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rasterizer_cache: Add sample_count
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@ -38,7 +38,7 @@ RasterizerCache<T>::RasterizerCache(Memory::MemorySystem& memory_,
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Pica::RegsInternal& regs_, RendererBase& renderer_)
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: memory{memory_}, custom_tex_manager{custom_tex_manager_}, runtime{runtime_}, regs{regs_},
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renderer{renderer_}, resolution_scale_factor{renderer.GetResolutionScaleFactor()},
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filter{Settings::values.texture_filter.GetValue()},
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sample_count{renderer.GetSampleCount()}, filter{Settings::values.texture_filter.GetValue()},
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dump_textures{Settings::values.dump_textures.GetValue()},
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use_custom_textures{Settings::values.custom_textures.GetValue()} {
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using TextureConfig = Pica::TexturingRegs::TextureConfig;
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@ -108,6 +108,8 @@ void RasterizerCache<T>::TickFrame() {
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}
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UnregisterAll();
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}
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sample_count = renderer.GetSampleCount();
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}
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template <class T>
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@ -228,6 +228,7 @@ private:
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SurfaceMap dirty_regions;
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PageMap cached_pages;
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u32 resolution_scale_factor;
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u8 sample_count;
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u64 frame_tick{};
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FramebufferParams fb_params;
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Settings::TextureFilter filter;
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