mirror of
https://github.com/citra-emu/citra.git
synced 2024-12-18 15:20:05 +00:00
Videocore: Implement simple vertex caching
This gives a ~2/3 reduction in the amount of vertices that need to be processed through the vertex loaders and the vertex shader, yielding a good speedup.
This commit is contained in:
parent
4d086a4db4
commit
a96502edd3
@ -206,18 +206,42 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||
std::map<u32, u32> ranges;
|
||||
} memory_accesses;
|
||||
|
||||
// Simple circular-replacement vertex cache
|
||||
// The size has been tuned for optimal balance between hit-rate and the cost of lookup
|
||||
const size_t VERTEX_CACHE_SIZE = 32;
|
||||
std::array<u16, VERTEX_CACHE_SIZE> vertex_cache_ids;
|
||||
std::array<VertexShader::OutputVertex, VERTEX_CACHE_SIZE> vertex_cache;
|
||||
|
||||
unsigned int vertex_cache_pos = 0;
|
||||
vertex_cache_ids.fill(-1);
|
||||
|
||||
for (unsigned int index = 0; index < regs.num_vertices; ++index)
|
||||
{
|
||||
unsigned int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : index;
|
||||
|
||||
// -1 is a common special value used for primitive restart. Since it's unknown if
|
||||
// the PICA supports it, and it would mess up the caching, guard against it here.
|
||||
ASSERT(vertex != -1);
|
||||
|
||||
bool vertex_cache_hit = false;
|
||||
VertexShader::OutputVertex output;
|
||||
|
||||
if (is_indexed) {
|
||||
// TODO: Implement some sort of vertex cache!
|
||||
if (g_debug_context && Pica::g_debug_context->recorder) {
|
||||
int size = index_u16 ? 2 : 1;
|
||||
memory_accesses.AddAccess(base_address + index_info.offset + size * index, size);
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) {
|
||||
if (vertex == vertex_cache_ids[i]) {
|
||||
output = vertex_cache[i];
|
||||
vertex_cache_hit = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!vertex_cache_hit) {
|
||||
// Initialize data for the current vertex
|
||||
VertexShader::InputVertex input;
|
||||
|
||||
@ -262,9 +286,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||
input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
|
||||
input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
|
||||
} else {
|
||||
// TODO(yuriks): In this case, no data gets loaded and the vertex remains
|
||||
// with the last value it had. This isn't currently maintained
|
||||
// as global state, however, and so won't work in Cita yet.
|
||||
// TODO(yuriks): In this case, no data gets loaded and the vertex
|
||||
// remains with the last value it had. This isn't currently maintained
|
||||
// as global state, however, and so won't work in Citra yet.
|
||||
}
|
||||
}
|
||||
|
||||
@ -284,10 +308,13 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||
#endif
|
||||
|
||||
// Send to vertex shader
|
||||
VertexShader::OutputVertex output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes(), g_state.regs.vs, g_state.vs);
|
||||
output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes(), g_state.regs.vs, g_state.vs);
|
||||
|
||||
if (is_indexed) {
|
||||
// TODO: Add processed vertex to vertex cache!
|
||||
vertex_cache[vertex_cache_pos] = output;
|
||||
vertex_cache_ids[vertex_cache_pos] = vertex;
|
||||
vertex_cache_pos = (vertex_cache_pos + 1) % VERTEX_CACHE_SIZE;
|
||||
}
|
||||
}
|
||||
|
||||
if (Settings::values.use_hw_renderer) {
|
||||
|
Loading…
Reference in New Issue
Block a user