reimplement circle pad

This commit is contained in:
wwylele 2016-05-11 01:04:59 +03:00
parent feecc76333
commit a44ffd12b7
2 changed files with 60 additions and 26 deletions

View File

@ -100,13 +100,45 @@ public:
void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y); void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y);
/** /**
* Gets the current pad state (which buttons are pressed and the circle pad direction). * Gets the current pad state (which buttons are pressed).
* @note This should be called by the core emu thread to get a state set by the window thread. * @note This should be called by the core emu thread to get a state set by the window thread.
* @note The circle pad fields of the returned state are cleared.
* Circle pad should be handled from GetCirclePadState().
* @todo Fix this function to be thread-safe. * @todo Fix this function to be thread-safe.
* @return PadState object indicating the current pad state * @return PadState object indicating the current pad state
*/ */
Service::HID::PadState GetPadState() const { Service::HID::PadState GetPadState() const {
return pad_state; auto cleared_pad_state = pad_state;
cleared_pad_state.circle_right.Assign(0);
cleared_pad_state.circle_left.Assign(0);
cleared_pad_state.circle_up.Assign(0);
cleared_pad_state.circle_down.Assign(0);
return cleared_pad_state;
}
/**
* Gets the current cirle pad state.
* @note This should be called by the core emu thread to get a state set by the window thread.
* @todo Fix this function to be thread-safe.
* @return std::tuple of (x, y), where `x` and `y` are the circle pad coordinates
*/
std::tuple<s16, s16> GetCirclePadState() const {
const int MAX_CIRCLEPAD_POS = 0x9C; // Max radius for a circle pad position
const float SQRT_HALF = 0.707106781;
int x = 0, y = 0;
if (pad_state.circle_right.ToBool())
x += MAX_CIRCLEPAD_POS;
if (pad_state.circle_left.ToBool())
x -= MAX_CIRCLEPAD_POS;
if (pad_state.circle_up.ToBool())
y += MAX_CIRCLEPAD_POS;
if (pad_state.circle_down.ToBool())
y -= MAX_CIRCLEPAD_POS;
if (x != 0)
y *= SQRT_HALF;
if (y != 0)
x *= SQRT_HALF;
return std::make_tuple<s16, s16>(x, y);
} }
/** /**

View File

@ -19,8 +19,6 @@
namespace Service { namespace Service {
namespace HID { namespace HID {
static const int MAX_CIRCLEPAD_POS = 0x9C; ///< Max value for a circle pad position
// Handle to shared memory region designated to HID_User service // Handle to shared memory region designated to HID_User service
static Kernel::SharedPtr<Kernel::SharedMemory> shared_mem; static Kernel::SharedPtr<Kernel::SharedMemory> shared_mem;
@ -48,29 +46,37 @@ const std::array<Service::HID::PadState, Settings::NativeInput::NUM_INPUTS> pad_
Service::HID::PAD_C_UP, Service::HID::PAD_C_DOWN, Service::HID::PAD_C_LEFT, Service::HID::PAD_C_RIGHT Service::HID::PAD_C_UP, Service::HID::PAD_C_DOWN, Service::HID::PAD_C_LEFT, Service::HID::PAD_C_RIGHT
}}; }};
// TODO(peachum):
// Add a method for setting analog input from joystick device for the circle Pad.
//
// This method should:
// * Be called after both PadButton<Press, Release>().
// * Be called before PadUpdateComplete()
// * Set current PadEntry.circle_pad_<axis> using analog data
// * Set PadData.raw_circle_pad_data
// * Set PadData.current_state.circle_right = 1 if current PadEntry.circle_pad_x >= 41
// * Set PadData.current_state.circle_up = 1 if current PadEntry.circle_pad_y >= 41
// * Set PadData.current_state.circle_left = 1 if current PadEntry.circle_pad_x <= -41
// * Set PadData.current_state.circle_right = 1 if current PadEntry.circle_pad_y <= -41
void Update() { void Update() {
SharedMem* mem = reinterpret_cast<SharedMem*>(shared_mem->GetPointer()); SharedMem* mem = reinterpret_cast<SharedMem*>(shared_mem->GetPointer());
const PadState state = VideoCore::g_emu_window->GetPadState();
if (mem == nullptr) { if (mem == nullptr) {
LOG_DEBUG(Service_HID, "Cannot update HID prior to mapping shared memory!"); LOG_DEBUG(Service_HID, "Cannot update HID prior to mapping shared memory!");
return; return;
} }
PadState state = VideoCore::g_emu_window->GetPadState();
// Get current circle pad positon and update circle pad direction
const float TAN30 = 0.577350269, TAN60 = 1 / TAN30; // 30 degree and 60 degree are angular thresholds for directions
const int CIRCLE_PAD_THRESHOLD_SQUARE = 40 * 40; // a circle pad radius greater than 40 will trigger circle pad direction
s16 circle_pad_x, circle_pad_y;
std::tie(circle_pad_x, circle_pad_y) = VideoCore::g_emu_window->GetCirclePadState();
if (circle_pad_x * circle_pad_x + circle_pad_y * circle_pad_y > CIRCLE_PAD_THRESHOLD_SQUARE) {
float tan = abs((float)circle_pad_y / circle_pad_x);
if (circle_pad_x != 0 && tan < TAN60) {
if (circle_pad_x > 0)
state.circle_right.Assign(1);
else
state.circle_left.Assign(1);
}
if (circle_pad_x == 0 || tan > TAN30) {
if (circle_pad_y > 0)
state.circle_up.Assign(1);
else
state.circle_down.Assign(1);
}
}
mem->pad.current_state.hex = state.hex; mem->pad.current_state.hex = state.hex;
mem->pad.index = next_pad_index; mem->pad.index = next_pad_index;
next_pad_index = (next_pad_index + 1) % mem->pad.entries.size(); next_pad_index = (next_pad_index + 1) % mem->pad.entries.size();
@ -88,13 +94,9 @@ void Update() {
// Update entry properties // Update entry properties
pad_entry.current_state.hex = state.hex; pad_entry.current_state.hex = state.hex;
pad_entry.delta_additions.hex = changed.hex & state.hex; pad_entry.delta_additions.hex = changed.hex & state.hex;
pad_entry.delta_removals.hex = changed.hex & old_state.hex;; pad_entry.delta_removals.hex = changed.hex & old_state.hex;
pad_entry.circle_pad_x = circle_pad_x;
// Set circle Pad pad_entry.circle_pad_y = circle_pad_y;
pad_entry.circle_pad_x = state.circle_left ? -MAX_CIRCLEPAD_POS :
state.circle_right ? MAX_CIRCLEPAD_POS : 0x0;
pad_entry.circle_pad_y = state.circle_down ? -MAX_CIRCLEPAD_POS :
state.circle_up ? MAX_CIRCLEPAD_POS : 0x0;
// If we just updated index 0, provide a new timestamp // If we just updated index 0, provide a new timestamp
if (mem->pad.index == 0) { if (mem->pad.index == 0) {