate_speed">
<property name="text">
<string>Use Alternate Speed:</string>
</property>
</widget>
</item>
<item row="1" column="2">
<widget class="QSlider" name="frame_limit">
<property name="minimum"> <property name="minimum">
<number>0</number> <number>0</number>
</property> </property>
<property name="maximum"> <property name="maximum">
<number>9999</number> <number>199</number>
</property>
<property name="value">
<number>200</number>
</property> </property>
<property name="singleStep"> <property name="singleStep">
<number>5</number> <number>5</number>
</property> </property>
<property name="specialValueText"> <property name="pageStep">
<string>Unthrottled</string> <number>15</number>
</property>
<property name="value">
<number>25</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="tickPosition">
<enum>QSlider::TicksBelow</enum>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QLabel" name="game_speed_display_label">
<property name="text">
<string/>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Region:</string>
</property>
</widget>
</item>
<item row="2" column="2">
<widget class="QSlider" name="frame_limit_alternate">
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>199</number>
</property>
<property name="singleStep">
<number>5</number>
</property>
<property name="pageStep">
<number>15</number>
</property>
<property name="value">
<number>25</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="tickPosition">
<enum>QSlider::TicksBelow</enum>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QLabel" name="game_speed_alternate_display_label">
<property name="text">
<string/>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property> </property>
</widget> </widget>
</item> </item>

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@ -491,11 +491,6 @@ void GMainWindow::InitializeHotkeys() {
ToggleFullscreen(); ToggleFullscreen();
} }
}); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Unthrottle"), this),
&QShortcut::activated, this, [&] {
Settings::values.unthrottled = !Settings::values.unthrottled;
UpdateStatusBar();
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Alternate Speed"), this), connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Alternate Speed"), this),
&QShortcut::activated, this, [&] { &QShortcut::activated, this, [&] {
Settings::values.use_frame_limit_alternate = Settings::values.use_frame_limit_alternate =
@ -510,17 +505,44 @@ void GMainWindow::InitializeHotkeys() {
static constexpr u16 SPEED_LIMIT_STEP = 5; static constexpr u16 SPEED_LIMIT_STEP = 5;
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this), connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
&QShortcut::activated, this, [&] { &QShortcut::activated, this, [&] {
if (Settings::values.frame_limit_alternate < 9999 - SPEED_LIMIT_STEP) { if (Settings::values.use_frame_limit_alternate) {
Settings::values.frame_limit_alternate += SPEED_LIMIT_STEP; if (Settings::values.frame_limit_alternate == 0) {
UpdateStatusBar(); return;
}
if (Settings::values.frame_limit_alternate < 995 - SPEED_LIMIT_STEP) {
Settings::values.frame_limit_alternate += SPEED_LIMIT_STEP;
} else {
Settings::values.frame_limit_alternate = 0;
}
} else {
if (Settings::values.frame_limit == 0) {
return;
}
if (Settings::values.frame_limit < 995 - SPEED_LIMIT_STEP) {
Settings::values.frame_limit += SPEED_LIMIT_STEP;
} else {
Settings::values.frame_limit = 0;
}
} }
UpdateStatusBar();
}); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this), connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
&QShortcut::activated, this, [&] { &QShortcut::activated, this, [&] {
if (Settings::values.frame_limit_alternate > SPEED_LIMIT_STEP) { if (Settings::values.use_frame_limit_alternate) {
Settings::values.frame_limit_alternate -= SPEED_LIMIT_STEP; if (Settings::values.frame_limit_alternate == 0) {
UpdateStatusBar(); Settings::values.frame_limit_alternate = 995;
} else if (Settings::values.frame_limit_alternate > SPEED_LIMIT_STEP) {
Settings::values.frame_limit_alternate -= SPEED_LIMIT_STEP;
}
} else {
if (Settings::values.frame_limit == 0) {
Settings::values.frame_limit = 995;
} else if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
Settings::values.frame_limit -= SPEED_LIMIT_STEP;
UpdateStatusBar();
}
} }
UpdateStatusBar();
}); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Frame Advancing"), this), connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Frame Advancing"), this),
&QShortcut::activated, ui.action_Enable_Frame_Advancing, &QAction::trigger); &QShortcut::activated, ui.action_Enable_Frame_Advancing, &QAction::trigger);
@ -2027,19 +2049,22 @@ void GMainWindow::UpdateStatusBar() {
auto results = Core::System::GetInstance().GetAndResetPerfStats(); auto results = Core::System::GetInstance().GetAndResetPerfStats();
if (!Settings::values.unthrottled) { if (Settings::values.use_frame_limit_alternate) {
if (Settings::values.use_frame_limit_alternate) if (Settings::values.frame_limit_alternate == 0) {
{ emu_speed_label->setText(
emu_speed_label->setText(tr("Speed: %1% / %2%") tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::values.frame_limit_alternate));
} else { } else {
emu_speed_label->setText(tr("Speed: %1% / %2%") emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::values.frame_limit_alternate));
}
} else if (Settings::values.frame_limit == 0) {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
} else {
emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0) .arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::values.frame_limit)); .arg(Settings::values.frame_limit));
}
} else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
} }
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0)); game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));

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@ -133,15 +133,16 @@ void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
return; return;
} }
if (Settings::values.unthrottled) {
return;
}
auto now = Clock::now(); auto now = Clock::now();
double sleep_scale = Settings::values.frame_limit / 100.0; double sleep_scale = Settings::values.frame_limit / 100.0;
if (Settings::values.use_frame_limit_alternate) { if (Settings::values.use_frame_limit_alternate) {
if (Settings::values.frame_limit_alternate == 0) {
return;
}
sleep_scale = Settings::values.frame_limit_alternate / 100.0; sleep_scale = Settings::values.frame_limit_alternate / 100.0;
} else if (Settings::values.frame_limit == 0) {
return;
} }
// Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current // Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current

View File

@ -81,7 +81,6 @@ void LogSettings() {
LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul); LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul);
LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit); LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit);
LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor); LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
LogSetting("Renderer_Unthrottled", Settings::values.unthrottled);
LogSetting("Renderer_FrameLimit", Settings::values.frame_limit); LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
LogSetting("Renderer_UseFrameLimitAlternate", Settings::values.use_frame_limit_alternate); LogSetting("Renderer_UseFrameLimitAlternate", Settings::values.use_frame_limit_alternate);
LogSetting("Renderer_FrameLimitAlternate", Settings::values.frame_limit_alternate); LogSetting("Renderer_FrameLimitAlternate", Settings::values.frame_limit_alternate);

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@ -146,7 +146,6 @@ struct Values {
bool shaders_accurate_mul; bool shaders_accurate_mul;
bool use_shader_jit; bool use_shader_jit;
u16 resolution_factor; u16 resolution_factor;
bool unthrottled;
bool use_frame_limit_alternate; bool use_frame_limit_alternate;
u16 frame_limit; u16 frame_limit;
u16 frame_limit_alternate; u16 frame_limit_alternate;

View File

@ -165,8 +165,6 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
AddField(Telemetry::FieldType::UserConfig, "Core_UseCpuJit", Settings::values.use_cpu_jit); AddField(Telemetry::FieldType::UserConfig, "Core_UseCpuJit", Settings::values.use_cpu_jit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_ResolutionFactor", AddField(Telemetry::FieldType::UserConfig, "Renderer_ResolutionFactor",
Settings::values.resolution_factor); Settings::values.resolution_factor);
AddField(Telemetry::FieldType::UserConfig, "Renderer_Unthrottled",
Settings::values.unthrottled);
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit); AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimitAlternate", AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimitAlternate",
Settings::values.use_frame_limit_alternate); Settings::values.use_frame_limit_alternate);