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https://github.com/citra-emu/citra.git
synced 2024-11-24 16:51:05 +00:00
Initial screen resizing implementation
This feature allows the user to resize the game screen to a predefined multiple of native. There are some issues that will be addressed in future commits. Namely: -interaction with layout change -a way to change in the configurations menu -singe window off -maybe game list needs a separate geometry
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9ff97270cf
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@ -606,6 +606,8 @@ void Config::ReadUIValues() {
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ReadShortcutValues();
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ReadMultiplayerValues();
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UISettings::values.fixed_screen_size =
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ReadSetting(QStringLiteral("FixedScreenSize"), 0).toInt();
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UISettings::values.single_window_mode =
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ReadSetting(QStringLiteral("singleWindowMode"), true).toBool();
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UISettings::values.fullscreen = ReadSetting(QStringLiteral("fullscreen"), false).toBool();
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@ -1096,6 +1098,7 @@ void Config::SaveUIValues() {
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SaveShortcutValues();
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SaveMultiplayerValues();
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WriteSetting(QStringLiteral("FixedScreenSize"), UISettings::values.fixed_screen_size, 0);
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WriteSetting(QStringLiteral("singleWindowMode"), UISettings::values.single_window_mode, true);
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WriteSetting(QStringLiteral("fullscreen"), UISettings::values.fullscreen, false);
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WriteSetting(QStringLiteral("displayTitleBars"), UISettings::values.display_titlebar, true);
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@ -314,6 +314,12 @@ void GMainWindow::InitializeWidgets() {
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actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Single_Screen);
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actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Large_Screen);
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actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Side_by_Side);
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QActionGroup* actionGroup_ScreenSizes = new QActionGroup(this);
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actionGroup_ScreenSizes->addAction(ui->action_Screen_Size_1x);
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actionGroup_ScreenSizes->addAction(ui->action_Screen_Size_2x);
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actionGroup_ScreenSizes->addAction(ui->action_Screen_Size_3x);
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actionGroup_ScreenSizes->addAction(ui->action_Screen_Size_4x);
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}
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void GMainWindow::InitializeDebugWidgets() {
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@ -752,6 +758,11 @@ void GMainWindow::ConnectMenuEvents() {
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connect(ui->action_Screen_Layout_Upright_Screens, &QAction::triggered, this,
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&GMainWindow::OnRotateScreens);
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connect(ui->action_Screen_Size_1x, &QAction::triggered, this, &GMainWindow::ChangeScreenSize);
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connect(ui->action_Screen_Size_2x, &QAction::triggered, this, &GMainWindow::ChangeScreenSize);
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connect(ui->action_Screen_Size_3x, &QAction::triggered, this, &GMainWindow::ChangeScreenSize);
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connect(ui->action_Screen_Size_4x, &QAction::triggered, this, &GMainWindow::ChangeScreenSize);
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// Movie
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connect(ui->action_Record_Movie, &QAction::triggered, this, &GMainWindow::OnRecordMovie);
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connect(ui->action_Play_Movie, &QAction::triggered, this, &GMainWindow::OnPlayMovie);
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@ -1665,6 +1676,37 @@ void GMainWindow::ToggleWindowMode() {
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}
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}
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void GMainWindow::ResizeScreen(const int scale) {
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const auto size = Layout::GetMinimumSizeFromLayout(Settings::values.layout_option,
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Settings::values.upright_screen);
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auto_resized = true;
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render_window->setMinimumSize(scale * size.first, scale * size.second);
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render_window->UpdateCurrentFramebufferLayout(scale * size.first, scale * size.second);
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ui->centralwidget->resize(scale * size.first, scale * size.second);
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resize(sizeHint());
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render_window->setMinimumSize(size.first, size.second);
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}
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void GMainWindow::ChangeScreenSize() {
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int new_scale = 0;
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if (ui->action_Screen_Size_1x->isChecked()) {
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new_scale = 1;
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} else if (ui->action_Screen_Size_2x->isChecked()) {
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new_scale = 2;
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} else if (ui->action_Screen_Size_3x->isChecked()) {
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new_scale = 3;
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} else if (ui->action_Screen_Size_4x->isChecked()) {
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new_scale = 4;
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}
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UISettings::values.fixed_screen_size = new_scale;
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ResizeScreen(new_scale);
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}
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void GMainWindow::ChangeScreenLayout() {
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Settings::LayoutOption new_layout = Settings::LayoutOption::Default;
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@ -2126,6 +2168,15 @@ void GMainWindow::mouseReleaseEvent([[maybe_unused]] QMouseEvent* event) {
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OnMouseActivity();
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}
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void GMainWindow::resizeEvent(QResizeEvent* event) {
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// This resize event was not triggered by the user
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if (auto_resized) {
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auto_resized = false;
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} else {
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UncheckWindowSize();
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}
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}
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void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
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QString status_message;
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@ -2372,6 +2423,13 @@ void GMainWindow::UpdateWindowTitle() {
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}
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}
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void GMainWindow::UncheckWindowSize() {
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ui->action_Screen_Size_1x->setChecked(false);
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ui->action_Screen_Size_2x->setChecked(false);
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ui->action_Screen_Size_3x->setChecked(false);
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ui->action_Screen_Size_4x->setChecked(false);
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}
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void GMainWindow::UpdateUISettings() {
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if (!ui->action_Fullscreen->isChecked()) {
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UISettings::values.geometry = saveGeometry();
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@ -2401,6 +2459,11 @@ void GMainWindow::SyncMenuUISettings() {
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Settings::LayoutOption::SideScreen);
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ui->action_Screen_Layout_Swap_Screens->setChecked(Settings::values.swap_screen);
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ui->action_Screen_Layout_Upright_Screens->setChecked(Settings::values.upright_screen);
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ui->action_Screen_Size_1x->setChecked(UISettings::values.fixed_screen_size == 1);
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ui->action_Screen_Size_2x->setChecked(UISettings::values.fixed_screen_size == 2);
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ui->action_Screen_Size_3x->setChecked(UISettings::values.fixed_screen_size == 3);
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ui->action_Screen_Size_4x->setChecked(UISettings::values.fixed_screen_size == 4);
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}
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void GMainWindow::RetranslateStatusBar() {
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@ -120,6 +120,9 @@ private:
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void ConnectWidgetEvents();
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void ConnectMenuEvents();
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void ResizeScreen(int scale);
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void UncheckWindowSize();
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void PreventOSSleep();
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void AllowOSSleep();
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@ -197,6 +200,7 @@ private slots:
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void OnDisplayTitleBars(bool);
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void InitializeHotkeys();
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void ToggleFullscreen();
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void ChangeScreenSize();
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void ChangeScreenLayout();
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void ToggleScreenLayout();
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void OnSwapScreens();
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@ -261,8 +265,10 @@ private:
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// The path to the game currently running
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QString game_path;
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// Internal states of misc features
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bool auto_paused = false;
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QTimer mouse_hide_timer;
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bool auto_resized = false;
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// Movie
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bool movie_record_on_start = false;
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@ -316,6 +322,7 @@ protected:
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void mouseMoveEvent(QMouseEvent* event) override;
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void mousePressEvent(QMouseEvent* event) override;
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void mouseReleaseEvent(QMouseEvent* event) override;
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void resizeEvent(QResizeEvent* event) override;
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};
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Q_DECLARE_METATYPE(std::size_t);
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@ -129,9 +129,19 @@
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<addaction name="action_Screen_Layout_Upright_Screens"/>
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<addaction name="action_Screen_Layout_Swap_Screens"/>
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</widget>
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<widget class="QMenu" name="menu_Screen_Size">
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<property name="title">
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<string>Screen Size</string>
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</property>
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<addaction name="action_Screen_Size_1x"/>
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<addaction name="action_Screen_Size_2x"/>
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<addaction name="action_Screen_Size_3x"/>
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<addaction name="action_Screen_Size_4x"/>
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</widget>
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<addaction name="action_Fullscreen"/>
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<addaction name="action_Single_Window_Mode"/>
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<addaction name="menu_Screen_Layout"/>
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<addaction name="menu_Screen_Size"/>
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<addaction name="separator"/>
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<addaction name="action_Display_Dock_Widget_Headers"/>
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<addaction name="action_Show_Filter_Bar"/>
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@ -477,6 +487,38 @@
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<string>Rotate Upright</string>
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</property>
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</action>
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<action name="action_Screen_Size_1x">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>1x</string>
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</property>
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</action>
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<action name="action_Screen_Size_2x">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>2x</string>
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</property>
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</action>
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<action name="action_Screen_Size_3x">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>3x</string>
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</property>
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</action>
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<action name="action_Screen_Size_4x">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>4x</string>
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</property>
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</action>
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<action name="action_Check_For_Updates">
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<property name="text">
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<string>Check for Updates</string>
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@ -72,6 +72,7 @@ struct Values {
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bool display_titlebar;
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bool show_filter_bar;
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bool show_status_bar;
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int fixed_screen_size;
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bool confirm_before_closing;
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bool first_start;
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