mirror of
https://github.com/citra-emu/citra.git
synced 2024-12-26 16:40:06 +00:00
This commit is contained in:
parent
ab8d1c7d8b
commit
a8e4e11cd5
@ -177,6 +177,8 @@ void Config::ReadValues() {
|
||||
static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_right", 360));
|
||||
Settings::values.custom_bottom_bottom =
|
||||
static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_bottom", 480));
|
||||
Settings::values.custom_second_layer_opacity =
|
||||
static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_second_layer_opacity", 100));
|
||||
|
||||
// Utility
|
||||
Settings::values.dump_textures = sdl2_config->GetBoolean("Utility", "dump_textures", false);
|
||||
|
@ -204,6 +204,9 @@ custom_bottom_top =
|
||||
custom_bottom_right =
|
||||
custom_bottom_bottom =
|
||||
|
||||
# Opacity of second layer when using custom layout option (bottom screen unless swapped)
|
||||
custom_second_layer_opacity =
|
||||
|
||||
# Swaps the prominent screen with the other screen.
|
||||
# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
|
||||
# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include <QSettings>
|
||||
#include "citra_qt/configuration/config.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/frontend/mic.h"
|
||||
#include "core/hle/service/service.h"
|
||||
#include "input_common/main.h"
|
||||
@ -496,6 +497,7 @@ void Config::ReadLayoutValues() {
|
||||
ReadBasicSetting(Settings::values.custom_bottom_top);
|
||||
ReadBasicSetting(Settings::values.custom_bottom_right);
|
||||
ReadBasicSetting(Settings::values.custom_bottom_bottom);
|
||||
ReadBasicSetting(Settings::values.custom_second_layer_opacity);
|
||||
}
|
||||
|
||||
qt_config->endGroup();
|
||||
@ -1006,6 +1008,7 @@ void Config::SaveLayoutValues() {
|
||||
WriteBasicSetting(Settings::values.custom_bottom_top);
|
||||
WriteBasicSetting(Settings::values.custom_bottom_right);
|
||||
WriteBasicSetting(Settings::values.custom_bottom_bottom);
|
||||
WriteBasicSetting(Settings::values.custom_second_layer_opacity);
|
||||
}
|
||||
|
||||
qt_config->endGroup();
|
||||
|
@ -464,6 +464,7 @@ struct Values {
|
||||
Setting<u16> custom_bottom_top{240, "custom_bottom_top"};
|
||||
Setting<u16> custom_bottom_right{360, "custom_bottom_right"};
|
||||
Setting<u16> custom_bottom_bottom{480, "custom_bottom_bottom"};
|
||||
Setting<u16> custom_second_layer_opacity{100, "custom_second_layer_opacity"};
|
||||
|
||||
SwitchableSetting<double> bg_red{0.f, "bg_red"};
|
||||
SwitchableSetting<double> bg_green{0.f, "bg_green"};
|
||||
|
@ -178,7 +178,7 @@ void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height,
|
||||
layout_option.GetValue(), Settings::values.upright_screen.GetValue());
|
||||
|
||||
if (Settings::values.custom_layout.GetValue() == true) {
|
||||
layout = Layout::CustomFrameLayout(width, height);
|
||||
layout = Layout::CustomFrameLayout(width, height, Settings::values.swap_screen.GetValue());
|
||||
} else {
|
||||
width = std::max(width, min_size.first);
|
||||
height = std::max(height, min_size.second);
|
||||
|
@ -349,7 +349,7 @@ FramebufferLayout SeparateWindowsLayout(u32 width, u32 height, bool is_secondary
|
||||
return SingleFrameLayout(width, height, is_secondary, upright);
|
||||
}
|
||||
|
||||
FramebufferLayout CustomFrameLayout(u32 width, u32 height) {
|
||||
FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped) {
|
||||
ASSERT(width > 0);
|
||||
ASSERT(height > 0);
|
||||
|
||||
@ -364,8 +364,13 @@ FramebufferLayout CustomFrameLayout(u32 width, u32 height) {
|
||||
Settings::values.custom_bottom_right.GetValue(),
|
||||
Settings::values.custom_bottom_bottom.GetValue()};
|
||||
|
||||
res.top_screen = top_screen;
|
||||
res.bottom_screen = bot_screen;
|
||||
if (is_swapped) {
|
||||
res.top_screen = bot_screen;
|
||||
res.bottom_screen = top_screen;
|
||||
} else {
|
||||
res.top_screen = top_screen;
|
||||
res.bottom_screen = bot_screen;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
@ -375,7 +380,8 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondar
|
||||
layout = CustomFrameLayout(std::max(Settings::values.custom_top_right.GetValue(),
|
||||
Settings::values.custom_bottom_right.GetValue()),
|
||||
std::max(Settings::values.custom_top_bottom.GetValue(),
|
||||
Settings::values.custom_bottom_bottom.GetValue()));
|
||||
Settings::values.custom_bottom_bottom.GetValue()),
|
||||
Settings::values.swap_screen.GetValue());
|
||||
} else {
|
||||
int width, height;
|
||||
switch (Settings::values.layout_option.GetValue()) {
|
||||
|
@ -114,7 +114,7 @@ FramebufferLayout SeparateWindowsLayout(u32 width, u32 height, bool is_secondary
|
||||
* @param height Window framebuffer height in pixels
|
||||
* @return Newly created FramebufferLayout object with default screen regions initialized
|
||||
*/
|
||||
FramebufferLayout CustomFrameLayout(u32 width, u32 height);
|
||||
FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped);
|
||||
|
||||
/**
|
||||
* Convenience method to get frame layout by resolution scale
|
||||
|
@ -1002,134 +1002,161 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
|
||||
}
|
||||
|
||||
glUniform1i(uniform_layer, 0);
|
||||
if (layout.top_screen_enabled) {
|
||||
if (layout.is_rotated) {
|
||||
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
|
||||
int eye = static_cast<int>(Settings::values.mono_render_option.GetValue());
|
||||
DrawSingleScreenRotated(screen_infos[eye], (float)top_screen.left,
|
||||
(float)top_screen.top, (float)top_screen.GetWidth(),
|
||||
(float)top_screen.GetHeight());
|
||||
} else if (Settings::values.render_3d.GetValue() ==
|
||||
Settings::StereoRenderOption::SideBySide) {
|
||||
DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left / 2,
|
||||
(float)top_screen.top, (float)top_screen.GetWidth() / 2,
|
||||
(float)top_screen.GetHeight());
|
||||
glUniform1i(uniform_layer, 1);
|
||||
DrawSingleScreenRotated(screen_infos[1],
|
||||
((float)top_screen.left / 2) + ((float)layout.width / 2),
|
||||
(float)top_screen.top, (float)top_screen.GetWidth() / 2,
|
||||
(float)top_screen.GetHeight());
|
||||
} else if (Settings::values.render_3d.GetValue() ==
|
||||
Settings::StereoRenderOption::CardboardVR) {
|
||||
DrawSingleScreenRotated(screen_infos[0], layout.top_screen.left,
|
||||
layout.top_screen.top, layout.top_screen.GetWidth(),
|
||||
layout.top_screen.GetHeight());
|
||||
glUniform1i(uniform_layer, 1);
|
||||
DrawSingleScreenRotated(screen_infos[1],
|
||||
layout.cardboard.top_screen_right_eye +
|
||||
((float)layout.width / 2),
|
||||
layout.top_screen.top, layout.top_screen.GetWidth(),
|
||||
layout.top_screen.GetHeight());
|
||||
} else if (stereo_single_screen) {
|
||||
DrawSingleScreenStereoRotated(
|
||||
screen_infos[0], screen_infos[1], (float)top_screen.left, (float)top_screen.top,
|
||||
(float)top_screen.GetWidth(), (float)top_screen.GetHeight());
|
||||
}
|
||||
} else {
|
||||
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
|
||||
int eye = static_cast<int>(Settings::values.mono_render_option.GetValue());
|
||||
DrawSingleScreen(screen_infos[eye], (float)top_screen.left, (float)top_screen.top,
|
||||
(float)top_screen.GetWidth(), (float)top_screen.GetHeight());
|
||||
} else if (Settings::values.render_3d.GetValue() ==
|
||||
Settings::StereoRenderOption::SideBySide) {
|
||||
DrawSingleScreen(screen_infos[0], (float)top_screen.left / 2, (float)top_screen.top,
|
||||
(float)top_screen.GetWidth() / 2, (float)top_screen.GetHeight());
|
||||
glUniform1i(uniform_layer, 1);
|
||||
DrawSingleScreen(screen_infos[1],
|
||||
((float)top_screen.left / 2) + ((float)layout.width / 2),
|
||||
(float)top_screen.top, (float)top_screen.GetWidth() / 2,
|
||||
(float)top_screen.GetHeight());
|
||||
} else if (Settings::values.render_3d.GetValue() ==
|
||||
Settings::StereoRenderOption::CardboardVR) {
|
||||
DrawSingleScreen(screen_infos[0], layout.top_screen.left, layout.top_screen.top,
|
||||
layout.top_screen.GetWidth(), layout.top_screen.GetHeight());
|
||||
glUniform1i(uniform_layer, 1);
|
||||
DrawSingleScreen(screen_infos[1],
|
||||
layout.cardboard.top_screen_right_eye + ((float)layout.width / 2),
|
||||
layout.top_screen.top, layout.top_screen.GetWidth(),
|
||||
layout.top_screen.GetHeight());
|
||||
} else if (stereo_single_screen) {
|
||||
DrawSingleScreenStereo(screen_infos[0], screen_infos[1], (float)top_screen.left,
|
||||
(float)top_screen.top, (float)top_screen.GetWidth(),
|
||||
(float)top_screen.GetHeight());
|
||||
}
|
||||
if (!Settings::values.swap_screen) {
|
||||
DrawTopScreen(layout, top_screen, stereo_single_screen);
|
||||
glUniform1i(uniform_layer, 0);
|
||||
ApplySecondLayerOpacity();
|
||||
DrawBottomScreen(layout, bottom_screen, stereo_single_screen);
|
||||
} else {
|
||||
DrawBottomScreen(layout, bottom_screen, stereo_single_screen);
|
||||
glUniform1i(uniform_layer, 0);
|
||||
ApplySecondLayerOpacity();
|
||||
DrawTopScreen(layout, top_screen, stereo_single_screen);
|
||||
}
|
||||
state.blend.enabled = false;
|
||||
}
|
||||
|
||||
void RendererOpenGL::ApplySecondLayerOpacity() {
|
||||
if (Settings::values.custom_layout &&
|
||||
Settings::values.custom_second_layer_opacity.GetValue() < 100) {
|
||||
state.blend.enabled = true;
|
||||
state.blend.src_rgb_func = GL_CONSTANT_ALPHA;
|
||||
state.blend.src_a_func = GL_CONSTANT_ALPHA;
|
||||
state.blend.dst_a_func = GL_ONE_MINUS_CONSTANT_ALPHA;
|
||||
state.blend.dst_rgb_func = GL_ONE_MINUS_CONSTANT_ALPHA;
|
||||
state.blend.color.alpha = Settings::values.custom_second_layer_opacity.GetValue() / 100.0f;
|
||||
}
|
||||
}
|
||||
|
||||
void RendererOpenGL::DrawTopScreen(const Layout::FramebufferLayout& layout,
|
||||
const Common::Rectangle<u32>& top_screen,
|
||||
const bool stereo_single_screen) {
|
||||
if (!layout.top_screen_enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (layout.is_rotated) {
|
||||
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
|
||||
DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left, (float)top_screen.top,
|
||||
(float)top_screen.GetWidth(), (float)top_screen.GetHeight());
|
||||
} else if (Settings::values.render_3d.GetValue() ==
|
||||
Settings::StereoRenderOption::SideBySide) {
|
||||
DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left / 2,
|
||||
(float)top_screen.top, (float)top_screen.GetWidth() / 2,
|
||||
(float)top_screen.GetHeight());
|
||||
glUniform1i(uniform_layer, 1);
|
||||
DrawSingleScreenRotated(screen_infos[1],
|
||||
((float)top_screen.left / 2) + ((float)layout.width / 2),
|
||||
(float)top_screen.top, (float)top_screen.GetWidth() / 2,
|
||||
(float)top_screen.GetHeight());
|
||||
} else if (Settings::values.render_3d.GetValue() ==
|
||||
Settings::StereoRenderOption::CardboardVR) {
|
||||
DrawSingleScreenRotated(screen_infos[0], layout.top_screen.left, layout.top_screen.top,
|
||||
layout.top_screen.GetWidth(), layout.top_screen.GetHeight());
|
||||
glUniform1i(uniform_layer, 1);
|
||||
DrawSingleScreenRotated(
|
||||
screen_infos[1], layout.cardboard.top_screen_right_eye + ((float)layout.width / 2),
|
||||
layout.top_screen.top, layout.top_screen.GetWidth(), layout.top_screen.GetHeight());
|
||||
} else if (stereo_single_screen) {
|
||||
DrawSingleScreenStereoRotated(screen_infos[0], screen_infos[1], (float)top_screen.left,
|
||||
(float)top_screen.top, (float)top_screen.GetWidth(),
|
||||
(float)top_screen.GetHeight());
|
||||
}
|
||||
} else {
|
||||
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
|
||||
DrawSingleScreen(screen_infos[0], (float)top_screen.left, (float)top_screen.top,
|
||||
(float)top_screen.GetWidth(), (float)top_screen.GetHeight());
|
||||
} else if (Settings::values.render_3d.GetValue() ==
|
||||
Settings::StereoRenderOption::SideBySide) {
|
||||
DrawSingleScreen(screen_infos[0], (float)top_screen.left / 2, (float)top_screen.top,
|
||||
(float)top_screen.GetWidth() / 2, (float)top_screen.GetHeight());
|
||||
glUniform1i(uniform_layer, 1);
|
||||
DrawSingleScreen(screen_infos[1],
|
||||
((float)top_screen.left / 2) + ((float)layout.width / 2),
|
||||
(float)top_screen.top, (float)top_screen.GetWidth() / 2,
|
||||
(float)top_screen.GetHeight());
|
||||
} else if (Settings::values.render_3d.GetValue() ==
|
||||
Settings::StereoRenderOption::CardboardVR) {
|
||||
DrawSingleScreen(screen_infos[0], layout.top_screen.left, layout.top_screen.top,
|
||||
layout.top_screen.GetWidth(), layout.top_screen.GetHeight());
|
||||
glUniform1i(uniform_layer, 1);
|
||||
DrawSingleScreen(
|
||||
screen_infos[1], layout.cardboard.top_screen_right_eye + ((float)layout.width / 2),
|
||||
layout.top_screen.top, layout.top_screen.GetWidth(), layout.top_screen.GetHeight());
|
||||
} else if (stereo_single_screen) {
|
||||
DrawSingleScreenStereo(screen_infos[0], screen_infos[1], (float)top_screen.left,
|
||||
(float)top_screen.top, (float)top_screen.GetWidth(),
|
||||
(float)top_screen.GetHeight());
|
||||
}
|
||||
}
|
||||
glUniform1i(uniform_layer, 0);
|
||||
if (layout.bottom_screen_enabled) {
|
||||
if (layout.is_rotated) {
|
||||
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
|
||||
DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left,
|
||||
(float)bottom_screen.top, (float)bottom_screen.GetWidth(),
|
||||
(float)bottom_screen.GetHeight());
|
||||
} else if (Settings::values.render_3d.GetValue() ==
|
||||
Settings::StereoRenderOption::SideBySide) {
|
||||
DrawSingleScreenRotated(
|
||||
screen_infos[2], (float)bottom_screen.left / 2, (float)bottom_screen.top,
|
||||
(float)bottom_screen.GetWidth() / 2, (float)bottom_screen.GetHeight());
|
||||
glUniform1i(uniform_layer, 1);
|
||||
DrawSingleScreenRotated(
|
||||
screen_infos[2], ((float)bottom_screen.left / 2) + ((float)layout.width / 2),
|
||||
(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
|
||||
(float)bottom_screen.GetHeight());
|
||||
} else if (Settings::values.render_3d.GetValue() ==
|
||||
Settings::StereoRenderOption::CardboardVR) {
|
||||
DrawSingleScreenRotated(screen_infos[2], layout.bottom_screen.left,
|
||||
layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
|
||||
layout.bottom_screen.GetHeight());
|
||||
glUniform1i(uniform_layer, 1);
|
||||
DrawSingleScreenRotated(screen_infos[2],
|
||||
layout.cardboard.bottom_screen_right_eye +
|
||||
((float)layout.width / 2),
|
||||
layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
|
||||
layout.bottom_screen.GetHeight());
|
||||
} else if (stereo_single_screen) {
|
||||
DrawSingleScreenStereoRotated(screen_infos[2], screen_infos[2],
|
||||
(float)bottom_screen.left, (float)bottom_screen.top,
|
||||
(float)bottom_screen.GetWidth(),
|
||||
(float)bottom_screen.GetHeight());
|
||||
}
|
||||
} else {
|
||||
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
|
||||
DrawSingleScreen(screen_infos[2], (float)bottom_screen.left,
|
||||
(float)bottom_screen.top, (float)bottom_screen.GetWidth(),
|
||||
(float)bottom_screen.GetHeight());
|
||||
} else if (Settings::values.render_3d.GetValue() ==
|
||||
Settings::StereoRenderOption::SideBySide) {
|
||||
DrawSingleScreen(screen_infos[2], (float)bottom_screen.left / 2,
|
||||
(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
|
||||
(float)bottom_screen.GetHeight());
|
||||
glUniform1i(uniform_layer, 1);
|
||||
DrawSingleScreen(screen_infos[2],
|
||||
((float)bottom_screen.left / 2) + ((float)layout.width / 2),
|
||||
(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
|
||||
(float)bottom_screen.GetHeight());
|
||||
} else if (Settings::values.render_3d.GetValue() ==
|
||||
Settings::StereoRenderOption::CardboardVR) {
|
||||
DrawSingleScreen(screen_infos[2], layout.bottom_screen.left,
|
||||
layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
|
||||
layout.bottom_screen.GetHeight());
|
||||
glUniform1i(uniform_layer, 1);
|
||||
DrawSingleScreen(screen_infos[2],
|
||||
layout.cardboard.bottom_screen_right_eye +
|
||||
((float)layout.width / 2),
|
||||
layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
|
||||
layout.bottom_screen.GetHeight());
|
||||
} else if (stereo_single_screen) {
|
||||
DrawSingleScreenStereo(screen_infos[2], screen_infos[2], (float)bottom_screen.left,
|
||||
(float)bottom_screen.top, (float)bottom_screen.GetWidth(),
|
||||
(float)bottom_screen.GetHeight());
|
||||
}
|
||||
}
|
||||
|
||||
void RendererOpenGL::DrawBottomScreen(const Layout::FramebufferLayout& layout,
|
||||
const Common::Rectangle<u32>& bottom_screen,
|
||||
const bool stereo_single_screen) {
|
||||
if (!layout.bottom_screen_enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (layout.is_rotated) {
|
||||
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
|
||||
DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left,
|
||||
(float)bottom_screen.top, (float)bottom_screen.GetWidth(),
|
||||
(float)bottom_screen.GetHeight());
|
||||
} else if (Settings::values.render_3d.GetValue() ==
|
||||
Settings::StereoRenderOption::SideBySide) {
|
||||
DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left / 2,
|
||||
(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
|
||||
(float)bottom_screen.GetHeight());
|
||||
glUniform1i(uniform_layer, 1);
|
||||
DrawSingleScreenRotated(screen_infos[2],
|
||||
((float)bottom_screen.left / 2) + ((float)layout.width / 2),
|
||||
(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
|
||||
(float)bottom_screen.GetHeight());
|
||||
} else if (Settings::values.render_3d.GetValue() ==
|
||||
Settings::StereoRenderOption::CardboardVR) {
|
||||
DrawSingleScreenRotated(screen_infos[2], layout.bottom_screen.left,
|
||||
layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
|
||||
layout.bottom_screen.GetHeight());
|
||||
glUniform1i(uniform_layer, 1);
|
||||
DrawSingleScreenRotated(screen_infos[2],
|
||||
layout.cardboard.bottom_screen_right_eye +
|
||||
((float)layout.width / 2),
|
||||
layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
|
||||
layout.bottom_screen.GetHeight());
|
||||
} else if (stereo_single_screen) {
|
||||
DrawSingleScreenStereoRotated(screen_infos[2], screen_infos[2],
|
||||
(float)bottom_screen.left, (float)bottom_screen.top,
|
||||
(float)bottom_screen.GetWidth(),
|
||||
(float)bottom_screen.GetHeight());
|
||||
}
|
||||
} else {
|
||||
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
|
||||
DrawSingleScreen(screen_infos[2], (float)bottom_screen.left, (float)bottom_screen.top,
|
||||
(float)bottom_screen.GetWidth(), (float)bottom_screen.GetHeight());
|
||||
} else if (Settings::values.render_3d.GetValue() ==
|
||||
Settings::StereoRenderOption::SideBySide) {
|
||||
DrawSingleScreen(screen_infos[2], (float)bottom_screen.left / 2,
|
||||
(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
|
||||
(float)bottom_screen.GetHeight());
|
||||
glUniform1i(uniform_layer, 1);
|
||||
DrawSingleScreen(screen_infos[2],
|
||||
((float)bottom_screen.left / 2) + ((float)layout.width / 2),
|
||||
(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
|
||||
(float)bottom_screen.GetHeight());
|
||||
} else if (Settings::values.render_3d.GetValue() ==
|
||||
Settings::StereoRenderOption::CardboardVR) {
|
||||
DrawSingleScreen(screen_infos[2], layout.bottom_screen.left, layout.bottom_screen.top,
|
||||
layout.bottom_screen.GetWidth(), layout.bottom_screen.GetHeight());
|
||||
glUniform1i(uniform_layer, 1);
|
||||
DrawSingleScreen(screen_infos[2],
|
||||
layout.cardboard.bottom_screen_right_eye + ((float)layout.width / 2),
|
||||
layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
|
||||
layout.bottom_screen.GetHeight());
|
||||
} else if (stereo_single_screen) {
|
||||
DrawSingleScreenStereo(screen_infos[2], screen_infos[2], (float)bottom_screen.left,
|
||||
(float)bottom_screen.top, (float)bottom_screen.GetWidth(),
|
||||
(float)bottom_screen.GetHeight());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -89,6 +89,12 @@ private:
|
||||
void ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
const GPU::Regs::FramebufferConfig& framebuffer);
|
||||
void DrawScreens(const Layout::FramebufferLayout& layout, bool flipped);
|
||||
void ApplySecondLayerOpacity();
|
||||
void DrawBottomScreen(const Layout::FramebufferLayout& layout,
|
||||
const Common::Rectangle<u32>& bottom_screen,
|
||||
const bool stereo_single_screen);
|
||||
void DrawTopScreen(const Layout::FramebufferLayout& layout,
|
||||
const Common::Rectangle<u32>& top_screen, const bool stereo_single_screen);
|
||||
void DrawSingleScreenRotated(const ScreenInfo& screen_info, float x, float y, float w, float h);
|
||||
void DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w, float h);
|
||||
void DrawSingleScreenStereoRotated(const ScreenInfo& screen_info_l,
|
||||
|
Loading…
Reference in New Issue
Block a user