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citra_qt: do not pass memory to widget (#6849)
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@ -16,6 +16,7 @@
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#include "citra_qt/debugger/graphics/graphics_cmdlists.h"
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#include "citra_qt/util/util.h"
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#include "common/vector_math.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/pica_state.h"
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@ -166,7 +167,7 @@ void GPUCommandListWidget::SetCommandInfo(const QModelIndex& index) {
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const auto format = texture.format;
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const auto info = Pica::Texture::TextureInfo::FromPicaRegister(config, format);
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const u8* src = memory.GetPhysicalPointer(config.GetPhysicalAddress());
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const u8* src = system.Memory().GetPhysicalPointer(config.GetPhysicalAddress());
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new_info_widget = new TextureInfoWidget(src, info);
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}
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if (command_info_widget) {
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@ -180,8 +181,8 @@ void GPUCommandListWidget::SetCommandInfo(const QModelIndex& index) {
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}
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#undef COMMAND_IN_RANGE
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GPUCommandListWidget::GPUCommandListWidget(Memory::MemorySystem& memory_, QWidget* parent)
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: QDockWidget(tr("Pica Command List"), parent), memory{memory_} {
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GPUCommandListWidget::GPUCommandListWidget(Core::System& system_, QWidget* parent)
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: QDockWidget(tr("Pica Command List"), parent), system{system_} {
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setObjectName(QStringLiteral("Pica Command List"));
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GPUCommandListModel* model = new GPUCommandListModel(this);
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@ -11,8 +11,8 @@
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class QPushButton;
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class QTreeView;
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namespace Memory {
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class MemorySystem;
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namespace Core {
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class System;
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}
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class GPUCommandListModel : public QAbstractListModel {
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@ -42,7 +42,7 @@ class GPUCommandListWidget : public QDockWidget {
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Q_OBJECT
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public:
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explicit GPUCommandListWidget(Memory::MemorySystem& memory, QWidget* parent = nullptr);
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explicit GPUCommandListWidget(Core::System& system, QWidget* parent = nullptr);
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public slots:
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void OnToggleTracing();
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@ -57,7 +57,7 @@ signals:
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private:
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std::unique_ptr<Pica::DebugUtils::PicaTrace> pica_trace;
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Memory::MemorySystem& memory;
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Core::System& system;
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QTreeView* list_widget;
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QWidget* command_info_widget;
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QPushButton* toggle_tracing;
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@ -448,7 +448,7 @@ void GMainWindow::InitializeDebugWidgets() {
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graphicsWidget->hide();
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debug_menu->addAction(graphicsWidget->toggleViewAction());
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graphicsCommandsWidget = new GPUCommandListWidget(system.Memory(), this);
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graphicsCommandsWidget = new GPUCommandListWidget(system, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
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graphicsCommandsWidget->hide();
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debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
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