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Do logging correctly
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01697410dd
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@ -91,6 +91,7 @@ enum class Class : ClassType {
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Loader, ///< ROM loader
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Input, ///< Input emulation
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Network, ///< Network emulation
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ScriptedInput, ///< Scripted Input
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WebService, ///< Interface to Citra Web Services
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Count ///< Total number of logging classes
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};
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <glad/glad.h>
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#include "common/logging/log.h"
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#include "scripted_input/script_runner.h"
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#include "scripted_input/scripted_buttons.h"
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@ -15,10 +16,9 @@ void ScriptRunner::SetButtons(std::shared_ptr<ScriptedButtons> buttons) {
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}
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void ScriptRunner::LoadScript(std::string script_name) {
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//TODO: Load from a file specified in config
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FILE* file = fopen(script_name.c_str(), "r");
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if (!file) {
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//TODO: Log error
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LOG_ERROR(ScriptedInput, "script_file %s does not exist", script_name.c_str());
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return;
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}
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@ -52,7 +52,7 @@ void ScriptRunner::LoadScript(std::string script_name) {
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item.type = ScriptItemType::Run;
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}
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else {
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//TODO: Parse error
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LOG_ERROR(ScriptedInput, "Unable to parse line %i of script file", lineno);
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}
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}
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}
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@ -63,7 +63,7 @@ void ScriptRunner::LoadScript(std::string script_name) {
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item.buttons_active.push_back(index);
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}
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else {
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//TODO: Parse error
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LOG_ERROR(ScriptedInput, "Unable to parse line %i, button %s is unknown", lineno, pch);
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}
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}
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pch = strtok(NULL, " ,.-");
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@ -82,27 +82,23 @@ void ScriptRunner::NotifyFrameFinished() {
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//Script already finished
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if (script_index >= script.size()) {
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//printf("already done\n");
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return;
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}
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//If we're done with the current item, move to the next
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script_frame++;
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if (script_frame == script[script_index].frames) {
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printf("At frame %i, progressing to index %i\n", frame_number, script_index + 1);
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script_frame = 0;
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script_index++;
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//take screenshots if we hit a screenshot item
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while (script_index < script.size() && script[script_index].type == ScriptItemType::Screenshot) {
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//TODO: Screenshot
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SaveScreenshot();
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script_index++;
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}
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//Now we'll be at the next run item, so set the buttons up
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if (script_index < script.size()) {
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printf("changing button\n");
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scripted_buttons.get()->SetActiveButtons(script[script_index].buttons_active);
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}
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}
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@ -34,8 +34,8 @@ int IndexOfButton(const std::string& button) {
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}
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}
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//TODO: Log an error
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return -1; //home
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LOG_ERROR(ScriptedInput, "Don't know about a button named %s", button.c_str());
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return -1;
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}
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class ScriptedButton final : public Input::ButtonDevice {
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@ -49,7 +49,6 @@ private:
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};
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class ScriptedButtonList {
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//TODO: Do i need to memset(0) buttons?
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public:
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ScriptedButton* buttons[button_count];
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};
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@ -89,7 +88,7 @@ void ScriptedButtons::SetActiveButtons(const std::vector<int>& buttons_active) {
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button->status.store(true);
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}
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else {
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//TODO: Warning that button isn't mapped to scripting
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LOG_ERROR(ScriptedInput, "Button %s isn't mapped but is scripted, it should have engine:scripted,button:%s", button_name_to_index[i], button_name_to_index[i]);
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}
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}
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}
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@ -37,7 +37,6 @@ bool IsInUse() {
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void NotifyFrameFinished() {
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script_runner.NotifyFrameFinished();
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//TODO? scripted_buttons.get()->NotifyFrameFinished();
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}
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} // namespace ScriptedInput
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