core: frontend: Add top-bottom stereo rendering option

This commit is contained in:
GPUCode 2023-07-30 01:57:54 +03:00
parent 96c375229b
commit a9e5e59d9a
4 changed files with 92 additions and 30 deletions

View File

@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>440</width>
<height>748</height>
<height>781</height>
</rect>
</property>
<property name="minimumSize">
@ -199,11 +199,11 @@
<string>xBRZ</string>
</property>
</item>
<item>
<property name="text">
<string>MMPX</string>
</property>
</item>
<item>
<property name="text">
<string>MMPX</string>
</property>
</item>
</widget>
</item>
</layout>
@ -239,6 +239,11 @@
<string>Side by Side</string>
</property>
</item>
<item>
<property name="text">
<string>Top Bottom</string>
</property>
</item>
<item>
<property name="text">
<string>Anaglyph</string>

View File

@ -49,10 +49,11 @@ enum class LayoutOption : u32 {
enum class StereoRenderOption : u32 {
Off = 0,
SideBySide = 1,
Anaglyph = 2,
Interlaced = 3,
ReverseInterlaced = 4,
CardboardVR = 5
TopBottom = 2,
Anaglyph = 3,
Interlaced = 4,
ReverseInterlaced = 5,
CardboardVR = 6
};
// Which eye to render when 3d is off. 800px wide mode could be added here in the future, when

View File

@ -73,6 +73,13 @@ bool EmuWindow::IsWithinTouchscreen(const Layout::FramebufferLayout& layout, uns
framebuffer_x < layout.bottom_screen.right / 2) ||
(framebuffer_x >= (layout.bottom_screen.left / 2) + (layout.width / 2) &&
framebuffer_x < (layout.bottom_screen.right / 2) + (layout.width / 2))));
} else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::TopBottom) {
return framebuffer_x >= layout.bottom_screen.left &&
framebuffer_x < layout.bottom_screen.right &&
((framebuffer_y >= layout.bottom_screen.top / 2 &&
framebuffer_y < layout.bottom_screen.bottom / 2) ||
(framebuffer_y >= (layout.bottom_screen.top / 2) + (layout.height / 2) &&
framebuffer_y < (layout.bottom_screen.bottom / 2) + (layout.height / 2)));
} else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR) {
return (framebuffer_y >= layout.bottom_screen.top &&
framebuffer_y < layout.bottom_screen.bottom &&
@ -91,22 +98,35 @@ bool EmuWindow::IsWithinTouchscreen(const Layout::FramebufferLayout& layout, uns
std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) const {
if (new_x >= framebuffer_layout.width / 2) {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide)
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) {
new_x -= framebuffer_layout.width / 2;
else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR)
} else if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::CardboardVR) {
new_x -=
(framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2);
}
}
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) {
new_x = std::max(new_x, framebuffer_layout.bottom_screen.left / 2);
new_x = std::min(new_x, framebuffer_layout.bottom_screen.right / 2 - 1);
} else {
new_x = std::max(new_x, framebuffer_layout.bottom_screen.left);
new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1);
if (new_y >= framebuffer_layout.height / 2) {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::TopBottom) {
new_y -= framebuffer_layout.height / 2;
}
}
new_y = std::max(new_y, framebuffer_layout.bottom_screen.top);
new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom - 1);
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) {
new_x = std::clamp(new_x, framebuffer_layout.bottom_screen.left / 2,
framebuffer_layout.bottom_screen.right / 2 - 1);
} else {
new_x = std::clamp(new_x, framebuffer_layout.bottom_screen.left,
framebuffer_layout.bottom_screen.right - 1);
}
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::TopBottom) {
new_y = std::clamp(new_y, framebuffer_layout.bottom_screen.top / 2,
framebuffer_layout.bottom_screen.bottom / 2 - 1);
} else {
new_y = std::clamp(new_y, framebuffer_layout.bottom_screen.top,
framebuffer_layout.bottom_screen.bottom - 1);
}
return std::make_tuple(new_x, new_y);
}
@ -122,17 +142,25 @@ void EmuWindow::CreateTouchState() {
}
bool EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
return false;
}
if (framebuffer_x >= framebuffer_layout.width / 2) {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide)
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) {
framebuffer_x -= framebuffer_layout.width / 2;
else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR)
} else if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::CardboardVR) {
framebuffer_x -=
(framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2);
}
}
std::lock_guard guard(touch_state->mutex);
if (framebuffer_y >= framebuffer_layout.height / 2) {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::TopBottom) {
framebuffer_y -= framebuffer_layout.height / 2;
}
}
std::scoped_lock lock{touch_state->mutex};
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) {
touch_state->touch_x =
static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left / 2) /
@ -143,9 +171,17 @@ bool EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left) /
(framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
}
touch_state->touch_y =
static_cast<float>(framebuffer_y - framebuffer_layout.bottom_screen.top) /
(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::TopBottom) {
touch_state->touch_y =
static_cast<float>(framebuffer_y - framebuffer_layout.bottom_screen.top / 2) /
(framebuffer_layout.bottom_screen.bottom / 2 -
framebuffer_layout.bottom_screen.top / 2);
} else {
touch_state->touch_y =
static_cast<float>(framebuffer_y - framebuffer_layout.bottom_screen.top) /
(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
}
if (!framebuffer_layout.is_rotated) {
std::swap(touch_state->touch_x, touch_state->touch_y);
@ -157,18 +193,20 @@ bool EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
}
void EmuWindow::TouchReleased() {
std::lock_guard guard{touch_state->mutex};
std::scoped_lock lock{touch_state->mutex};
touch_state->touch_pressed = false;
touch_state->touch_x = 0;
touch_state->touch_y = 0;
}
void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
if (!touch_state->touch_pressed)
if (!touch_state->touch_pressed) {
return;
}
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
}
TouchPressed(framebuffer_x, framebuffer_y);
}

View File

@ -774,6 +774,15 @@ void RendererOpenGL::DrawTopScreen(const Layout::FramebufferLayout& layout,
top_screen_top, top_screen_width / 2, top_screen_height, orientation);
break;
}
case Settings::StereoRenderOption::TopBottom: {
DrawSingleScreen(screen_infos[0], top_screen_left, top_screen_top / 2, top_screen_width,
top_screen_height / 2, orientation);
glUniform1i(uniform_layer, 1);
DrawSingleScreen(screen_infos[1], top_screen_left,
static_cast<float>((top_screen_top / 2) + (layout.height / 2)),
top_screen_width, top_screen_height / 2, orientation);
break;
}
case Settings::StereoRenderOption::CardboardVR: {
DrawSingleScreen(screen_infos[0], top_screen_left, top_screen_top, top_screen_width,
top_screen_height, orientation);
@ -823,6 +832,15 @@ void RendererOpenGL::DrawBottomScreen(const Layout::FramebufferLayout& layout,
bottom_screen_top, bottom_screen_width / 2, bottom_screen_height, orientation);
break;
}
case Settings::StereoRenderOption::TopBottom: {
DrawSingleScreen(screen_infos[2], bottom_screen_left, bottom_screen_top / 2,
bottom_screen_width, bottom_screen_height / 2, orientation);
glUniform1i(uniform_layer, 1);
DrawSingleScreen(screen_infos[2], bottom_screen_left,
static_cast<float>((bottom_screen_top / 2) + (layout.height / 2)),
bottom_screen_width, bottom_screen_height / 2, orientation);
break;
}
case Settings::StereoRenderOption::CardboardVR: {
DrawSingleScreen(screen_infos[2], bottom_screen_left, bottom_screen_top,
bottom_screen_width, bottom_screen_height, orientation);