Service/CFG: Clean up default block creation
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@@ -278,7 +278,7 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output);
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* @param data A pointer containing the data we will write to the new block
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data);
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ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const void* data);
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/**
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* Deletes the config savegame file from the filesystem, the buffer in memory is not affected
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