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Pica/Rasterizer: Clarify a TODO.
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@ -349,9 +349,11 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
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combiner_output = Math::MakeVec(color_output, alpha_output);
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combiner_output = Math::MakeVec(color_output, alpha_output);
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}
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}
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// TODO: Not sure if the multiplication by 65535 has already been taken care
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// of when transforming to screen coordinates or not.
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u16 z = (u16)(((float)v0.screenpos[2].ToFloat32() * w0 +
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u16 z = (u16)(((float)v0.screenpos[2].ToFloat32() * w0 +
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(float)v1.screenpos[2].ToFloat32() * w1 +
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(float)v1.screenpos[2].ToFloat32() * w1 +
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(float)v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum); // TODO: Shouldn't need to multiply by 65536?
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(float)v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum);
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SetDepth(x >> 4, y >> 4, z);
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SetDepth(x >> 4, y >> 4, z);
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DrawPixel(x >> 4, y >> 4, combiner_output);
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DrawPixel(x >> 4, y >> 4, combiner_output);
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